Arekkz takes a closer look at The Division 2’s mod system to find out what’s changed from the original.
The Division 2 won’t be out until next year, but there’s still tons of interest in how Ubisoft will mix up its formula. These changes extend all the way to weapon mods, thanks to a new system that offers the same benefits but wildly different implementation.
Arekkz Gaming offered a breakdown of the mod system, and highlighted several key details. Most importantly – mods are no longer available as random drops from enemy kills. Instead, players unlock mods by completing objectives in the game. While Ubisoft doesn’t have a full list of conditions, likely examples include story progression, side quests, and unique in-game challenges.
What’s more, once you’ve unlocked a mod, it’s available forever across all weapons. Players won’t have to manage a limited inventory list, deciding which mods are worth keeping. I have to admit, that’s a nice touch.
The Division 2 will feature fewer mods than the original game, prompting players to try layout that emphasize specific playstyles over grinding for the “best” items and ignoring the others. Moving forward, all mods will have positive and negative stats as a trade-off.
Ubisoft will launch The Division 2 for PC, PlayStation 4, and Xbox One on March 15, 2019.