New Call of Duty: Advanced Warfare image shows off Avatar 2′s facial tech

Thursday, 5th June 2014 10:00 GMT By Dave Cook

Call of Duty: Advanced Warfare is gracing the cover of Edge magazine this week, and the tome is leading with a new piece of character art which shows off Sledgehammer’s new facial tech, which shares tools used in James Cameron’s Avatar 2.

It follows confirmation that you can now pre-order Call of Duty: Advanced Warfare on PS3 and PS4, giving you the option to pre-load it. Those doing so will be able to play it at midnight on the morning of November 4.


CharlieIntel reports that the physical issue of Edge 268 goes out today, but that subscribers have had early digital access through the week.

Edge writes, “There is no question that this particular Call Of Duty throws up an unusually long list of things to talk about. First, there are its origins at Sledgehammer Games, a studio that contains many of the people who created the first – and best – Dead Space at Visceral Games, and who are convinced that one of the things they can deliver this time around is a coherent, meaningful storyline.

“Then there’s the game’s new facial animation system, powered by technology and techniques that will also be used in the production of James Cameron’s Avatar 2. There is Advanced Warfare’s audio design, whose aim is to replicate not only the sound of letting loose with heavy firearms, but the torso-invading feel of it too.

“And there is Sledgehammer’s broad goal for the game’s visual appearance – photorealism – something it achieves in places thanks to a combination of its new rendering technology, an abundance of data sourced from the real world, and the application of its artists’ expert hands.”

We’ll have more on this once we get access to the new issue, but in the meantime here’s the Edge cover in full:




  1. Dave Cook

    That’s a lot of cameras. Which one is Kinect?

    #1 4 months ago
  2. YoungZer0

    @Dave Cook

    The one that doesn’t work.

    #2 4 months ago
  3. labtoy

    kinect works just fine, the problem is that it has no uses.

    #3 4 months ago
  4. NocturnalB

    From the Kevin Spacey trailer their facial animations looked as stiff as last gen. The lips and cheeks did not move naturally at all.

    #4 4 months ago
  5. pwnftw

    @NocturnalB Thats because the game has used the same engine since MW. Albeit with visual improvements (higher texture quality)

    #5 4 months ago
  6. dtyk

    This game is a waste of Kevin Spacey.

    #6 4 months ago

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