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Borderlands boss: games need to embrace new frontiers

Borderlands 3 represents something of a gamble for Gearbox Software, evidently.

borderlands

The Borderlands series was a chance proposition when first announced but has gone on to great success. Nevertheless, mid way through 2014 back Gearbox CEO Randy Pitchford sounded hesitant about making Borderlands 3 happen, saying it would have to be scarily ambitious.

It looks like he's decided to embrace that, chatting more freely about the as yet unannounced sequel at PAX South ahead of Take Two's apparent confirmation of Borderlands 3 for new-gen consoles.

Indeed, in a recent interview, the executive stressed the need for developers to accept risk and take chances.

"The oldest problem our species has faced is that we can't realize and manifest everything that we can imagine as quickly as we can imagine it," Pitchford said during an episode of GameTrailers' Bonus Round, as transcribed by Gamespot.

"So the only solution to that problem is to make choices. And to pick one thing and abandon another. And that can be difficult if there's a part of our minds that loves the thing that must be abandoned and is afraid of the new frontier that should be embraced."

"But progress demands that we look forward, and the biggest and most exciting things that we're going to do be doing in interactive entertainment in the future are things that we can't even conceive of today.

"We'll never get there unless we actually are comfortable taking some risks and trying things we haven't done before."

I wonder what this means for Borderlands 3? Will it be the MMO I've always dreamed of?

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Borderlands 3

PS4, Xbox One, PC

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About the Author
Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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