Grand Theft Auto: Chinatown Wars to be M-rated, cell shaded

By Mike, Friday, 19 September 2008 08:01 GMT

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A poster on NeoGAF has got hold of the latest Nintendo Power magazine which reveals, amongst many other things, that Grand Theft Auto: Chinatown Wars DS will feature cell-shaded graphics and be an M-rated game.

That’s not all however. In fact, there’s so much info, we’re going to create a nice, long, bullet-pointed list for you to enjoy with your morning coffee.

Down below.

By Mike Bowden

  • True GTA game – sandbox gameplay, open-world environment, gritty crime narrative.
  • M-rating
  • Isometric camera angle
  • Cel-shaded polygons w/ black borders
  • good touch-screen implementation – “tasteful” minigames, streamlining interface
  • UI based on a PDA – hub for email, contacts, map, music player, GPS, stat-tracking
  • stats uploaded to Rockstar Social Club website via Wi-Fi
  • finger-sized icons
  • missions designed for shorter periods of play, arcade quality
  • aiming with control pad, auto targeting with R button
  • subtle autosteer
  • if you fail a mission, you can jump back to the action sequence
  • chain gun, flamethrower
  • good portion of Liberty City is modeled in the game (different routes than console games)
  • no probems with load times, draw-in or frame rate
  • lots of pedestrians, cars, etc on screen
  • Wanted system – objective is to disable police cars any way possible
  • real-time weather effects, 24-hour day/night cycle
  • lots of radio stations to listen to (more instrumentals than vocals)
  • 800,000 lines of hand-optimized source code (hey, the people like the info, right?)
  • no details yet on multiplayer/Wi-Fi features

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