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Thief screenshots and concept art show the game’s first mission Lockdown

Wednesday, 13th November 2013 18:26 GMT By Stephany Nunneley

Thief screenshots and concept art taken from a mission at the beginning of the game called Lockdown have been released by Square Enix and Eidos-Montréal. Plus, if you are curious as to how DualShock 4 features have been implemented, there’s news on that as well.

According to the level’s description: “Baron Northcrest has enforced a ruthless lockdown on the population of the City to control the uprising and quell the spread of a mysterious sickness that spreads through the streets, gripping people’s minds with crippling nightmares and terrible voices in their heads. Nobody feels safe from the sickness that the people on the streets call ‘The Gloom’.”

Garrett must reach his hideout on the other side of the lockdown, however, during the process of getting there, he overhears that some valuable items have been placed in a nearby jewelry store. Therefore, he chooses to infiltrate the store on the way to his hideout.

Over on Game Informer, there’s a post regarding Eidos’ implementation of DualShock 4 features pertaining to the PS4 version of the game.

According to the post, the light bar serves to extend the user interface so that when the player is in the shadows, the controller will glow with a color determined by the console and profile. When the player steps Garrett out into the light, the bar on the controller will turn bright white.

There’s more to it than that, though, and you can head through the link to read up on touch-pad integration and more.

Thief is due for release on February 28 2014 on PC, PS3, PS4, Xbox 360 and Xbox One.

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5 Comments

  1. DSB

    Yeah, that looks almost identical to Dishonored.

    #1 9 months ago
  2. CaptPierce

    @1

    Even though Dishonored is directly inspired by and created by the same team who made the Theif series…

    #2 9 months ago
  3. DSB

    @2 Doug Church was on the Dishonored team? That’s news to me. Sticking feathers up your butt does not make you a chicken. The “team who made Thief” is scattered to the winds now.

    The guy who did the artstyle on Dishonored never worked on Thief, and Thief never looked anything like Dishonored, so I really don’t see where you’re going with that.

    Mark Lizotte was the art director on the original Thiefs and he never touched Dishonored.

    #3 9 months ago
  4. UuBuU

    @2

    Game series A can copy game series B even though game series B was originally inspired by game series A. Why is this so hard to understand?

    #4 9 months ago
  5. DSB

    @4 Because B looked nothing like A, and C looks just like B.

    That’s was kinda the whole point. I really have no idea why that’s hard to understand.

    *edit* I just realized you were responding to 2. Sorry :D

    #5 9 months ago

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