Many crucial details were left out of the Dark Souls Remastered announcement, so reports are coming in to fill in the gaps.
Ever since Namco officially announced Dark Souls Remastered for PC, PS4, Switch, and Xbox One, many of the classic game’s fans have been wondering about a number of key details the publisher neglected to mention.
These questions range from simple things like the name of the developer working on the port, to the more involved like the extent of the changes players can expect, if any. Namco did conrfirm the price, which is going to be $40 on all platforms. Unlike what we previously believed thanks to a Namco store listing, the PC version will also not be discounted for owners of the original.
Laura Kate Dale, who accurately revealed that Dark Souls is getting a remaster as well as many of the other details like platform and the increased player count, has now chimed in again to answer some of the questions being thrown around.
“This is not a team brought in last min for small stuff,” Dale said on Twitter.
Interestingly, From Software is also involved in the development of these ports, but the majority of the work is being handled by QLOC, according to her sources. QLOC has worked on several ports for popular games, including Dragon’s Dogma: Dark Arisen, Dead Rising HD Remaster, the PC version of Ace Combat: Assault Horizon, Resident Evil 6, and both God Eater Resurrection and God Eater 2: Rage Burst.
The studio also collaborated with Ninja Theory on DmC: Devil May Cry, and last year’s Hellblade: Senua’s Sacrifice.
No information about the developer of the Switch port was shared, however, but it’s safe to say a different studio is handling that port. We may be waiting a little while to hear more, seeing the release date is not close.
Dark Souls Remastered is out May 25 on PC, PS4, Switch, and Xbox One.