Tag Archives: Tim Schafer

Thu, Jun 21, 2012 | 19:32 BST

Double Fine thinks games are art, but it’s okay if you don’t

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Double Fine’s Tim Schafer and Ron Gilbert believe games are art, but if other people don’t feel the medium can be considered such, that’s fine. No need to argue over it.

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Fri, May 11, 2012 | 21:03 BST

Double Fine accepting PayPal donations, releases episode one in documentary series

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Double Fine has released A Perfect Storm for Adventure, the first episode of its documentary series titled which gives you a look at the beginnings of its Kickstarter fundraiser. The firm has also opened up a PayPal account in case you missed out on donating to the Double Fine Adventure the first time out. Those who donate will receive access to the forums, code to download the game on Steam for PC or Mac as well as for Linux or Android. You will also be able to participate in the beta and receive streaming video of the firm’s 2Player Productions documentary series. Watch the first episode below.

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Wed, Apr 18, 2012 | 15:58 BST

Tim Schafer tells you how to become a Kickstarter legend

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Want to know how to rake in gazillions with a Kickstarter? Let Tim Schafer be your guide: the insanely-rich-by-now-surely Double Head boss has given his top five tips on how to have a successful Kickstart, such as “no matter what your project idea is, you need to make sure it’s clear to potential backers why your project fills a void and is significant enough for them to fund it,” and “is there a sense of urgency in why your project needs to get funded right now? You need to determine that angle and play it up in your pitch. In other words, develop a strong call-to-action.”

Get them at IndieDB.

Tue, Apr 03, 2012 | 12:18 BST

Tim Schafer shows Kinect prototype Specs in New York

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Double Fine’s Tim Schafer’s shown off a Kinect prototype called Specs in a New York lecture. It’ll never be released. It has a hand of hate and a hand of love. Watch it in action below, thanks to Joystiq. There’s a bunch of details on Destructoid.

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Sat, Mar 31, 2012 | 18:16 BST

New Double Fine backers have pledged $875K to 1,200 projects, says Kickstarter

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Kickstarter has stated
in a blog post
that 61,692 first time backers were brought to the service thanks to Double Fine Adventure, leading many to help out with other projects in need of funding.

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Fri, Mar 23, 2012 | 14:51 GMT

Schafer: If games aren’t “funny, you’re missing something.”

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Double Fine’s Tim Schafer is of the opinion comedy is a necessity in games and isn’t utilized enough by developers.

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Thu, Mar 15, 2012 | 01:55 GMT

Double Fine Adventure Kickstarter releases first backer-only bonus

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The Double Fine Adventure Kickstarter project has come to a close, which means those who didn’t hand over their cash are out of luck.

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Wed, Mar 14, 2012 | 00:09 GMT

Double Fine Adventure Kickstarter closes with $3.3 million

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In a raucous livestream, Double Fine celebrated the most successful Kickstarter project to date.

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Tue, Mar 13, 2012 | 19:09 GMT

Notch: Psychonauts 2 won’t happen for “a while”

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Markus “Notch” Persson has said it will be a while before Tim Schafer will have the time to begin work on Psychonauts 2.

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Tue, Mar 13, 2012 | 02:08 GMT

Double Fine to livestream Kickstarter countdown

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Double Fine will present a special livestream so backers can join the fun of counting down to the end of its Kickstarter campaign.

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Sat, Mar 10, 2012 | 19:49 GMT

Reminder – Double Fine’s fundraising adventure ends on Tuesday

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Tim Schaffer has posted an update to the Double Fine Adventure Kickstarter page with a reminder that the fundraising ends on Tuesday. The team went well over its $400,000 goal, and are so far sitting on
enough money for Schafer to use as rolling papers, toilet paper, and as a sweat band. A new pledge rewards of a cool t-shirt has been added, and Schafer also said the game will come in its own box made of “real American cardboard.” Watch the video for yourself below. The project has 72,830 so far, and has raised $2,647,751.

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Wed, Mar 07, 2012 | 22:02 GMT

Schafer: Double Fine Adventure “not a museum piece”

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Double Fine boss Tim Schafer has said the company’s new, Kickstarter-funded game will be a classic adventure – but won’t feel old-fashioned.

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Mon, Mar 05, 2012 | 01:00 GMT

Schafer: Triple-A games are “a pain in the ass”, but fun

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Double Fine boss Tim Schafer has said the developer will return to aking big retail releases one day, but isn’t exactly keen on the experience.

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Tue, Feb 28, 2012 | 01:06 GMT

Double Fine is still pitching games to publishers

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Despite the success of its Kickstarter campaign, Double Fine doesn’t think the traditional publishing world is under threat.

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Sat, Feb 25, 2012 | 15:06 GMT

Double Fine’s Kickstarter game may go “old school 2D”, rewards announced for contributing

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Prior to launching the Kickstarter campaign, Double Fine’s Tim Schafer sat down for a chat with Ron Gilbert, the man who hired him long ago at LucasArts.

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Fri, Feb 17, 2012 | 18:24 GMT

Schafer: Console makers need a more open platform or risk losing indies

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Double Fine’s Tim Schafer believes console manufacturers should pay heed to the report 2D Boy’s Ron Carmel complied last year regarding the loss of independent developers on Xbox Live.

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Thu, Feb 16, 2012 | 01:31 GMT

Notch: Psychonauts 2 budget “three times higher” than expected

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Pat’s trousers may be safe after all; Markus “Notch” Persson has clarified his position with regards to the funding of Psychonauts 2.

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Thu, Feb 16, 2012 | 00:38 GMT

Double Fine Adventure to have voice acting, multiple languages

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Double Fine has made its first Kickstarter update, revealing platforms, languages and other exciting plans for its untitled Adventure.

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Wed, Feb 15, 2012 | 06:48 GMT

Notch can pony up $13 million for Psychonauts 2, he assures

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Mojang boss Markus “Notch” Persson didn’t hesitate when Double Fine boss Tim Schafer said he’d need a lot of money for Psychonauts 2.

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Tue, Feb 14, 2012 | 08:28 GMT

Schafer: Publishers aren’t bad, but indies must look elsewhere

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Double Fine boss Tim Schafer has said his studio’s crowdfunding initiative wasn’t inspired by negative experiences with publishers so much as the realities of independent development.

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