Sun, Mar 07, 2010 | 23:03 GMT
Portal 2 GI feature gets scanned, is internetalised, looks awesome
Not even two days since its formal reveal, but yet already, the Game Informer feature of Portal 2 is already online.
But we know what you want: the info. So here it is, served with chocolate cake.
- The game takes place hundreds of years after the original. Hence why the Aperture centre looks a lot like a jungle possibly.
- GlaDOS returns as the main villain, with the subject from the last game, Chell, coming back to be the protagonist.
- The co-op campaign is separate from the main story in the game. It lets you play as two bipedal robots.
- Those personality cores thrown into the fire at the end of the last game? They’ve shut off areas of the Aperture lab and made it their own.
- Physics has a bigger role this time, with one demo showing a portal could be used from an air vent to suck air from one area to an another.
- Reflection cubes will be added to the game for laser-based puzzles.
- Valve had no idea Portal 1 would be so big.
- The original Portal was seen as a “test bed”. The sequel will be a fully fledged title.
Already sounding awesome. We’re pumped. There’s some more info and scans over at PALGN.
Let’s just hope we get a debut trailer this week during GDC.