Heavy Rain: Microsoft knocked back Quantic Dream’s bestseller over scandal worries

Wednesday, 4th September 2013 06:03 GMT By Brenna Hillier

Microsoft has a chance to publish Heavy Rain, but knocked back the eventual PlayStation 3 exclusive over its kidnapping themes.

Quantic Dream boss David Cage revealed the news at a BAFTA lecture in London, as reported by Polygon.

Cage said Microsoft “really loved” Quantic Dream’s previous release, Fahrenheit (Indigo Prophecy), but despite ‘really wanting to do something’ with the studio “got scared” by Heavy Rain’s child kidnapping plot.

“They didn’t want the scandal,” he said, going on to say that the two companies wanted very different things from the project.

“Microsoft is a great company, I’m not complaining or criticizing,” he added. “It was like, you know, we really can’t work together.”

Sony had no such qualms, accepting Cage’s assurances that the themes would not be treated in a vulgar manner.

Heavy Rain is believed to have generated €100 million in profits for Sony, having cost about €16.7 million to make. Sony’s probably pretty happy about that, although Quantic Dream has said it is unhappy about everything to do with the game and will do better next time. Gosh.

Quantic Dream is finishing off Beyond: Two Souls, another PS3 exclusive due in October, and working on a PS4 project. The much-praised studio has become a poster child for pushing consoles to their limits graphically, and both it and Sony seem comfortable continuing their exclusive arrangement.

Thanks, Gamespot.



  1. gomersoul

    Ms slipped up there, games should be treated like movies as far as content is concerned. Hiding from societies issues will not help anyone learn anything. Aside from the profit it was a groundbreaking game. Not sure beyond will be as epic

    #1 1 year ago
  2. Consolegamer

    MS invested in Alan wake and that was much better than QTE heavy rain

    #2 1 year ago
  3. MFBB

    Heavy Rain was one of the best games this generation.

    Yeah the quicktime stuff sucks but it still delivered a great experience.

    Was interesting from beginning to the end, like a good thriller movie.

    Could have been more gameplay and less quicktime.

    But it seems Beyond Two Souls learned from Heavy Rain and will be even better.

    #3 1 year ago
  4. super3001

    dont want qte garbage like this on xbox.

    games > interactive movie. sony can keep rubbish

    #4 1 year ago
  5. Dyno

    Understandable that they expected a huge backlash at the time, don’t blame them really. They probably regret the decision in hindsight though.

    #5 1 year ago
  6. Eury Spenta

    QTE in heavyrain=>best game of generation
    QTE in Ryse=>everybody loses their mind

    #6 1 year ago
  7. MFBB

    #6 thats because Rise is a combat based fighting game.

    How ridiculous to do a quicktime based fighting game.

    Like Mortal Kombat with quicktime attacks.

    I would love Rise if it had a combat system like Demons/Dark Souls for example.

    Would be a lot a fun to slice through the roman empire in good graphics.

    #7 1 year ago
  8. KrazyKraut

    mh…weird…why he went to MS, when it was only possible on PS3?

    He talks shit…the whole fking day.

    #8 1 year ago
  9. super3001

    no qte in ryse just finisher move.

    360 is more powerful with better memory setup than ps3 so nothing only possible on ps3.

    #9 1 year ago
  10. _LarZen_

    The people that turned down Heavy Rain would probably turn down The Last of Us also then. As there is a child dying in the start.

    But games where you slit peoples trouts are OK!

    Glad that we have a company like Sony who so far have with the PS3 have brought us some games with adult settings. And have made more people look at gaming as more then just something teenagers do with games running around just shooting each other.

    #10 1 year ago
  11. orakaa

    @6 : there is a difference between a point and click inspired game (in its essence) and an action game.

    Besides, what made Heavy Rain one of the best PS3 game was its story and the way it unfolds. I think we can all agree on the fact that the gameplay itself was crap (damn, I still remember how disturbing it was to move and control your character).

    #11 1 year ago
  12. The_Red

    Loved both Alan Wake and Heavy Rain. To me, AW is a much better game (Some of the acting and writing in HR was horrible) BUT HR was truly ambitious and a really important game that I truly appreciate and respect.

    Hopefully this means Sony will support more potentially controversial and dark games in future.

    #12 1 year ago
  13. Osric

    And that’s the kind of square minded people who don’t help narrative in videogames evolve.

    #13 1 year ago
  14. wildBoar

    @8 well if the game proper, was then optimized for PS3 after MS shot it down then what they achieved on the console would only be possible on PS3 then wouldn’t it?

    #14 1 year ago
  15. waffleryebread

    @8 I was just going to point this out, haha. I like David Cage, I do. Fahrenheit/Indigo Prophecy was one of my favorite games in the previous generation (except I had it for PC, not Xbox), Heavy Rain was one of the few reasons I bought a PS3, but David Cage has a real tendency to talk too much shit, A, and B, overestimate his ability to “redefine game play.” At the least I take everything he says with a grain of salt, and at the worst, like in this case, I just have to call bullshit.

    #15 1 year ago
  16. lexph3re

    I see some people don’t realize that pitching a game to someone is not indicative of the final product once in production. The only possible on PS3 guideline would be met once they started actually creating the game and optimizing it towards ps3. So I don’t think that would make David Cage a joke for stating the obvious.

    And considering if this game was multiplatform. It probably would have started at the lowest common denominator in development at that time. And wouldn’t have looked anything like what the final product Heavy Rain is now.

    #16 1 year ago
  17. Clupula

    @8 – As was said above, you obviously don’t understand that this means he PITCHED to Microsoft, not that they made the game and then canceled the 360 version. A pitch meeting might just discuss the game itself, with maybe a few samples of what they intend the finished product to look like. Maybe some CGI or very rudimentary gameplay examples. That’s it.

    The game WAS made only for PS3 and probably would have been a somewhat different product had Microsoft said yes to it.

    @16 – Considering he pitched it to both Microsoft and Sony, I get the feeling, no matter what it would have remained exclusive to one system or the other.

    #17 1 year ago

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