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Apex Legends' overpowered tap-strafing will be removed in an upcoming patch

Respawn Entertainment has confirmed that tap-strafing will be removed from Apex Legends in patch 10.1.

Respawn Entertainment will be removing tap-strafing from Apex Legends in patch 10.1, the studio has confirmed.

The announcement was made via a tweet from the studio's official Twitter account, where it explained the reason for the removal in a frank and clear statement.

If you're unsure what tap-strafing is, it's essentially a high-level in-game technique that allows a player to perform fast movement changes without impacting speed and momentum. To put it simply, it's a trick that can be used to make you harder to shoot (especially in the air), whilst providing all the advantages of being mobile. Think of it as a dodge-roll, albeit one Respawn never intended you to use.

It was initially used as a speedrunning tech in Titanfall 2, and was adopted by Apex Legends players fairly quickly after the game's launch.

According to the developer, tap-strafing is “inaccessible, lacks readability/counterplay, and is exacerbated by movement abilities”. More details on the removal will follow in the next patch notes for the game.

It's been something of a controversial change for many in the Apex Legends community. Some see it as a fair update that will level the playing field, whilst others think it should still be possible – albeit with mouse wheel binding turned off, so as to require more skill and not have it as open for abuse.

It's highly likely that a large part of the decision-making process for Respawn here is because of cross-play: whilst tap-strafing is tecnhnically possible on console with pads, it's far harder to perform. Console players routinely getting bodied (moreso than usual) by PC players isn't a good look for a game trying to show off the tenets of cross-play, and it stands to reason EA and Respawn want to keep the average skill level somewhat in-line.

There have been a number of major updates to Apex Legends lately. Another one Respawn had to rush out the door was a significant Seer nerf, since players were complaining that the new character was a touch too overpowered.

About the Author
Dom Peppiatt avatar

Dom Peppiatt

Features Editor

Dom is a veteran video games critic and consultant copywriter that has appeared in publications ranging from Daily Star to The Guardian. Passionate about games and the greater good they can achieve, you can usually find Dom listening to records, farting about in the kitchen, or playing Final Fantasy VIII (again).

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