Thu, Sep 09, 2010 | 10:48 BST
Hands-on: Returning to necromorph hell in Dead Space 2

The first Dead Space was one scary game. Very scary. In fact it was so scary, we left some lights on in the house the first couple of nights after playing it.
If you were of the same mindset, Dead Space 2 will be no different for you. In fact, after getting some hands-on time during PAX last weekend, we can almost safely say it might even give you full blown nightmares. And that, my friends, is a good thing.
Faster, Isaac Clarke! Kill! Kill!
Not content to just rehash the achievements of the first Dead Space, Visceral has pushed the action up to a more frantic pace, while maintaining depth and the core elements of the original.

Our hands-on time with the PS3 version started out with Isaac in the Sprawl, the game’s space station setting. We were tasked with gaining access to the Church of Unitology. The first area we went through was the hallway filled section called the Freezer, full of plenty scary hiding places for the enemy.
Right away, we were confronted with necromorphs, and the ramped-up action was on full display, along with accelerated gore.
This time around, instead of trying to fight the necormorph off, I used Isaac’s Plasma Cutter to beat it into a nice greasy spot on the floor.
On another occasion, we used the new Javelin Gun, which pins enemies to walls with a projectile. When the baddy’s incapacitated, you can unleash a spray of electricity by holding the right trigger down until it literally explodes into an bloody mess.
Once finished with this area, we made our way into a room with a gravitational object surrounded with large rings and metal flaps in the center. I solved the puzzle by lining up rings in order to go into zero gravity mode.
After cracking into the device’s control panel, I used Kinesis to pull the metal covers around it. I wasn’t going fast enough, and luckily one of the booth attendees reminded me of the Stasis ability. This slowed things down enough for me to finish the puzzle.

Gravity is your friend
Something which took me a bit of getting used to in the original Dead Space was zero gravity. However, this time around, you have full control of Isaac as he floats about his merry way. You are no longer forced to go where the nearest ledge or wall is either, and can even do summersaults if the mood strikes you. Gone are the days of taking a straight path here, or a straight path there. It’s almost like Cirque du Soleil. Almost.
During the zero gravity portion of the level I playing, Isaac was in a more ecumenical-looking area of the Church of Unitology. Once inside, this massive Tripod came in, hellbent on my demise.
In order to best the beast, I had to shoot the yellow pustules attached to the monster until he left me be. Unfortunately, once this happened, all hell broke loose in church and I was bombarded with a pack of little monsters the size of five-year old kids with big gashes down their fronts. This is where the Plasma Rifle came in handy – using anything else would have been lights out – for me anyway.

Time to start sleeping with the lights on, again
All in all, we found Dead Space 2 to be a lot like the first outing, with an extra bit of oomph added to the pacing and gore. Since the first game received so many accolades, Visceral didn’t apparently feel the need to reinvent its wheel. Why mess with a good formula? The scares were more intense, movement was fluid, controls were smooth; it was like catching up with an old pal you hadn’t seen in a while to find they’ve visited an amazing plastic surgeon.
What we played was pretty much what was shown in Dead Space 2′s E3 trailer, so click here and reacquaint yourself with the video.
Dead Space 2 releases on January 25 and January 28 in the US and Europe, respectively, for PC, PS3, and Xbox 360. Check out the latest footage, released today, below.


19 comments
#1
The Hindle
09/09/10, 11:03 am
This is sounding such a brillaint game, i just hope its doesnt go the all action route
#2
Dralen
09/09/10, 11:07 am
Scare me shitless and I’ll be satisfied.
#3
Patrick Garratt
09/09/10, 11:34 am
Pumped for this. Love EA’s line-up this FY.
#4
Psychotext
09/09/10, 11:40 am
I’ve still not played the first one. It’s been sat on my shelf unopened since release.
#5
Lord Gremlin
09/09/10, 11:43 am
Never considered it’s scary or a horror game, but DS is an awesome TPS with most satisfying dismemberment I’ve ever seen. Looking forward to this one.
Don’t like this vomiting necro though. Cheap attack detected?
#6
Johnny Cullen
09/09/10, 11:45 am
PT – Same boat as you, really.
Well… more like, I haven’t really played it yet since I bought it from GoD on 360.
I’ve tried the first five minutes, but that’s it.
But yeah, really pumped anyways for this.
#7
Blerk
09/09/10, 11:52 am
DS was great. Looking forward to the next one a lot, hopefully they won’t ruin it by straying too far from what made it great in the first place.
#8
HighWindXIX
09/09/10, 12:13 pm
The first one is an absolute classic in my book and I cannot wait till the sequel drops. I played this demo at Comic Con a little while ago and it was amazing. I really can’t emphasize enough how much better it looks somehow. The pacing felt nice and tight. The little section I tasted was really like the first game turned up to 11 . . .
#9
Hunam
09/09/10, 12:55 pm
I just hopes it’s not just end on end fighting and exploration, and atmosphere are still there.
#10
Gadzooks!
09/09/10, 12:58 pm
“I really can’t emphasize enough how much better it looks somehow”
The first one was no slouch in in the looks department, and I was kind of expecting them to reuse the engine wholesale, so this is good news.
Loved DS1 to bits, and as long as the combat has not overshadowed the tension and puzzle elements then I’m really looking forward to DS2.
#11
Len
09/09/10, 1:57 pm
I’m with everyone else, loved the first one. Was my goty when it came out.
And please can we have an intro like the last one…ooh that was good coming out of hyperspace with the audio on a ss system. In fact the audio was bloody brilliant all the way through.
May have to go replay it now…
#12
DaMan
09/09/10, 2:45 pm
meh, one game was more than enough.
#13
onlineatron
09/09/10, 3:27 pm
I can’t tell you how impressed I am by this.
EA is REALLY bringing the heat lately (Bulletstorm, Dead Space 2, Crysis 2, Hot Pursuit) and have definetly become the ‘good guys’ of the mega-publisher world.
Activision need to step up their game. I’m looking forward to Black Ops, and Blizzard stuff is great… but they are really lacking in the killer app department.
#14
Isaaclarke37
09/09/10, 7:44 pm
I don’t want mulitplayer for this game please?
#15
Gadzooks!
09/09/10, 9:45 pm
Oh my!
I just got to watch the video. That really is looking quite the shiznit, is it not?
Stoked I is.
#16
OlderGamer
10/09/10, 12:05 am
I am with DeMan on this one. I didn’t like the first one. I didn’t finish it to be fair. It just didn’t grab me I guess.
Sounds like a good deal for fans tho!
#17
DaMan
10/09/10, 12:33 am
well, I did enjoy the original, I was rather impressed by it back then. but it was a shallow game, it didn’t have enough substance in the gameplay department for me to play the continuation. I rarely play sequels to games that rely on something like atmosphere.
they did a great job with the general player controls though, Capcom should’ve learnt from EA.
#18
Gekidami
11/09/10, 7:32 am
MP trailer is out:
http://www.gametrailers.com/video/exclusive-multiplayer-dead-space-2/704323
#19
Crysis
11/09/10, 8:01 am
MP looks awesome, wonder if it’ll play out like L4D?