The Walking Dead: making Clementine the hero was “really challenging”

Monday, 10th March 2014 05:10 GMT By Brenna Hillier

The Walking Dead: Season 2 seems to have gone down pretty well with fans of the series so far, but behind the scenes TellTale struggled to implement its new protagonist.


Speaking at SXSW, as reported by Polygon, TellTale’s Kevin Bruner described the transition from Lee to Clementine as protagonist as “one of the most challenging” things Telltale could have done moving from one season to the next.

“In Season One you played a college professor, smart, capable, physically fit and now in Season Two, you play a little girl,” he said.

“Like, the whole challenge is you’re playing as a character who was an NPC before, the way the world treats her is very, very different. As a little girl you walk into a conversation about zombies attacking, pretty much nobody wants to know what the little girl wants to do.

“Crafting situations where Clementine is really empowered and important in a way that makes sense was really challenging.”

The Walking Dead: Season 2 – Episode 2 released last week for iOS, Mac, PC, PlayStation 3 and Xbox 360.



  1. TheWulf

    I’m not touching this, I’ve sworn off buying The Walking Dead, and I’m going to avoid their AAA stuff, too. I won’t be part of the problem by telling Telltale that it’s okay to treat the customers of lesser IPs badly in favour of bigger, more well known ones.

    The Wolf Among Us was good, but it clearly had cut content that didn’t make it in — content which was previewed in the prior episode. It feels like they just pulled most people off of the project to work on The Walking Dead season 2 and Game of Thrones.

    I’m okay if they don’t have the money or resources to continue, but honestly, I’d rather they refund the episodes they can’t provide, rather than half-arsing it. I wouldn’t say that they phoned it in, because they really didn’t, the effort is obviously there. But it feels like they’re now running understaffed. It just feels like the suits are making business decisions which are ruining some of their games.

    It’s weird that I now think of Telltale as even having suits, but that’s just what it feels like.

    I hope they get better about that. I’ve really liked them for the longest time. I bought the Bone games back when no one knew about them, and they quickly became one of my favourite developers. It’d be sad to see success ruin them.

    #1 10 months ago

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