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KO: Street Fighter X Tekken in Captivate super-smash

Tuesday, 12 April 2011 16:00 GMT By Stephany Nunneley

Yoshi Ono was in Miami last week for Capcom’s Captivate event to demo Street Fighter X Tekken, confirm ten characters and explain mechanics. This is knock-out awesome.

Street Fighter X Tekken – triple movie whammy

It lives. All these movies are in 720p. Check them out on Youtube for the full effect – it’s worth it.

The collision of the Street Fighter and Tekken universes is as big as fighting games will ever be, but the move instantly drew concerns about melding the two series’ style. Yoshi Ono, the ever-enthusiastic project lead, explained to us last week in Miami why we shouldn’t be worried.

Characters in Street Fighter X Tekken come in pairs, as a tag team. You can choose whomever you wish to fight with, but the teams are automatically put together with their own stories as to why they are there and why they teamed up.

Pairs shown during Captivate were: Able and Guile; Ryu and Ken; Kazuya Mishima and Nina Williams; Craig Marduk and King; and Chun Li and Bob. More partners are to be announced at E3.

“As you can see, unlike normally with Capcom, we have announced ten characters at once,” said Ono through his translator. “More characters are to be revealed in large chunks like this throughout the rest of the year at various events.”

According to Ono, “there’s going to be tons in the game,” and he has even hinted around via Twitter that Kuma and Blanka will be included as well.

Between the two games there are a lot of characters which should be difficult to get working together, but Ono said there is a method to his team’s madness when choosing characters for SF X Tekken.

“Because of our criteria, we’re trying to find ones that will be the hardest, the most difficult, and require the most work to get them up and running because it not only makes it more fun for us, but it will make it a more compelling game in the end,” explained Ono.

“Out of the characters we revealed here, one of the more surprising might be Marduk. I mean, we’ve got some Street Fighter characters that have grappling techniques like him, but none who moves like he does using those kind of moves.

“But at E3 this year, and other events, we will be announcing plenty of characters who are maybe more out of left field than Marduk, and more surprising. There might be characters in your head you’re presuming will make it in, but you might actually also be second guessing yourself.

“In effect, the Tekken universe has some supremely weird characters.”

“In effect, the Tekken universe has some supremely weird characters. From inanimate objects, to animals, and all sorts of stuff. That might strike you as counter to Street Fighter characters, but it really isn’t. I mean, we’ve long had a guy with limbs that can stretch, or a guy that can throw fire out of his hands or whatnot, so to shove an animal in there or any other kind of wacky character wouldn’t be out of place. Indeed, it can make the game really interesting.

“If you are looking at the roster of Tekken characters and thinking some might not make it, broaden your search a bit and don’t just assume that some are going to be cut.”

Tag teams can be any two characters

Tag teams will not provide any specific advantage over another team. The characters are partnered up for storytelling purposes and to help set up rivalries; players can choose any combination they choose. If a player would rather have Ryu pair up with Chun Li or, for instance, King pair up with Bob, it can be done.

“Basically, there are no gameplay advantages to any particular team,” said Ono. “We don’t want to make that decision for player. We want them to set things up with any partnership they so choose. In fact, anyone can work with anyone, and you may find some unusual stuff by putting Ryu with King. It might seem like kind of an odd couple, but you could do some really cool combos together and you might find it to be a really strategic match.

Street Fighter X Tekken

Announced at Comic Con 2010.

Created to attract fans from both sides.

Fighting mechanics are a mix between SF and Tekken.

Coming to PS3 and Xbox 360. Date TBA; 2012 at the earliest.

More characters to be announced at E3 and other venues.

“It’s a bit like Street Fighter III and IV, where you choose your combos and your Super Arts – it’s almost like here, where you pick your particular playstyle and it might motivate you to put a certain set of pairs together.

“That said, there are indeed kind of ‘official’ pairs. As to why they exist, it’s not a gameplay advantage. That’s just there to add in the storytelling aspect of things for characters within the story framework we have: why they are working together, why they are traveling together, and embarking on a quest against certain people.

“This gives us a chance to set up rivalries and a chance to tell a specific story about specific characters. You are completely free to move outside of that framework if you so choose.”

To reiterate, there’s no advantage, for example, of setting Ryu and Ken up. There’s no 50 percent power boot or anything, nor are there any specific combo additions with different pairs. Deciding which characters work well together depends entirely on your playstyle and what you want to do with them.

Gameplay, controls, characters

Street Fighter X Tekken is a tag-based fighter, so you can call in other characters and switch out at will. To switch between characters, you hold the punch and kick controls down at the same time. If you would like to switch over to Tekken characters, you hold down the select button for three seconds. You then switch between those characters the same way. To go back to SF play, once again hold down the select button.

Tekken’s traditional four-button control scheme has been implemented for its characters. When playing Street Fighter characters, the traditional six-button configuration has stayed the same.

However, if you are playing a Tekken character, but want the six-button configuration, it will result in a mixture between the two games’ fighting styles. This was decided so as to lower the entry barrier to non-fighting players, Tekken fans, or just folks in general who have not played a fighting game since PSone.

“Our goal was not to just copy the controls of Tekken but to also give it an extra layer,” said Ono. “Instead, we give you a combination of six-button Street Fighter moves and four-button Tekken moves all rolled into one.

“The mixture between Street Fighter and Tekken goes beyond the control scheme, and the gameplay itself. As you are aware, Tekken has a very distinct playstyle. Street Fighter has always been a little more slower-paced and a little more thoughtful, perhaps even more deliberate. It was always about keeping an eye on the distance between yourself and your opponent, making predictions about what they are going to do next and trying to react to that. It’s not quite as aggressive as something like Tekken.

“Tekken has always been faster-paced, and more aggressive. The competition really begins on the first hit, and then you have to start guessing where they are going to punch from next. There’s some of that in Street Fighter, but not as much, as it’s a little more reserved. It’s really two different kinds of gameplay styles.

“With SF X Tekken we’ve tried to merge the two of those together so that we retain some amount of what we see in Street Fighter - waiting for your chance to attack – while at the same time adding what you get from Tekken, which is more aggressive and in your face.

“We think we have found a way, and we are going to continue refining a way to mix these two together so it feels both simultaneously like a Tekken game and Street Fighter game, yet something completely new.”

People are probably wondering what would happen if the Street Fighter IV team got their hands on Tekken characters: what the world would look like, how the characters art would play out; how it would feel.

“Our goal was not to just copy the controls of Tekken, but to also give it an extra layer.”

As far as environments go, what was shown during the demo went from campy – like fighting on a bridge with dinosaurs snapping at the air in the background – to dark, with a destroyed city as the backdrop as you fight in the street.

When it comes to the characters, players will be able to jump into SF X Tekken with ease, because the controls will be familiar. The basics are what you’d expect from Street Fighter: the aforementioned standard eight directions and six-button layout, and the traditional four buttons combo style of fighting in Tekken.

“This will allow Tekken players who have not played in a while to join into the fray and enjoy the same play style they may remember from ten years ago or so,” said Ono.

How this all came about

The fact that Street Fighter X Tekken is happening at all is miraculous. Ono explained how any of this came to be.

“Both of these have illustrious histories,” said Ono. “Street Fighter is 20 years old, Tekken is approaching its 20th anniversary, so there has always been somewhat of a connection between us. We talk to the Namco guys, we know them, we have dinner together and that sort of thing – so there has always been a personal connection.

“When we were taking a break between Street Fighter III and Street Fighter IV, Namco very diligently kept the campfire from going out. They kept stoking it and making sure the embers were lit so that people were still interested [in fighting games]. So, when we came back and did Street Fighter IV, it really got people interested in fighting games again. We essentially tossed some kerosene onto the campfire and got it nice and big again.

“So, when having dinner with Katsuhiro Harada shortly after Street Fighter IV came out, we started talking about making sure fighters stayed big, because if we walk away from [the genre] it’s going to go out again. We started talking half-jokingly about a collaboration thing, and it seemed like a good idea to both of us, so I said, ‘I’m going to back to my office and tell them I’m going to do this, and you go back to your office and do the same thing – coordinate watches now.’

“So we did it. We’ve got ours going and they’ve got a similar game going on their side as well, and we’re going to see what happens.”

When it comes down to how well the two games will do at retail, there’s no monetary bet that exists between Ono and Harada as far as who’s going to sell the most. Surprisingly, the loser won’t have to mow the others lawn in a dress in a tutu, but, “Whoever ends up doing better in the marketplace will buy the booze and food whenever we go out drinking together,” said Ono.

Sharing materials with Namco

Be clear. These are two games. Tekken X Street Fighter is a different thing.

“Harada has zero input into this particular project and we don’t actually do a lot of communicating regarding our development of this title,” admitted Ono. “As a matter of fact, once the embargo listed for this is up, and everything gets out there, this will probably be the first time he hears about any of this. He has less knowledge about it right now than you guys do.”

There were certainly some communications early on between the two creators though, and traditionally with a project such as this, Capcom would be obligated to purchase any sort of reference materials the team might need for Tekken from Namco.

Harada and Ono, though, have worked out something between them.

“Capcom can sometimes be a bit cheap and not want to put money into [purchasing assets], and they certainly don’t want to give money to a competitor,” Ono joked. “So we work out some backroom deals where I will talk to Harada-san privately and he’ll lend me some material that we should technically be buying, and stuff like that.

“Of course, I also don’t tell him exactly why I need these materials. He has no idea what we’re up to at all.

“But when it comes to the specifics of this game in particular, he has no input and we have none in his as well.”

3DS, NGP?

As far as bringing the game to 3DS is concerned, Ono said there are no specific plans at the moment, and any comments he made previously regarding such a possibility were “not as specific as it was portrayed.”

“It was more about whether we would consider doing more fighting game stuff on 3DS, not specifically this title as a possibility as well,” he explained.

“I am happy to bring any game to any platform if people are interested.”

“We think we’ve shown what we can do potentially with fighting games such as Street Fighter IV on 3DS, and we’re interested in taking that further from here on in. Whether it would be this particular game or not depends entirely on whether there are enough 3DS players that want to play it on the handheld, obviously, but certainly we do not have specific plans at the moment.

“When it comes to Sony’s handheld, the NGP, the same thing applies. We really want to see what users think of that machine, what kind of games they are interested in playing on it, and we have to talk to Sony to see what kind of games they are interested in having on it.

“It’s still very early to say. All platforms are open and the sky is the limit. I am happy to bring any game to any platform if people are interested.”

The ultimate goal

But what’s the point in all this? Money? Partly, obviously. But Ono is a man prone to travelling the world with a small Blanka, a developer who’s eyes sparkle when he talks of pouring “kerosene” on a genre. The goal is to innovate, and, as you can imagine Ono dreams of, to facilitate the ultimate fighting game face-off.

“I will tell you what we are aiming for – what will happen in the end is another question,” said Ono.

“Hopefully we’re going to construct this game in such a way that we’ll be able to track fans from both sides. We’re not just trying to throw some Tekken characters into Street Fighter – otherwise we could just call it Street Fighter IV: Some Other Edition and call it a day. We are really looking to make something new and different with this.

“What I would love to see at some point is some tournaments between the top Tekken players and the top Street Fighter players actually getting together and duke it out on this game. That would be the ideal ending to the story.”

    Street Fighter X Tekken is slated for PS3 and Xbox 360, with a release date yet to be determined.

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14 Comments

  1. spiderLAW

    FAAAAAAAAAAAAAAAAAAAAAP!

    #1 4 years ago
  2. StolenGlory

    FAAAAAAAAAAAAAAAAAAAAAP.

    #2 4 years ago
  3. StolenGlory

    Um, the first two videos are listed as ‘private’ and cannot be viewed. :/

    #3 4 years ago
  4. Blerk

    Meh. :-D

    #4 4 years ago
  5. Stephany Nunneley

    @3 Give it a minute

    #5 4 years ago
  6. Patrick Garratt

    Everything’s public now.

    #6 4 years ago
  7. StolenGlory

    Cheers!

    #7 4 years ago
  8. NeoSquall

    All I can say is: watery.

    #8 4 years ago
  9. Patrick Garratt

    That art is properly fucking lovely.

    #9 4 years ago
  10. jrauditore

    it’s coming to PC too: http://www.capcom-unity.com/jgonzo/blog/2011/04/12/captivate_2011:_street_fighter_x_tekken

    #10 4 years ago
  11. UuBuU

    Looks cool.. i’m slightly more excited about Tekken X Street Fighter though.

    #11 4 years ago
  12. Nozz

    OH MY DAYS!

    I love how they are keeping the Tekken four button layout optional. This is gonna be NUTS!!!

    #12 4 years ago
  13. SplatteredHouse

    Stoke those flames, absolutely!
    Ace article, and I admit, when I read your intro about the pairs, I thought ‘that’s how it is’ and was not as enthusiastic about that, but when the Producer explained that you could pick and mix any pairing/cross pairing of your choice from the stables to fight with, although the “official” collabs are narratively linked (also nice to see), and while he suggested people should maybe put a little more thought and interest in to guesses of pairings that may be announced, and the enthusiasm he expresses, that was the icing on an oh-so sweet cake!

    #13 4 years ago
  14. lexph3re

    @Spiderlaw you better get this on 360 because I’m going to town on this one and you might wanna steer clear.lol

    #14 4 years ago

Comments are now closed on this article.

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  • Skyrim beta update upgrades creation kit file size

    Skyrim has been granted a new beta update – more than three years after launch! – to improve the experience for modders and those who use them. The Elder Scrolls V: Skyrim released in November 2011. I think that’s worth noting before we discuss the beta update that dropped today, even as Bethesda is working […]

  • Paradox’s next epic RPG is, uh, Knights of Pen & Paper 2

    Knights of Pen & Paper 2 is very serious business so please enjoy this very serious trailer. “Return to the dicey world of Knights of Pen & Paper for a new turn-based adventure, where players get to take on the role of players, and also of the game’s encounter-designing, rules-laywering GM in a fully customizable […]

  • Amplitude looks amazing in new gameplay trailer, has a team multiplayer mode

    Amplitude may have been delayed but we still get something this March: a fine new gameplay trailer. Amplitude is coming to PlayStation 3 and PS4 sometime in northern summer. It’s a reprisal of Harmonix’s classic rhythm action game, a forerunner to its later efforts with Guitar Hero and Rock Band, and was crowdfunded. Update: Turns […]

  • DayZ creator’s “crazy”, “esoteric” next game developed with Improbable

    DayZ creator Dean “Rocket” Hall has dropped the first vague details of his new game project. “I do not want to make safe games. I do not want to make games the way we have been making them. What if the most experienced video game staff in the world collaborated on the most esoteric and […]

  • Battlefield Hardline will support AMD’s Mantle

    AMD has confirmed what most Battlefield fans thought. Battlefield Hardline will indeed support Mantle. Battlefield Hardline will support Mantle, AMD has confirmed. Some players weren’t sure whether the retail version of the game will support AMD’s API, due to its absence from the recent PC beta. AMD did not say whether the feature will be […]

  • Unreal Engine 4 GDC 2015 sizzle reel shows what the tech can do

    Unreal Engine 4 is a pretty versatile bit of tech, as this new sizzle reel shows. As one of the more ubiquitous engines, Unreal will be on show at GDC this week. Developer Epic produced the following sizzle reel to quickly demonstrate what it can do – cutting edge graphics (there are very few games […]

  • Survarium’s latest patch removes limit on battle ammo, rebalances experience gain

    The latest Survarium patch has readjusted the value of experience and reputation points gained and removed the limit to the maximum amount of ammo you can use in combat. Survarium developer Vostok Games has released patch 0.27a to the public, having recently finished testing it. The patch is a major one and covers changes to […]

  • The Hunt Begins in new Bloodborne TV spot

    Bloodborne is so close you can almost smell its coppery tang on the wind – and also you can watch commercials for it. Bloodborne arrives on PS4 at the end of this month (March 24 North America, March 25 Europe, March 27 UK) so excitement is starting to build. Sony isn’t helping keep us calm […]

  • World of Warcraft: you’ll soon be able to buy game time with gold

    Blizzard will soon allow World of Warcraft players to exchange in-game gold for game time and vice versa. Blizzard has announced a new system that will launch soon for World of Warcraft. The system is called WoW Token. Using this system, players will be able to buy game time using in-game gold. Here’s how it […]

  • 3D Realms’ Bombshell returns with the first gameplay trailer

    Remember 3D Realms’ Bombshell? The isometric ARPG that was announced last year? Well, it’s back, and we get to see gameplay footage. The game stars Shelly “Bombshell” Harrison, a bomb technician turned mercenary with a mechanical arm. She will embark on a quest to rescue the president and save Earth, all while shooting aliens. The […]

  • Unreal Engine 4 is now free for everyone to use

    Epic Games has made Unreal Engine 4 available for anyone to download and use, for free. Unreal Engine 4 is now free. Anyone can download it and start using it, the developer announced today in a blog post. The download features the the full set of tools used by Epic, and includes 100% of the […]

  • Call of Duty European Championship winner announced

    The winner of the European round of the Call of Duty Championship has been announced. This past weekend, 28 teams representing UK, France, Germany, Spain, Italy, Netherlands, Sweden, Finland, the rest of Europe and Middle East attended the final of the European round of the Call of Duty Championship. UK team Epsilon eSports was crowned […]

  • GOG brings back Insomnia sale with discounts up to 90% off

    GOG.com is bringing back its Insomnia sale event with even more games. GOG’s Insomnia sale is back with double the amount of games. This year, there will be two sets of games available at once. The sets are seasoned classics and fresh new titles. Each set will feature games with discounts up to 90% off, […]

  • 2K is shutting down NBA 2K14 online servers, won’t affect career save files

    2K will be shutting down the servers for NBA 2K14 this month. The publisher revealed yesterday that online servers for NBA 2K14 will be turned offline on March 31. “You will no longer be able to play ranked games/online association,” reads the announcement. NBA 2K14 relied on online servers to store save files for MyCareer […]

  • One Dead or Alive tournament organiser is proposing ban of “over-sexualised” costumes

    A Dead or Alive tournament organiser has suggested a soft ban on some of the game’s “over-sexualised” costumes, and not everyone is happy. Tournament organiser “The HuBBs” took to the FreeStepDodge forums to suggest a list of rules that other offline tournaments can follow. The list goes over stages, characters, moves, which is certainly in […]

  • Destiny: all the news from Bungie’s open house Q&A

    Bungie hosted an open house Q&A session with the community last week and lots of exciting news have come out of it. Arekkz Gaming has gathered all the information that came out of Bungie’s open house Q&A in one handy video. The list is massive, going over Exotic weapon balance, upcoming events, PVE, Crucible rewards, […]

  • Elite: Dangerous and Star Citizen to honour Nimoy with in-game memorials

    Developers behind space exploration games Elite: Dangerous and Star Citizen will honour the memory of Leonard Nimoy through in-game memorials. The develops of both games have confirmed separately that in-game memorials will be established to honour the memory of the late Star Trek actor, Leonard Nimoy, famous for playing Spock. Elite: Dangerous executive producer Michael […]

  • Deal: get a PlayStation 4 + three exclusives for $399

    Amazon’s latest PlayStation 4 deal is not one to miss. With purchase of a PlayStation 4 console from Amazon in the US, the online retailer will throw in digital codes for Infamous Second Son, Killzone Shadow Fall and The Last of Us: Remastered, all for the same MSRP of $399. The Last of Us Remastered […]

  • Destiny: this is how one player predicted House of Wolves details and Xur’s inventory

    The method one Redditor possibly used to leak some details from Destiny’s House of Wolves was the same one he used to predict the inventory of Xur: Agent of the Nine. Last week, Reddit user Megamanexe4 leaked a few pieces of House of Wolves expansion content. The leaks included strikes, new Crucible mode, and a […]

  • Mortal Kombat X is coming to iOS… as a card-battler

    Mortal Kombat X will be releasing on mobile devices in some form, just not the one you except. Mortal Kombat X is coming to Android and iOS devices as an extension of the main game. It will launch in April alongside the console versions. The mobile game will be part card collecting and part fighting […]

  • Metal Gear Solid 5: The Phantom Pain announcement coming this Wednesday

    Kojima Productions will unveil something about Metal Gear Solid 5: The Phantom Pain this Wednesday. Metal Gear Solid fans should standby for a Phantom Pain-related announcement on Wednesday, March 4. According to developer Kojima Productions’ Twitter, there’s going to be an announcement at 2pm GMT on Wednesday. The developer posted the following image. The image […]

  • Reader survey: time to let us get to know you better!

    We’d really appreciate it if you could fill in this survey about the websites you read and the games you buy. It massively helps! You can fill out the survey right here and obviously all the information you supply is confidential. It helps us build a better picture of the people who read our site […]

  • Battlefield Hardline Premium: here’s everything you get for $50

    Battlefield Hardline’s Premium membership will give players access to 4 new features, early access to expansion packs and more. EA detailed the offer today – it costs $50 in total (£40 in the UK) and gives players a whole bundle of new gear and content. Check it all out in handy list form below: Masks […]

  • Hayter’s gonna hate: the voice of Solid Snake wouldn’t answer my Metal Gear question

    Voice actor and Hollywood writer David Hayter discusses the differences between movies and games. And politely declines my leading question. “It might be fun to do a crazy, over-the-top film version of Saint’s Row.” Yeah, that headline is a bit cheap but you’re reading the work of a man who once asked the maker of […]

  • Xbox One bundle gets £100 price cut in UK

    Microsoft has knocked up to £100 off Xbox One bundles in the UK. The Xbox One with Kinect Assassin’s Creed bundle is now £100 cheaper and comes with a free £20 voucher to be spent on the official Microsoft online store. Over on the Xbox online store there’s a £70 price cut on the white […]

  • Pokemon Shuffle downloaded 1m times, free stuff given out to celebrate

    Free-to-play 3DS title Pokemon Shuffle has been downloaded over 1 million times. As a reward for playing the match-3 puzzle game Nintendo has gifted players a Complexity -1 item for free. The item reduces the difficulty of a level, according to Eurogamer. By all accounts Pokemon Shuffle is a cynical game with poorly implemented microtransactions. […]

  • Trine 3: The Artifacts of Power sure is pretty

    FrozenByte Games has revealed Trine 3, due for release in 2015 And what better way to reveal a new side-scrolling adventure than with a very pretty trailer full of gameplay? The latest in a series that has already sold 7 million copies is earmarked for PC and “other” formats. Trine 2 released on PS3, PS3, […]

  • Dying Light takes UK number one

    A month since it was released on digital platforms, Dying Light’s physical release has topped the UK charts. Techland and Warner’s zombie survival game has proven to be one of the big hits of the year so far. It was released on digital formats a month ago but has only just been released on good-old […]

  • GTA 5: that’s some seriously accurate grenade throwing

    Think you can take down a jet plane with a grenade throw? This guy can. In fact, he can do it twice. This is in a variation on the player-created deathmatch “Stunters Versus Snipers” which seem to be all the rage in GTA Online at the moment. One team has a sniper rifle (and grenades) […]

  • Metal Gear Solid 5: Mother Base turns pink in the morning sun

    The Phantom Pain looks nice even when Kojima just takes a quick pic with his phone. Look at that beauty. We get nice reflection in pink at the first gray of dawn. pic.twitter.com/aERTBoZT9z — HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) March 2, 2015 The game doesn’t have a release date yet, which makes us a bit nervous for it […]

  • Dying Light: Underpant Gnomes and 9 other secrets you missed

    Dying Light still has legs – maybe because it’s crammed full of secret things to discover. Ten of those have been highlighted by TerraMantis’ latest YouTube video, including reference to the Underpant Gnomes, guitar lessons, farting zombies and well, we don’t want to spoil it for you. Even if you think you’ve seen everything in […]

  • Resident Evil: Revelations 2 Raid Mode dance gestures are deadly

    Why blind ‘em with science when you could kill ‘em with dance moves? revelations raid When I say Resident Evil: Revelations 2‘s Raid Mode dance gestures are deadly, I’m not being figurative. If you finish the first chapter of Revelations 2 you can unlock Gina for use in Raid Mode. All characters can use gestures […]

  • Dragon Age: Inquisition mod enables male Blackwall romance, terrific joke

    “Male Inquisitors can now scale the wall,” says a clever Redditor. A new Dragon Age: Inquisition mod removes Blackwall’s romantic restrictions, allowing male Inquisitors to chat up the fuzzy-faced warrior. Blackwall doesn’t have any race preferences, so you’re good to go there. Dragon Age: Inquisition romance mods are pretty common by now, and to be […]

  • Destiny: it is possible to solo the Weekly Heroic

    Destiny players willing to faff about with their system clock can solo the Weekly Nightfall if they prefer. The Weekly Heroic is one of Destiny‘s toughest challenges. Responding to player feedback Bungie implemented matchmaking for the Weekly Heroic, but there are players who genuinely prefer to go it alone. There’s now no legitimate way to […]

  • Clayfighter remaster on the way, says Interplay

    A Clayfighter remake is inbound, apparently. Interplay has announced a Clayfighter remaster, combining the content of all past games into one package. Features include: Characters such as Bad Mr. Frosty, Blue Suede Goo, Earthworm Jim, Hoppy, Boogerman, Tiny – and more with over 20 characters total Over 20 familiar environments from the series to duke […]

  • The quickest way to climb in Dying Light

    Dying Light players! Are you sick of picking your way carefully up the sides of tall towers? Have I got a trick for you. The parkour system in Dying Light is okay, but climbing anywhere especially high can be a bit tedious. Enter Jesse Lester, who took a look at the tools available and worked […]

  • Bungie “always” looking at Exotic changes for Destiny updates

    Destiny developer Bungie won’t stop tinkering with Exotic weapons. In Destiny, Exotic weapons are supposed to be the best of the best – and to feel unique. Guns like Ice Breaker and Gjallahorn definitely hit the mark there (although less so when everyone has one), but unfortunately, there are a few that just don’t strike […]

  • Is Uncharted 4′s first trailer a tribute to Crash Bandicoot?

    Uncharted 4′s first proper trailer bears some remarkable similarities to the opening moments of a much earlier Naughty Dog game. Uncharted 4: A Thief’s End has more in common with Crash Bandicoot than you might think. It’s Naughty Dog’s first game on a new console, yes – but if you compare Uncharted 4′s E3 2014 […]

  • Sonic console games will continue, says Iizuka

    Sonic Team leader Takashi Iizuka has said there are no plans to stop making Sonic games. Sonic hasn’t retired from the ranks just yet. “Please rest assured, I personally have no plans to stop making Sonic games for home consoles,” Iizuka told 4Gamer [Japanese]. The comment arose after the site asked if Sonic would become […]

  • Stealth Inc. 2 coming to PSN, apparently

    Stealth Inc. 2: A Game of Clones will soon be available on PlayStation platforms, if a trophy list is to be believed. Stealth Inc. 2 initially launched as a Wii U exclusive, disappointing fans of Curve Studios’ tough action game. We’ve heard nothing to contradict this, but Exophase, a generally reliable source, has dug up […]

  • Runescape developer has an “undisclosed MMO” in the works

    Runescape developer Jagex is working on something new. According to Jagex’s careers page, the developer has a new, unannounced game in the works. Its advertisement for a lead programmer makes explicit mention of an “undisclosed MMO”. The ad mentions the new title is in “the preliminary stages of redefining the cross platform MMORPG genre” and […]

  • Destiny PvP rewards system to be addressed

    Destiny developer Bungie has said it will change the way Crucible rewards work. Destiny players are always complaining about the perfidy of RNGesus, but there’s one area where it particularly hurts: the Crucible. PvP players often receive nothing at all for excellent performances, and sometimes Guardians receive the best drops merely for logging in as […]

  • Azure Striker Gunvolt 2 in the works for 3DS

    Azure Striker Gunvolt is getting a sequel. Azure Striker Gunvolt developer Inti Creates has confirmed that the sidescroller has been popular enough to warrant a second instalment. The sequel will also be released on 3DS, the team said on Facebook. Very little information is available at present, unfortunately. “As time goes on we will have […]

  • Life is Strange Episode 2 not delayed, says developer

    Life is Strange developer Dontnod Entertainment has said the second episode is on track for release this month. I guess it would know. Life is Strange Episode 2 has been expected on March 13, but late last week Square Enix told Destructoid it had been delayed. Dontnod has since denied this report, describing it as […]

  • First SteamVR game reveal is Job Simulator

    Job Simulator is the first game to be announced specifically for SteamVR, Valve’s virtual reality tech. Shoot Many Robots and Aaaaa! For the Awesome! developer Owlchemy Labs is the first team to put its hand up and say it’s worked with SteamVR. In a blog post, the studio unveiled Job Simulator, which will be playable […]

  • HTC, Valve partner for Vive VR headset

    The first SteamVR announce is a headset a manufactured by HTC, the Taiwanese mobile company revealed over the weekend. Valve told us last week it planned to unveil virtual reality hardware at GDC, calling it “SteamVR” at the time. Now HTC has pre-empted Valve by revealing Vive, a headset developed thanks to a collaboration between […]

  • Watch the Evolve Chappie Challenge tomorrow on Twitch

    Sony Pictures Entertainment, 2K and Turtle Rock Studios have announced a tournament being hosted by ESL, which will see Evolve players take on newest movie robot, Chappie. The ESL has teamed up with Twitch for the live 4 on 1 competitive event, and you can watch as it all unfolds tomorrow, March 1 at 3pm […]