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Far Cry 2 devs wanted to “get rid of island scene”

Thursday, 12th June 2008 15:18 GMT By Patrick Garratt

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Speaking to CVG, Far Cry 2 art director Alex Amancio has said that dropping the island setting from the first game was important for the sequel’s identity.

“We started working on Far Cry 2 before Instincts had even decided if it was going to have mutant powers,” he said.

“We started fresh and our key was to have a realistic game, we didn’t want any mutant powers. We obviously changed the setting to Africa; we wanted to keep the very iconic setting of Far Cry but we got rid of the desert island scene.”

Amancio added: “Frankly the desert island scene was becoming very crowded with Lost and stuff like that, so we tried to go with a setting that was really fresh. Africa came to mind. Plus it’s so iconic; that image of the Savannah is very, very underexploited in videogames.”

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8 Comments

  1. SticKboy

    A game set in Africa? They’re quite obviously racist.

    #1 6 years ago
  2. patlike

    Racism aside, I reckon this could be one of my top games of the year. I nearly popped when I saw the console video.

    #2 6 years ago
  3. Whizzo

    They could have been really radical and made FC2 take place on a dessert island.

    #3 6 years ago
  4. ecu

    “Racism aside, I reckon this could be one of my top games of the year. I nearly popped when I saw the console video.”

    It looks a bit crap though. Tearing every other frame.

    #4 6 years ago
  5. Whizzo

    Just as well the PC version was looking excellent when I saw it running then. :-)

    #5 6 years ago
  6. pjmaybe

    “Plus it’s so iconic; that image of the Savannah is very, very underexploited in videogames.”

    …at least it was till Afrika, and Resident Evil 5 horned in on the action…

    #6 6 years ago
  7. patlike

    I’m not a big tearing hater, tbh. It just looked fun.

    #7 6 years ago
  8. ecu

    I don’t mind a bit of tearing either, but it looked completely ridiculous in that video. It worries me that they’d put out a video with that much tearing in it.

    The game looked good, but all the good was completely negated by the tearing.

    #8 6 years ago

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