Tag Archives: Ghostbusters: The Video Game
Fri, Dec 03, 2010 | 09:29 GMT
Fo’ riggidy realz.
Thu, Oct 01, 2009 | 17:00 BST
Ghostbusters: The Video Game has been given a November 3 release for PSP and PSPgo.
Atari, the US publisher, says it will contain “features unique to the platform”, including the ability to “switch between four equipment sets to access eight unique proton pack functions and use gadgets like the PKE Meter and Parapgoggles to scan and analyze targets.”
The portable version of the handheld was developed by Red Fly Studios.
Tue, Aug 18, 2009 | 13:53 BST
ASDA’s confirmed that it’s dropped the price of the 80GB Playstation 3 in the UK down to £249.
The supermarket chain is offering the 80GB along with Terminator 3: Rise of the Machines on Blu-ray and Terminator Salvation: The Game as well as a choice of either Ghostbusters or inFamous.
A ASDA rep told GI that the offer would run until stock ran out.
Yip, the price-cut is getting more likely by the hour. Only four hours and thirty-four minutes left to go before the ‘tons start to drop.
Tue, Jul 28, 2009 | 15:59 BST
Namco Bandai Partners, the new publishing arm of Atari in EU, has slapped on dates for Champions Online and the multi-platform editions of Ghostbusters: The Video Game.
Champions Online will be released on October 9 for PC, while Ghostbusters will see a release on Xbox 360, Nintendo Wii, Nintendo DS and PSP on October 24.
The game was released earlier in the summer as a timed exclusive for the PS3 and PS2.
They also dated Cities XL for the PC, that will release for the PC on September 4.
Tue, Jul 21, 2009 | 10:23 BST
The Star Telegram has revealed that Terminal Reality’s Ghostbusters: The Videogame had a budget of somewhere between 15 and 20 million dollars.
“The videogame has already achieved “blockbuster” status with an estimated 1 million units sold,” says the article.
“Terminal Reality’s videogame was the product of years of planning and execution, thousands of hours of work [and] a final budget of USD 15 million – USD 20 million.”
Terminal Reality boss Randel would love to make a film on the rumoured third film, too: “You can bet that if that movie were to come out, we’d just love to do another Ghostbusters game based on it,” he said.
Thu, Jun 18, 2009 | 13:57 BST
DF’s Richard Leadbetter has called out Terminal Reality on the PS3 version of Ghostbuster’s saying the greatly reduced resolution over the 360 game “simply isn’t good enough”.
From Eurogamer’s latest face-off:
My response to that is pretty straightforward. First of all, PS3 Ghostbusters is rendering 518,400 pixels per frame. Xbox 360 is managing 921,600, so there’s some interesting mathematics going on in that statement. Secondly, if quincunx anti-aliasing is compromising your image quality to this degree, why not try another solution? With regards the RAM situation, it’s a well-known limitation that the vast majority of cross-platform developers have (thankfully) managed to overcome.
The admission that 25 per cent of the texture work in Ghostbusters is compromised on PS3 is very telling. More than that, the notion that somehow we’re not allowed to compare the two versions without downscaling the higher resolution one is frankly astonishing. How many people out there have 540p displays? Perhaps we should we be sitting further away from the screen to make the two games look the same? Terminal Reality’s response, rather like the PS3 build itself, simply isn’t good enough.
Full thing through there.
Tue, Jun 09, 2009 | 17:14 BST
Good news European Xbox 360 owners. The North American version of Ghostbusters will not be region locked.
This was confirmed by Atrai to Destructoid earlier today.
Game’s out Jun 16, and now you won’t have to wait.
Import away pals!
Thu, May 14, 2009 | 07:45 BST
A new video for Ghostbutsers: The Video Game is out, and we have it below the break.
Shows the multiplayer bits, and it looks like loads of fun.
Game’s out on multiplatforms June 16 over in the US.
Europe gets the PS3 and PS2 versions on June 19 and the Xbox 360, Wii and DS versions later this year.
Thu, May 07, 2009 | 15:46 BST
Terminal Reality doesn’t want consumers to be confused over the constant publishing changes for Ghostbusters: The Video Game.
After changing hands three times within a year, VP Joe Kreiner says the team is frustrated and hoping the alterations do not sully customer expectations.
“It is not the ideal situation for a developer like Terminal Reality as we really enjoy a collaborative relationship when we work with publishers, so that has had to be rebooted every time the game changes hands,” Kriener told GI.biz.
“As a developer these distribution decisions are handled far above our level and is not been something that we would have a say in. We have just focused on keeping the teams attention on making the best game we possibly can.
“We do not want the consumer to be confused as that can hurt sales. Our hope is that this is a transparent change to the gamer and that the desire to play the next authentic chapter of Ghostbusters is a draw that overcomes any complications.
“All I can say from the Terminal Reality perspective is that the game is done on all platforms. We are really pleased with the final result and happy that it is ready for the fans on every platform whenever the decision is made to release it.
It was announced yesterday that Sony would publish the PlayStation versions of the game in Europe, thus pushing the Microsoft and Nintendo SKUs later into the year.
All platform versions in North America will still release on schedule via Atari.
Wed, May 06, 2009 | 10:49 BST
Sony just confirmed by press release that it’s to publish the PlayStation platform versions of Ghostbusters in PAL territories.
The PS3 and PS2 SKUs will hit in June. The PSP outing will follow in the “autumn”.
Atari told us this morning that the DS, Wii and 360 versions will follow later in the year.
Get the full thing after the break.
Wed, May 06, 2009 | 10:29 BST
An Atari rep has told VG247 that non-PlayStation Ghostbusters SKUs will definitely release later this year.
“We’re still waiting on official dates,” we were told this morning.
It was confirmed earlier that Sony is to publish the PS3, PS2 and PSP versions of the game, and, according to conversations we’ve just had, has a period of exclusivity over the other versions.
It’s worth noting that Ghostbusters is a Columbia IP. Which is owned by Sony. Which is publishing a Blu-ray anniversary version of the movie along with the PS3 and PS2 versions on June 19.
News that the DS, Wii and 360 versions will hit in 2009 will come as relief to many.
A Sony press release is expected this lunchtime BST.
Wed, May 06, 2009 | 10:01 BST
A SCEE rep’s confirmed to VG247 that the firm is to publish Ghostbusters, as rumoured earlier.
A press release is expected around lunchtime today.
We’re waiting on comment from Atari.
The move likely means that non-PlayStation versions of the Terminal Reality title will struggle to find release, although it was reported earlier that Atari may publish the 360 version itself.
There’s no official reason for the swap to Sony as yet, although this probably isn’t the sunniest thing to have ever happened to Atari on a Wednesday morning.
Wed, May 06, 2009 | 09:41 BST
GI’s reporting that Sony’s picked up Ghostbusters from Atari.
The game is set for a June 19 release, but now only on the PS3 and PS2. A PSP version will come months later.
Apparently the 360 version may be released by Atari later on, but there appears to be some uncertainty about what’s going on with that.
Should have more on this soon.
Fri, Apr 24, 2009 | 20:23 BST
The intro movie for Ghostbusters: The Video Game showed up on GameTrailers today.
If it’s any indication of how fun the game is going to be, we’re getting it day one.
Not much longer to go – it’s out June 16.
Wed, Apr 15, 2009 | 20:13 BST
Atari has released a few new Ghostbusters screenshots, along with a dev diary from the game’s multiplayer developers.
Threewave, the firm handling co-op for PC, PS3 and Xbox 360, was initially skeptical about working on the project because “movie licensed games are not something that Threewave, being a group of mostly hardcore shooter fans, usually get excited about.”
The team changed its tune after about a month.
Read on for the diary and hit up Shacknews for the shots.
Sat, Apr 11, 2009 | 22:16 BST
Dan Aykroyd has told Newsweek that he prefers how the characters look in the Wii version of Ghostbusters as the style resembles The Incredibles.
“Honestly, I love the way we look in the Wii platform, because it resembles the animation that was done in The Incredibles,” he said.
“Anybody who looks like an Incredible is automatically a superhero. And I was so pleased that they shaved off at least 60 pounds from my current bulk. The boys look good. We resemble the actors who were in the first movie. You wouldn’t want us out there looking as we do today.”
Aykroyd went on to discuss the differences between doing voiceovers for a movie and a videogame, as well as talking about the motion capture process.
It really is a good read, so hit the link for more.
Fri, Apr 10, 2009 | 17:41 BST
Sony is to include a making-of featurette of Ghostbusters: The Video Game in the Blu-ray edition of the movie, due to land in stores June 16.
Not surprising, since the game and the 25th Anniversary Edition of the movie are slated for release on the same day.
Should at least give you something extra to look at once you have watched the film, and possibly give you a greater appreciation for the game. Providing you liked it.
Wed, Apr 01, 2009 | 23:28 BST
Tue, Mar 31, 2009 | 15:09 BST
Poor old Ghostbusters scriptwriter Harold Ramis didn’t know how much work was involved in writing and voice-acting a game.
“It was a little weird. I had no idea because I’m not a gamer,” he told MTV.
“The game scripts are like 250 pages. You need all these alternatives so it took forever. A lot of it is just yelling, ‘Look out! Throw that trap, rookie!’ Stuff like that.
“Fortunately the voice still fits. The uniform unfortunately doesn’t”.
Ours doesn’t either, Harold.
Game’s out in June.
Wed, Mar 11, 2009 | 14:20 GMT
Kombo.com has listed full multiplayer details for each version of Ghostbusters: The Video Game.
Online play lets you earn money and get new ghost-busting equipment, apparently. There are 12 maps with six different power-ups and game types, and an Instant Action mode.
The big list is posted after the jump, just in case you want to remain remotely surprised when it comes out in June.
And no. There’s no mention of crossing the streams.