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Volition: We struggled with PS3 Red Faction

Friday, 31st October 2008 15:17 GMT By Patrick Garratt

redfactioniii3.jpg

Volition reckons it needed extra help to get the PS3 version of Red Faction: Guerilla up to muster with the 360 version.

“I mean, to be honest, we are pushing the Xbox 360 and PlayStation3 to the limits,” associate producer Sean Kennedy told OXM.

“I mean, not only has it been a balancing act making destruction work with the gameplay and making it all come together in a cohesive way that’s fun but it’s been a balancing act getting the game to run on the systems.

“One little change and you’re out of memory. When it comes to PlayStation3, there’s less memory to work with. We actually ended up hiring some from Sony to help us make our PS3 version. Fortunately, they are the same. We’ve been able to make sure that PC, 360 and PS3 versions are the same.”

So there we are. The game’s out early next year.

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12 Comments

  1. mortiferus

    Surprise, surprise. tell us something we don’t know already.

    #1 6 years ago
  2. Blerk

    Is there anyone out there who isn’t claiming to be ‘pushing the machines to the limit’? :-)

    #2 6 years ago
  3. David

    if the machines are being pushed to the limit then what else is there to see on both consoles.

    Role on xbox 720 and PS4 lol

    #3 6 years ago
  4. Dean

    “Pushed to the limits” this early into their lifetimes? That nearly made me spit tea all over my keyboard.

    #4 6 years ago
  5. reask

    Volition reckons it needed extra help to get the PS3 version of Red Faction: Guerilla up to muster with the 360 version.
    Quote of the year. ;)

    #5 6 years ago
  6. Nugent

    Well, he’s not actually saying they’re pushing the consoles to their limits, he’s saying “the” limits. So maybe he means that they’re reaching Volition’s limits.

    #6 6 years ago
  7. Whizzo

    This thread requires music.

    #7 6 years ago
  8. TristanMike

    Maybe the dev’s should’ve used a montage to help become PS3 programming pros.

    #8 6 years ago
  9. Esha

    “So maybe he means that they’re reaching Volition’s limits.”

    Precisely.

    I’ve said before that most of the games industry is staffed by talentless hacks when it comes to programming, and this is just further proof of that. As I’ve also said, Sony set themselves on too high of a pedestal with their hardware and SDK. It’s not as bad as expecting these wet-eared kids to be able to knock together game engines of pure assembly, but by the troubles people are having, it actually seems like it’s getting there.

    This isn’t so much of a problem for Sony though, really. More simply it highlights the lack of competence and talent in varying development teams, and to be able to show a perfect game on the PS3, either as an exclusive or one that can match/surpass an XBox title gives a developer bragging rights.

    Volition does not deserve such bragging rights, and that’s no surprise, really.

    I suppose it won’t help to point out that I’m not supporting Sony here, but simply stating the facts as I see them. It’s just nature versus nurture, and development teams becoming so complacent that they feel they don’t need to hire real coders anymore.

    #9 6 years ago
  10. David

    “we are pushing the Xbox 360 and PlayStation3 to the limits,”

    That statement there pretty much sums up what he means. He means the hardware simple as that.

    #10 6 years ago
  11. mortiferus

    @ Esha

    “I’ve said before that most of the games industry is staffed by talentless hacks when it comes to programming, and this is just further proof of that.”

    While I cant speak of Volition, cause i don’t know anyone there, I can say with complete certainty that there are plenty of well schooled coders in the industry. Guys who take a lot of pride in what they do and what they write. Guys who are creative and sharp and can squeeze as much processing power as they can get.

    What is lacking is… more programmers, better project managers and better QA, but honestly the reality is that there are way too many projects, not enough time an not enough staff. People are burned out in 3-6 months. It’s insane especially when you take into consideration that most of these are multi-year projects.

    But… that is nt the case here.

    I am not familiar with the PS3 SDK, but would be shocked to find out that they let you get that close to the hardware, meaning program in Assembly. I believe the Saturn was the last console that featured a lot of bare metal work.

    The real difficulty has been the oddball architecture. Most notably the overall memory and the footprint of the OS in run-time memory. Even the SPU have been tamed… but memory is gonna be a lifetime of pain for PS3 coders.

    Let me ask you , Is John Carmack a hack too? Cause boy, he has been very vocal about the PS3[s Memory deficiencies.

    Sean Kennedy is not the first nor the last to complain of the PlayStation3 memory woes. So just because the PS3 is lacking doesn’t mean that programmers who admit to dev issues are hacks.

    #11 6 years ago
  12. No_PUDding

    John Carmack was a co-developer of the original Xbox, and for him to then admit that the PS3 is more powerful is the point.

    It’s a technical nightmare, true, and Sony were stupid to make it QUITE this challenging, becuase the HD generation is expensive enough, but it also means that the consoles limits are less black and white.

    Volition had trouble with the PS3? I am not surpised it was a 360 lead game. Porting that way, is never as easy and porting from PS3 to 360, simple as.

    Game sounds fantastic technically though, so I am intrigued.

    #12 6 years ago

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