Get Even: VR is “truly next-gen experience,” developer reveals new details

By Dave Cook
3 April 2014 10:00 GMT

Get Even developer The Farm 51 has confirmed that its next-gen shooter will offer VR support, and the team has discussed the matter in a new update.

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If you missed my massive Get Even preview and interview, you should check it out for everything you need to know about the shooter so far. It’s looking mighty intriguing.

In a press release sent to VG247 today, The Farm 51’s CEO and lead designer Wojtek Pazdur said, “The global reaction to Get Even’s January announcement was a welcome surprise for us. Now, as part of the new Greenlight campaign, it is time to share more details

“In The Farm 51 we think of a video game world as an alternate reality, not that of an interactive movie. The exciting opportunities offered by Virtual Reality and developments in that sector offer a huge benefit to a game aimed to be as immersive as ours. Get Even has the potential to support the VR concept like no other title. This is why we want to be a part of this new revolution and is why Get Even can be a landmark title in its use.”

As we discussed in my Get Even interview, the shooter sees players skipping between different realities across two campaigns, and can see them invaded by other gamers, who phase into their world as an elite enemy. The trick is, of course, you never know who is AI and who is human.

It makes sense, then, that The Farm 51 would want to integrate “VR devices” into its shooter. It’s not currently clear which devices will be supported, but earlier this week we reported on the developer’s blog regarding Oculus Rift.

As something of a tease, the studio mused, “What would happen if you can travel between different Virtual Realities, starting outside the game using a device like Oculus VR or Project Morpheus before going deeper and deeper inside the game using similar in-game gadgets?”

“VR systems are a melody of a truly next-gen experience. We expect that consumer versions of VR devices will start revolutionizing the gaming market in 2015,” Pazdur concluded. “We are now working hard to implement VR devices into our gameplay. It is a great adventure for our team to mix VR experience with the highly realistic 3D scanning technology we use in Get Even. I’m so excited when I think where it may take us and what are the possibilities in such combination.”

We’ll have more on Get Even soon.

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