Sections

DriveClub: four gamescom demo videos showcase real-time lighting

Friday, 6th September 2013 03:00 GMT By Brenna Hillier

Sony has released four direct-feed gameplay videos of PlayStation 4 launch title DriveClub, captured at 1080p from the alpha build showcased at gamescom 2013.

The demo includes four cars, and all are seen taking on the same challenge in Canada at different times of the day, which shows off the game’s lighting nicely. In order, the videos below show the Mercedes-Benz SLS AMG Black Series; RUF RT12 R; Aston Martin Vanquish and Maserati MC Stradale.

DriveClub will be free to PlayStation Plus members at the PS4′s launch in November, with extra content available via microtransactions. A full release with all content is also available at retail and digitally.

Latest

21 Comments

  1. Doppleganger

    The 12 year old hairless arms behind the steering wheel looks HILARIOUS!
    (Watch video 4 to see what I mean)

    #1 12 months ago
  2. beast313

    Game looks better every new video I see. I really want to see some of the other race modes in the game.

    #2 12 months ago
  3. DrDamn

    @1
    That will be the female driver.

    Better quality vids will be up on Gamersyde later today.

    #3 12 months ago
  4. Abberjam

    Get that stupid fat gamer pic off the back of the ghost car. Talk about immersion breaking.

    #4 12 months ago
  5. yamaz

    “DriveClub will be free to PlayStation Plus members at the PS4′s launch in November, with extra content available via microtransactions. A full release with all content is also available at retail and digitally.”

    WRONG, only the retail will be out on the 29 of november, the Plus Edition is coming in 2014.

    #5 12 months ago
  6. DrDamn

    @5
    Where did you get that info?

    #6 12 months ago
  7. DrDamn

    @5
    You are talking bobbins unless there is new info …

    http://uk.playstation.com/psn/news/articles/detail/item642100/PS4-PlayStation-Plus-and-new-services/

    “The brand new racer from Evolution Studios, #DRIVECLUB PlayStation Plus Edition, will be ready for PlayStation Plus members to play when PS4 launches.”

    #7 12 months ago
  8. Hcw87

    What’s the point of this game? Beating the lap times of your friends? Are there no AI racers on the tracks?

    Not exactly great unless you have loads of friends planning to play this.

    #8 12 months ago
  9. DrDamn

    @8
    Yes that is all there is to the game. In Forza V all you do is race around Prague and Laguna Seca by yourself – that is all there is to it…

    #9 12 months ago
  10. Hcw87

    @9
    Some info would be great, because searching google comes up with no info whatsoever about racing AI cars.

    From what i get from this game, it’s all about driving around with ghost cars of your friends. No real campaign or anything like that.

    And how can they not reach 60fps with no AI on screen? Boggles the mind.

    #10 12 months ago
  11. DrDamn

    @10
    They’ve said races will support 12 cars on track.

    What these example are demonstrating is a challenge based event, where various aspects are rated on different parts of the track – top average speed, cornering (sticking to racing line) and drifting are the examples on this event.

    The idea is that if you aren’t a front runner you can still contribute or do well in a particular discipline. They’ve compared it to FPS where even if you are in the lower part of the leaderboard at the end of the match you can still feel you have contributed to your team’s performance. It’s a good idea if they can pull it off. Online racing can become quite off putting if all you do is end up pootling round fighting for 10th or 11th each race. You also earn points for your Club and that in turn can unlock shared rewards.

    #11 12 months ago
  12. Hcw87

    @11
    Is that 12 cars with online players, or can you play offline with AI aswell?

    #12 12 months ago
  13. DrDamn

    @10
    They may hit 60fps but they may not. The examples above are a good demonstration of why they may not – a very complex lighting model – which allows for racing at any time of day with time changing dynamically during the race too. It’s not all pre-baked, every shadow you see is calculated at the time of rendering.

    #13 12 months ago
  14. DrDamn

    @12
    There is nothing to indicate it won’t – there is a full single player campaign.

    #14 12 months ago
  15. Hcw87

    @13
    Those things don’t really mean anything, as i haven’t seen better lightning/shadows in Driveclub compared to Forza for example.

    Realtime weather is nice sure, but i wouldn’t sacrifice smooth gameplay to get that.

    #15 12 months ago
  16. DrDamn

    @15
    It’s not to do with looking better but the dynamic nature of it. There was a great example of a Forza V clip here post GC. The driver took a corner and as the sun blinded them briefly they nearly stacked it into the corner. That is lighting impacting the gameplay. Which is great. The problem being you simply adapt. Its the same sun glare every lap of every race you do on that track. You’d just gat used to it. In DC every lap of every race can be different. Subtly different for every driver too. Depending on time of day, cloud cover and formation. You can have races which start in daylight and end in darkness (rate of change of time of day is configurable).

    It’s a design choice which impacts the experience. The same way Forza has made a design choice. One is not intrinsically better than the other, but there are benefits and drawbacks to each approach.

    #16 12 months ago
  17. super3001

    15

    you mean you would take good physics an control without lags an smooth framerate over pointless realtime lighting?

    crazy talking ;)

    #17 12 months ago
  18. Hcw87

    @16
    Those are good points. From what information has been gathered so far though, i’m still not sold on Driveclub being a good offline, solo game. Not in the same way as Forza, unless you have lots of friends planning to play the game.

    Really don’t like the direction of some next gen games, solo players shouldn’t feel like they have less of an experience because they don’t have anyone on their friendlist that play their game. The Crew also kinda looks a lot like this, which is disconcerting.

    #18 12 months ago
  19. DrDamn

    @18
    Consider it variety. On the flipside it makes online with random people a lot more attractive to me. I would never been first in an online racer – just don’t have the consistency. If I can cock-up but still have interesting targets throughout the race then that’s a bonus.

    #19 12 months ago
  20. sh4dow

    @3

    Well… there ARE regions on this planet where “visibly hairy-armed” women are more common. Maybe he’s from around there? ;)

    #20 12 months ago
  21. DrDamn

    Higher quality vids on Gamersyde …

    http://www.gamersyde.com/news_high_quality_videos_of_driveclub-14585_en.html

    NB: Regarding aliasing from the Development Director Rushy on NeoGAF …
    http://www.neogaf.com/forum/showpost.php?p=80322541&postcount=3184

    “This footage is from Gamescom. We’ve since implemented a new anti-aliasing solution which helps significantly with picture quality and reducing the number of ‘jaggies’ present on screen.

    We’ll be releasing new direct feed videos before launch, and with each one you’ll see further improvements as we continue to optimise the game.”

    #21 12 months ago

Comments are now closed on this article.