Tomb Raider: Definitive Edition has been confirmed to run at 60 frames-per-second on PS4, but the Xbox One version is still up in the air. Square Enix has now sent us a statement on the matter.
UPDATE: A Square Enix representative has sent us the following statement on the whole frame-rate issue. It reads, “Both platforms offer the same outstanding Tomb Raider experience. Delivering the core Tomb Raider gameplay at native 1080p and running at 30fps was always our primary goal given the type of experience Tomb Raider is and the exploration we want players to do. Anything beyond 30fps for this version is gravy.”
ORIGINAL STORY: The news follows my Tomb Raider: Definitive Edition interview, in which we discuss the game’s new improvements, next-gen tech, and how the experience will help fuel the Tomb Raider sequel.
It was confirmed in a GamesRadar livestream by executive producer Scott Amos.
During the stream he addressed claims the game was locked at 30FPS on both formats and explained, “Uh, no, I mean, you’re seeing it right here. So, there definitely, you know, one of the things that people had asked, they had heard various quotes, actually heard some misquotes, our goal from the beginning was always to be 1080p gameplay at 30 frames per second minimum.
“Some people have taken that and misconstrued like, ‘Oh, it’s locked to 30!’ Actually, no, it’s literally, the game was always from the beginning, our absolute requirement was gameplay at 1080p and minimum 30 frames per second. And anything past that was gravy. That’s the kind of game we are, the kind of world we are, and as you’re sitting here looking at it, like we said on the PS4, this is running at 60.”
He didn’t mention the Xbox One build. However, RocketChainsaw writer and NeoGAF admin EatChildren claims to have heard from “verified sources” that the Xbox One build is averaging at 30FPS, while both run at 1080p native resolution.
He added, “For most of your play, and during action scenes, the Xbox One build will sit on around 30 fps. On the other hand, the PlayStation 4 build will attempt to hit 60 fps as often as possible, and does a pretty good job of doing so, but does have slight dips under 60 fps during certain scenarios.”
Meanwhile, we’ve asked our own Square contacts for confirmation. Stay tuned.
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