Battlefield: Bad Company 2 producer, Karl-Magnus Troedsson, has told FPSgamer that the franchise “has always been deeper” than its rivals, and remains that way to this day.
“I don’t want to judge people, other games [as being wrong], but for us – multiplayer, online play, we’ve been doing that since Battlefield 1942, and to us it’s open environments, it’s sandbox, it’s team-play,” he said.
“Because team-play – what we’ve done in Battlefield for a long time is team-play – you play as squads, you play teams, it’s very important. A lot of the other shooters are still actually in team deathmatch mode – they have tons of different game modes, but they all one way or another are just people playing to get the maximum score.
“This game is deeper, and Battlefield has always been deeper, and that’s due a lot to the gameplay. Like for instance you can heal each other, you can give each other ammo, you can revive each other – we’ve got the shock paddles in now.”
Battlefield: Bad Company 2’s out on March 2 and 5 in the US and Europe, respectively.