Blizzard sometimes creates Overwatch characters in response to the meta, but Wrecking Ball is different.
When creating the mech-driving hamster, Blizzard wasnâ€™t doing it with any specific counters or team compositions in mind – the developer just wanted to put this cool, weird character out there.
So how exactly will Wrecking Ball shake up Overwatch?
Wrecking Ball Overwatch – best tactics
â€śOccasionally, you have enemy compositions that are comprised of something like Orisa, some snipers, maybe Bastion, and theyâ€™re really tightly packed together behind Orisa or Reinhardtâ€™s shield,â€ť Geoff Goodman explains. â€śIn those cases, Wrecking Ball should be really good.â€ť
The idea behind Wrecking Ball is to dive in, disrupt, cause damage, and shake up the enemy formation. The mech gets stronger when heâ€™s surrounded by enemies, making him perfect for wading right into the fray. So, what are some good counters if youâ€™re playing against him?
Wrecking Ball Overwatch – best counters
One of Wrecking Ballâ€™s biggest weaknesses are snipers. If the enemy team has multiple snipers spread out, he makes for a large target and he can have trouble hunting them down individually.
â€śAnything that disrupts movement at all, even just briefly, can really mess him up,â€ť Goodman explains. â€śHe doesnâ€™t blink away or teleport away – even though heâ€™s fast, he has to build up that speed. When he goes in and smashes into everyone or does a Piledriver, he has to start from zero again. That extra bit of time to get away or reposition can really be abused.
â€śEven if you hit him with a McCree flashbang, he has to restart that momentum. Heâ€™s a giant, round character. Those characters in our game, as Zenyatta players will tell you, they tend to get hit with every bullet. So any time youâ€™re not able to move around it gets really bad for him.â€ť
If you want to counter Wrecking Ball, some good abilities are Roadhogâ€™s hook, Reinhardtâ€™s ultimate, and even Anaâ€™s sleep darts.
Wrecking Ball Overwatch – team composition and dive
Knowing Wrecking Ballâ€™s strengths and weaknesses is all well and good, but how exactly will he shake up the roster, what team composition will we see once heâ€™s released, and will we see the dive meta reinforced?
â€śThree tanks who can dive in and jump on the enemy team, Winston, D.Va, Wrecking Ball might be a thing,â€ť Goodman says. â€śWe may have some new, weird dive thing happening with him but weâ€™ll have to see. We love dive – itâ€™s super fun to watch, super fun to play, I think it has some interesting counters. One thing thatâ€™s cool with Wrecking Ball is that maybe we can broaden the concept of dive even more.â€ť