Killzone: Shadow Fall: multiplayer runs at 60 fps “a lot of the time”, single-player 30 fps

Thursday, 26th September 2013 20:44 GMT By Stephany Nunneley

Killzone: Shadow Fall’s multiplayer mode will run at 60 frames per second “a lot of the time”, but not always according to Guerrilla Games.

Speaking during a developer session at Eurogamer Expo today, lead designer Eric Boltjes explained why the single-player runs at 30 fps, and multiplayer at 60 – yet both outputs are a native resolution of 1080p.

“The reason for that is tricky,” said Boltjes. “Running 60 has become this Holy Grail. Suddenly people think if you run 60 your game is better. Technically, that’s not really true. But what it does do is it makes decisions go from input to on-screen a lot easier.

“Graphically single-player is even a step above multiplayer. There’s even more destructibility. We analysed what 60 brings. 60 in multiplayer is really important because your reaction time is a lot shorter. In single-player it’s actually a lot longer. It’s not because our AI is stupid, but because you simply have more time to react. We said we don’t need 60, and we want the graphical push.

“With multiplayer, having a constant 60 is not actually better than having a ‘lot of the time’ 60. It sounds weird, but it’s actually true. Because usually in the moments where we’re going to drop framerate, either you’re already dead or it’s too late anyway.

“I think our game, graphically, especially multiplayer, looks a lot more detailed and vibrant than a lot of the other games we are in direct competition with. We didn’t want to make any graphical concessions. We didn’t want to say, we can run at 60 constantly if we just half the resolution and take out all the destructibility and remove all the glass, for example.

“We didn’t want to do that. We wanted to keep it really pretty and try to make it 60. We can’t go out and say we’re always 60, because that’s lying. We’re very close. And I challenge anybody to notice, without Digital Foundry looking at it, that there are large drops.”

Killzone: Shadow Fall is a PS4 launch title coming with the console in November.

Thanks, Eurogamer.



  1. Lengendaryboss

    Um Steph i know Killzone Mercenary is a graphically impressive game, plus the pic is cool but you see where i’m going with this so…

    Killzone Mercenary is not Killzone Shadow Fall :)

    #1 1 year ago
  2. Stephany Nunneley

    @1 Crapola. Foiled again by our lovely library! :D

    #2 1 year ago
  3. Xbone

    Next-gen my ass.

    #3 1 year ago
  4. Lengendaryboss


    #4 1 year ago
  5. fearmonkey

    @3 – whats wrong? Someone pee in your 900p?

    #5 1 year ago
  6. Max Payne

    Actually I can appreciate this honest talk and I love part “And I challenge anybody to notice, without Digital Foundry looking at it,”

    #6 1 year ago
  7. Dimaco

    I am totally getting this with my new PS4! :-)

    #7 1 year ago
  8. Citrus raptor

    What, that’s wierd, won’t there be a strange disconnect between the who?

    #8 1 year ago
  9. DrDamn

    The way they talk about it is that it’s very much the exception, which is fine by me. That’s pretty much my experience with other 60fps MP shooters. If it’s a lot more variable then it’d be better locked at 30 maybe. Given what they are saying it’s the better option and kudos to them.

    #9 1 year ago
  10. Xbone

    @5 I dont know what you talking about.

    #10 1 year ago
  11. Hcw87

    ”It’s not because our AI is stupid”

    Really? Your single-player videos don’t really put much faith into that. Hopefully it’s improved for launch.

    #11 1 year ago
  12. DrDamn

    Trade show demos always have AI on easy to ease people in.

    #12 1 year ago
  13. Hcw87

    Yeah obviously, but even on easy the AI should react to flanking etc.

    Why not crank it up to hard and show the AI, and just make the player invulnerable? Because that’s also what they usually do.

    #13 1 year ago
  14. DrDamn

    Their AI is normally pretty solid. The are including bots as an option in the MP if you want them too. I don’t think its anything you can draw conclusions from at this point.

    #14 1 year ago
  15. darthroseman

    And this, folks, is why NVIDIA said consoles will never be as powerful as computers. BUT! You’d be hard pressed to build a computer for $400 that could run this game at 30 FPS, so it has that, clearly. They will be weaker, but damn cheaper.

    #15 1 year ago
  16. Hcw87

    Until PC’s can play XB1/PS4 exclusive games (won’t happen), noone will care about PC’s being more powerful. Games matter more than shinier graphics.

    If you like PC exclusives like MMO’s etc, you’ll buy a PC anyway.

    #16 1 year ago
  17. Erthazus

    Xbox 1/PS4 exclusives?
    What exclusives? Are you high or what?

    #17 1 year ago
  18. Phoenixblight


    Are you high? There are a lot of exclusive games.

    #18 1 year ago
  19. pcbros

    @15 – That’s a safe bet when PCs have access to $1K video cards.

    The big question is how much performance due next-generation gamers demand and what are they willing to pay.

    EDIT: The issue consoles have is that they can’t progress through hardware (although Microsoft claims the cloud will to some extent change that). You are tied to a specific machine for a decade. So Microsoft and Sony have to predict what gamers will be satisfied with for the next several years.

    PC gamers on the other hand have the luxury of upgrading their PC as many times as they want and get to decide the level of performance they want. The problem however is that PC gaming hardware in general is more expensive. Having to deal with installing games or possible incompatibilities is another sore spot. And even though we can upgrade as many times as possible, you feel bad replacing a perfectly working component like the video card for a better one. PC gaming is not the most cost efficient platform.

    In the end, there is currently no perfect solution to having the best gaming experience and at the best price.

    The fact that Sony (and possibly Microsoft) are adopting streaming technology tells me that they know this technology might be the future of gaming.

    Imagine for a second that the PS4 was a machine that streamed it’s games. First, the system would retail for a fraction of it’s cost (you wouldn’t need so much power since you are streaming games). Second, you would essentially never have to replace your hardware. All the upgrading would be done on the server end. So your games would progressively look and run better without you having to buy new hardware.

    #19 1 year ago
  20. DSB

    @16 You may care a lot about exclusives, but that doesn’t mean everybody else does. The only exclusives I have on my 360 is Fable 2 and Forza 3, and Forza 3 bores the everliving fuck out of me.

    It’s a way for the consoles to have an identity and it certainly gives people something to argue about, but aside from Halo, GT or the Naughty Dog games, it’s hardly earthshattering stuff.

    The EA sports games have far wider appeal, and that’s a serious advantage for consoles. 5 million copies of Madden every year and even more of FIFA.

    #20 1 year ago

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