Tag Archives: tim willits
Sat, Oct 08, 2011 | 19:43 BST
Carmack: RAGE PC issues “have been a real cluster!@#$”
John Carmack has said the team at id has found the driver issues plaguing RAGE on PC frustrating.
Sun, Oct 09, 2011 | 22:43 BST
RAGEFACE: Tim Willits on id’s new IP and 20th anniversary
id Software creative director Tim Willits talks to Johnny Cullen about the studio’s 20th anniversary, the next generation and the launch of a new IP, as RAGE releases today in the UK.
Wed, Oct 05, 2011 | 12:50 BST
RAGE announced too early? “At the end of the day, it doesn’t matter,” says id’s Willits
Was RAGE announced too early? It “doesn’t matter,” according to id Software’s Tim Willits. So there.
Thu, Sep 29, 2011 | 15:11 BST
Willits: New IP creation needs to be considered a franchise from day one
Tim Willits, id Software’s creative director, holds the belief that when creating a new IP, a developer should think of it as a franchise from the moment it’s conceived.
Thu, Sep 29, 2011 | 10:27 BST
All the Rage: An Evening with id Software in Sydney
To celebrate id Software’s 20th Birthday, Bethesda booked out the Sydney Opera House. Toby McCasker dusted off the top and tails to hear what creative director Tim Willits had to say.
Thu, Sep 29, 2011 | 00:25 BST
RAGE will “change the perception” of id Software
The imminent release of RAGE, id Software’s first new IP in yonks, may change how you think about the developer.
Sat, Sep 24, 2011 | 19:22 BST
RAGE: Willits explains why PS3 has an 8GB install, why 360 has multiple discs
During a chat with Digital Foundry regarding design, dev culture, and tech, creative director of id Software Tim Willits explained why there would be an 8GB install of RAGE on PS3, and why the Xbox 360 version comes on three discs.
Thu, Sep 22, 2011 | 16:52 BST
EG Expo: Willits celebrates 20 years of id – Read what happened
id’s celebrating 20 years of existance this year. To celebrate, RAGE boss Tim Willits will give a talk on the studio here at Eurogamer. Get all the details live below.
Fri, Sep 16, 2011 | 21:29 BST
Quick Quotes: id’s Willits on lightening up with RAGE
“It was definitely a conscious decision for id to move away from that dark corridor setting. We didn’t want to follow the same formula. When you’re inside RAGE’s missions, they’re very classic id. But the technology allowed us to really move out of that and let our artists be artists.” – Tim Willits, creative director of RAGE to MCV.
Sat, Aug 27, 2011 | 17:16 BST
id’s Willits on why “DLC’s important” for RAGE
RAGE creative director Tim Willits has said just because id Software is almost finished with developing the game, doesn’t mean there isn’t quite a bit of work left to do before it releases.
Tue, Aug 23, 2011 | 07:31 BST
RAGE against the machine: Tim Willits on id’s latest
Nathan Grayson talks to RAGE creative director Tim Willits about helming the first new IP in years from the shooter genre’s grandaddy, id Software.
Tue, Aug 23, 2011 | 01:35 BST
RAGE PS3 requires 8GB install
RAGE on PlayStation 3 will sport a wince-worthy mandatory install.
Thu, Aug 11, 2011 | 23:42 BST
RAGE to reward brand-new purchases with extra content
RAGE won’t sport an Online Pass system, but those who buy it new will still score an interesting bonus.
Tue, Aug 02, 2011 | 15:04 BST
Feel the anger: Extensive hands-on with id’s RAGE
Martin Mathers goes hands-on with id Software’s essentially finished’ new shooter. Impressions and new screens are below.
Thu, Jun 09, 2011 | 01:39 BST
RAGE 2 extremely likely, but not for Wii U
Id Software has commented that Rage 2 is almost guaranteed, but don’t look for it on the Wii U.
Wed, Jun 01, 2011 | 08:43 BST
RAGE’s Authority revealed in new gameplay footage
Id Software has lifted the veil on RAGE’s super-soldier antagonists, the Authority, ahead of a more complete E3 reveal.
Thu, May 05, 2011 | 21:05 BST
RAGE on PC will ship with full modding and level design tools
After hinting around about it for quite some time, id Software’s creative director Tim Willits has confirmed that the PC version of RAGE will ship with a full set of modding and level design tools this September.
Wed, Apr 06, 2011 | 14:16 BST
Report – RAGE single player lasts 15 hours
RAGE’s single player is set to last up to 15 hours, according to a new report.
Tue, Oct 19, 2010 | 08:54 BST
id’s Willits: Zenimax saved the day with RAGE

If it weren’t for Zenimax, we’d probably be playing RAGE right now.
But we sure as hell wouldn’t be enjoying it.
Fri, Oct 08, 2010 | 04:33 BST
id Software: RAGE multiplayer will be different from DOOM and “what people expect”

id Software has long been considered the originator of the first-person shooter genre by many, and this accolade is something the developer doesn’t take lightly.
As the forerunner of the genre with hallowed titles such as DOOM, Quake, and Wolfenstein on its resume, the firm decided it wanted to take shooters to the next level by elevating and expanding the gameplay experience. Thus, the idea of RAGE was born, and the developers – long known as the darlings of the PC world – built a new engine, ID Tech 5, in order to bring the shooter to not only the PC crowd but consoles as well.
During the Eurogamer Expo last week, id Software gave a presentation of RAGE, showing off loads of post-apocalyptic shooter, which is filled with scenic vistas; more weapons than Mad Max ever dreamt of; an engaging story; and plenty of vehicular manslaughter.
The developer plans to fully support RAGE post-release with downloadable content, which is good news, but as far as what gamers can expect in terms of multiplayer and co-op, well, everyone will have to wait until next year to find out what id has in store on that front.
Tim Willits, the creative director for the game along with senior producer Jason Kim were on-hand after the presentation to chat with VG247 a bit regarding the title, and you can read what all they had to tell us below.
[Interview by Joe Anderson]


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