If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Sucker Punch details improvements made to InFamous 2's Karma System 

Sucker Punch's Brian Fleming has posted some more information on the Karma System for InFamous 2 over on the US PS Blog.

According to Flemming, when thinking about what the team wanted to do to improve the Karma System for the sequel, the team decided to make the choices clearer and more believable while also making it about the players' relationships and less about a specific choice.

"So instead of a question that really didn’t relate to our primary gameplay (e.g. “should we take this food or give it away?”), in InFamous 2 we let the player decide who to ally with on a quest, or choose between Kuo’s surgical strike or Nix’s no-holds barred assault," he wrote. "You aren’t just choosing a mission, you’re choosing an ally and alienating another person. This was both clear for players, and more real."

A couple of videos related to the Karma System were also posted, and you can watch both below.

InFamous 2 is out on PS3 thus year.

About the Author

Stephany Nunneley avatar

Stephany Nunneley

News Editor

Half-blind/half-dyslexic, bad typist, wine enthusiast, humanitarian, intellectual savant, idiot savior, lover of all things nonsensical, animal hoarder and highly sarcastic.

Support VG247

You give us money, we give you an ad-free reading experience, merch discounts, a newsletter every month, and elite status amongst your friends.

See more information


More News

Latest Articles

VG247 logo

Buy our t-shirts, yeah

They're far more stylish than your average video game website tat.

VG247 Merch