It’s late to the party but here’s the E3 2016 trailer for Grasshopper Manufacture’s new game, Let It Die

By Brenna Hillier, Thursday, 7 July 2016 06:22 GMT

Suda51 returns with a project I think we can all be forgiven for temporarily forgetting.

It took me several seconds of blank staring at a wall to remember what Let It Die is, and given its E3 2016 trailer turned up a couple of weeks later with absolutely no fanfare, I don’t think the blame is entirely with the press if everyone else has forgotten, too.

Let’s refresh: Let It Die is the next game from Grasshopper Manufacture, the developer of Killer is Dead, Lollipop Chainsaw, Shadows of the Damned, No More Heroes and Killer7 – just to list its most well-known releases. Led by Goichi Suda – better known as Suda51 – it was originally announced as Lily Bergamo, and is the team’s first PS4 title.

So what exactly is it? It’s a free-to-play, casual survival beat-’em-up set in a dark, gory world, in which players create an avatar and battle with enemies created from other players’ dead avatars – an asynchronous multiplayer feature.

You start with no equipment, but can collect weapons and gear from enemies for your own use. Players are expected to die over and over again and the Grim Reaper is involved in the plot somehow – perhaps on commission. The overall goal is to climb the global leaderboards, and there’s some sort of smartphone app integration.

Bit mysterious, innit? Here’s publisher Gung-Ho’s description:

In the year 2026 AD, a large tectonic disturbance occurred causing mass destruction around the world. South Western Tokyo split off into the ocean and became an island covered by a deep fog.

Continuous seismic activity then caused a large spire to rise out of the ocean through the island creating a tower-like structure that pierces the clouds. Many mysteries remain hidden from the eyes of mankind await those courageous enough to dare approach the tower.

Players fight through a treacherous tower obtaining various types of weapons and armor while finding creatures and mushrooms to eat in order to stay alive. Upon death, a player’s “death data” is then circulated among other player’s games where they will appear as formidable opponents.

The sharing of “death data” is one of the various asynchronous multiplayer elements that can be found in the game. More details to come at a later date.

It all went quiet for a long time after its 2013 announce, but resurfaced with a new trailer a few months back and seems to be on track for a 2016 launch. Keep an eye on it via the Let it Die website; there are links to all the usual social channels.

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