PlayStation 5 will feature a solid state drive with higher bandwidth than any SSD available for PC, and a GPU that supports ray tracing.
Speaking with Wired, PlayStation’s lead architect Mark Cerny discussed the internal components in PS5. The system uses a third-generation Ryzen CPU with eight cores, based on the 7nm Zen 2 architecture.
The GPU, on the other hand, is a custom chip based on Radeon’s Navi family, with support for ray tracing.
Sony working with AMD’s Ryzen CPU tech for the PlayStation 5 isn’t surprising. It worked with AMD on components for PS4.
The SSD inside the console is super fast. According to Wired, it took around 0.8 seconds to fast travel in Spider-Man compared to 15 seconds on PlayStation 4 Pro.
PS5 will support 8K resolution, and will be backwards-compatible with PS4 games. It will contain a disc-tray, 3D audio integration, and will be compatible with the current PSVR model.
A recent patent from Sony outed the possibility of backwards compatibility, so this no surprise. Still, it’s nice to have confirmation.
And just because disc is still supported doesn’t mean Sony is ignoring the cloud. Cerny told Wired the firm’s vision for cloud gaming will become “clear as we head toward launch.”
Not out this year
Cerny said the console would not be out in 2019, and he didn’t call it PlayStation 5 or provide a working codename.
Sony is skipping E3 this year, so it’s possible a full console reveal could take place either later this year or in early 2020. PS4 was revealed in 2013 during an event in New York and released later that year.
PS4 Pro was also revealed during an event in New York back in 2016.
It’s likely Sony will continue this trend with PS5. We’ll have to wait and see.