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Call of Duty 2014: Sledgehammer job ads list weather systems, destruction & more

Monday, 3rd March 2014 08:56 GMT By Dave Cook

Call of Duty 2014 developer Sledgehammer Games is on a recruitment drive right now, and the job postings have revealed several potential new features we could see in this year’s edition.

The shooter’s visuals are said to be a pretty big jump over Call of Duty: Ghosts’, and that it’s a next-gen first development.

The new job posts appeared on Gamasutra’s jobs hub, and perhaps the most interesting position is for a temporary VFX Artist at the Californian studio.

The role descriptor reads, “The candidates will have the opportunity to contribute in various areas of in-game effects including but not excluding weaponry effects, vehicle destruction, large-scaled rigid body simulations and environmental effects such as fire, smoke, water, and weather system.”

It seems that Activision is keen to optimise PS3 and Xbox 360 hardware as much as possible, according to a line on all the posts that states candidates will need, “At least 2 to 3 years of next-gen visual effects development on console hardware (360, PS3),” and, “Experience with and a good working knowledge of the limitations and expectations of current generation hardware (360, PS3).”

While it’s refreshing to see a studio push for as close to generational parity as possible, it remains to be seen, seeing as Sledgehammer is the first Call of Duty studio to enter into Activision’s new three-year dev cycle. Ideally, this extra year will help the team push tech to new degrees for the series, so it’ll be interesting to see how the company will help last-gen formats keep up.

What’s your take?

Via MP1st.

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5 Comments

  1. Dog4life

    Stop developing also for ps3 and x360, it just limits the nextgen versions….

    They should focus on nextgen only engines. But money rules the world.

    #1 7 months ago
  2. Llewelyn_MT

    Looks like 8 GB RAM and 120 GB disk space on a PC won’t be enough this time around. Unless all we get is Fish AI 2.0. Not that many in the PC master race still care.

    #2 7 months ago
  3. Erthazus

    Destruction. I remember Black Ops back in the day devs said they were making destructible environments and it was so funny because they had scripted destruction at best. Lol.

    #3 7 months ago
  4. boiled lobster

    They would like some previous gen experience — it culls the pool of applicants down to something that is manageable. But exceptions are the rule.

    #4 7 months ago
  5. drkb6

    @boiled lobster well said

    #5 7 months ago

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