Here’s how DOOM’s multiplayer weapons changed in the mysterious new update

By Brenna Hillier, Wednesday, 20 July 2016 04:49 GMT

DOOM updated this week but Id Software had to be coaxed to tell anybody how.

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A DOOM update rolled out today, rebalancing a number of weapons in multiplayer modes.

Amusingly, while Id Software did mention which weapons were being altered, it initially pulled a FromSoft and didn’t provide any specifics. It wasn’t until DOOM players set up a clamour that we got some details.

Now that we have it, here’s what’s changed in DOOM multiplayer, direct from the Bethesda forums:

  • Combat Shotgun and Super Shotgun
    We slightly reduced effective range for both the Combat Shotgun and the Super Shotgun, so players will need to be closer to their targets to deal the most damage. We also adjusted the speed that players can switch away from these weapons to prevent a player-identified exploit for massively shortcutting reload timings when paired together.
  • Chaingun
    The player is no longer slowed down for spinning up their weapon, allowing them to evade within an encounter at a speed that matches the other weapons.
  • Plasma Rifle
    Increased the rate of fire so that players are able to hit more targets more consistently, but also dropped damage slightly to compensate. This should be a much more effective “hose” tool for the player as long as they can stay on target.
  • Heavy Assault Rifle
    Slight increase to how quickly the player can draw the weapon, which should allow players to use it more effectively when reacting to incoming long range threats.

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