Assassin’s Creed 4 development was ‘nightmarish’ on current-gen, says Ubisoft dev

Wednesday, 6th November 2013 10:13 GMT By Dave Cook

Assassin’s Creed 4: Black Flag is technically superb on current-gen, but achieving that level of sheen was ‘nightmarish,’ according to game director Ashraf Ismail.

Speaking with fans in this Reddit thread, Ismail said of the next-gen builds, “Development on both [PS4 and Xbox One] was very smooth since they are both very similar to PCs. Last generation was very difficult and even nightmarish. Both Xbox One and PS4 were easy to deal with and the 1st parties were both there to help us out.
The one gray area was understanding both Sony and MS requirements for the consoles. They were trying to figure them out themselves.”

On PS4′s bespoke DualShock 4 features, he added, “The touchpad is used for scrolling through the map, adding waypoints, zooming etc,” and concluded, “Overall it was super smooth to develop on [next-gen].”

The critics responded well to Assassin’s Creed 4: Black Flag at launch, as you can see from our review score round-up.

I also praised the developer for making several key improvements to the formula here.

What do you think?

Via IGN.



  1. YoungZer0

    They really need to start fresh with the next game. The game is far from ugly, but there are things that stick out, especially when it comes to characters.

    Edward looks awful. I don’t know what they did with him but he simply looks outdated. The other characters seem to look fine for the most part, but Edward … maybe it’s his beard, because the previous games never managed that either, but he always kind of looks unfinished.

    Also they really need to rework the entire free-running system, because they threw in so much that most of the stuff gets in the way.

    No Edward, I do not want you to stand next to the wall, I want you to climb it.

    Move Edward, you’re supposed to chase this guy, not make balancing acts.

    #1 1 year ago
  2. TheWulf

    It’s still utterly depressing that it’s so incredibly desaturated. I don’t get the draw. If you compare this with, say, Pirates of the Caribbean (which its aesthetic is clearly borrowed from) then you’ll notice that there’s anywhere between a 50% to 75% degree of desaturation.

    Will our games be purely greyscale within the next few years?

    I don’t know. This is a tropical setting, you’d expect colour. And you do actually have colour, you have brilliant colours. Any photographer will tell you that. Is this… some kind of machismo thing where us gamer men are afraid of admitting that we like colours because it might show that we have a degree of sensitivity?

    I just don’t understand. It’s so desaturated. :I

    #2 1 year ago
  3. mistermogul

    @2 – I know what you mean, it seems developers are too scared to add too much colour for some reason which I can’t understand, unless it makes actual development easier?

    This is why I though Bioshock Infinite was a breath of fresh air as it was colourful which made it really stand out…

    #3 1 year ago
  4. yeoung

    Colours are usually desaturated to avoid clean-cut cartoony hues. Colourful geometry tends to look weightless and too prestine. It requires a bigger suspension of disbelief which in turn doesn’t aid immersion.

    Lustre v atmosphere.

    #4 1 year ago

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