Bloodborne definitely isn’t Demon’s Souls 2, no sir, nothing to see

By Brenna Hillier
11 June 2014 02:03 GMT

Sony and From Software seem quite adamant that Bloodborne isn’t a continuation of either of the Souls series, while at the same time staying very true to what the fanbase wants.


In a post on the PlayStation Blog, SCE Japan Studio producer Masaaki Yamagiwa gave a few details of the new project and how it very definitely isn’t Demon’s Souls 2.

“Bloodborne takes place in an ancient, forgotten city called Yharnam, known for an old medical remedy. Over the years, many hopeless and afflicted people have made long pilgrimages to Yharnam in search of help. As the main character, you are one of these travelers. However, you find that Yharnam is also cursed with a horrible endemic illness,” Yamagiwa said.

That’s totally different from how in Demon’s Souls you were a trapped soul and in both Dark Souls games you were afflicted with the curse of the undead, and you had to explore an ancient environment now brought to ruin.

“You must navigate the perilous streets of this city, fighting off nightmarish creatures, malformed beasts and deranged mobs stricken with this horrific illness. Face your fears as you discover the secrets and mysteries of this dark and horrific world where danger, death and madness lurk around every corner,” he went on.

Again, very different from both sets of Souls games.

“In Bloodborne, the combat is based on intense life-threatening battles.”

I definitely see the differences now.

Okay, enough joking: Bloodborne does have actual differences, especially in combat, which includes firearms.

“One of the ways we are bringing that sense of danger to life is by keeping the deep strategic elements from Demon’s Souls, while also transitioning from the passive and block-and-attack style of Demon’s Souls to a quicker, more offensive and active combat style with close-range weapons and guns,” Yamagiwa said.

The producer is very excited about how the PS4’s capabilities have allowed From Software to utilise a longer draw distance, better lighting, and more detailed enemies and environments.

There are also going to be some interesting online features, he said, but Sony won’t be talking about that until later in the year.

“We also look forward to giving fans new ways of playing and sharing thanks to the PS4 system’s Share capabilities,” he added. Please let that mean spectator interactive elements, because that would be rad.

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