Mega Man creator takes to Kickstarter for spiritual successor

Sunday, 1 September 2013 23:28 GMT By Brenna Hillier

Mega Man creator Keiji Inafune has finally done what fans have been asking for since Kickstarter officially became A Thing: launched a crowdfunding campaign for a new side-scrolling action game in the style of his beloved blue hero.

Mighty No. 9 isn’t a Mega Man game, of course – Capcom owns the rights to Inafune’s creation – but its DNA is obvious. Inafune’s studio Comcept is seeking $900,000 for Mighty No. 9 through Kickstarter and has already raised over $600,000 after just one day.

In the pitch video, Inafune references Mega Man Legends 3, which was to be developed in collaboration with fans of the franchise, but was cancelled, much to the community’s disappointment. Mighty No. 9 will carry that spirit forward, as Inafune wants to involve backers in the design process via surveys, polls, contests and more.

The game is initially expected on PC, with other platforms as stretch goals, and it’s due in northern spring 2015.

Comcept and Inti Creates are partially self-funding the project and using Kickstarter to lower the risk; in an FAQ, the developer explained that “both companies will benefit more than they would in a typical publisher-funded setup once the game releases” – although working with a publisher at a later stage in the projecthas not been ruled out.

“This is not a case where the initial goal is set irresponsibly low, risking everything in the hopes that the Kickstarter campaign will pay off over expectations and get us where we secretly, actually need to be financially,” Comcept said.

The pitch video, campaign, and promotion at PAX this weekend are all being funded retroactively by the Kickstarter, too. Check out the video below and visit the campaign page to view available reward tiers.


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  1. DSB

    This is gonna break the internet, surely?

    #1 2 years ago
  2. Dark

    that last pic…
    he’s gonna grind Capcom into dust, isn’t he.

    #2 2 years ago
  3. MarcoosVGC

    I was wondering why it took so long for the news story to appear on this site, but it’s almost at 75% of it’s goal now!

    Really hoping enough people donate for the console versions, specifically Wii U!

    #3 2 years ago
  4. Thegaiden

    @2 If that last picture was a bit brighter, I could guarantee that would become a meme.

    But more importantly, this is going to make r/gaming’s year…

    #4 2 years ago
  5. BurritoZ

    This just made my day, words cant describe the joy i feel. My childhood memories are coming back, dem feels T.T

    Im donating 400$ on my next paycheck to this project, its alot of money but i fully want to support this project. Kids nowadays just play COD or BF or any FPS, but i would really love them to play the video games that made the gaming industry what it is today. I want them to experience the epicness that these games delivered us in the past, the anger of wanting to smash your snes or ps1 controller when you’d die, the hours people would put into these games. Games like these is what made video games and its sad to see that developers dont make enough games like these nowadays, but i am extremely happy that Mr. Inafune still wants to create side scrolling games and deliver the experience that i and many gamers grew up with.


    #5 2 years ago
  6. salarta

    I’m fully expecting that Capcom will sue Inafune and his team over this concept being so similar to Inafune’s own past creation, Mega Man. That’s the kind of self-absorbed scumbag company Capcom is, which is why they’ve lost so much great talent and farmed out IPs to developers that are much happier insulting an IP’s fanbase than treating the IP with respect. Regardless, I’m certainly hoping that Inafune gets to proceed with this and it becomes a success. And if Capcom interferes, I hope they get the thorough PR and financial thrashing they’ve deserved for a while now.

    Naturally, I backed this. Though seeing how quickly it’s obtaining funds makes me very, very disappointed in the video game community given Shadow of the Eternals’ failure. It shows Shadow of the Eternals still could’ve very easily been funded if not for people pissy about one lone person that doesn’t have the level of power they think he does, and the actions of a past company that no longer exists.

    #6 2 years ago
  7. DSB

    @5 Kudos to you, sir. The most I’ve ever done is 100 dollars to my favourite developer. And then I spit in another 50 on a different drive.

    Oldschool gaming isn’t dead though. They have nothing to do with Mega Man, but check out Super Meat Boy, Spelunky or Escape Goat anyway. Really fun, simple stuff.

    #7 2 years ago
  8. BurritoZ

    @7 thank you sir, and i will definietly check out those games you suggested.

    #8 2 years ago
  9. Telepathic.Geometry

    It’s only a dozen or so hours or so in and is already 75% funded. I’m fairly confident that the stretch goals will be realised, and then some. Lookin’ forward to paying full price for it when it comes out…

    As for the Shadow of Eternals thing, not funding that is completely reasonable, considering the shady fucker on the staff. If Darth Sidious were in charge of the level design for Mighty No. 9, I’m sure it’d have trouble getting funded too…

    #9 2 years ago
  10. sh4dow


    … that music!
    Dear lord, it reminds me so much of the best Japanese scores (I believe especially about some song from the Shenmue OST). The ones I still listen to after years. And that subtle transition from slow and somber to more energetic and uplifting is just great.
    It’s a shame that the chiptune elements in the actual theme start so early already. I hope they’ll release an OST with some “ambient mix”.
    [edit]LOL there’s already one on the kickstarter page… Although I gotta say that’s TOO ambient for my taste… Oh well…[/edit]

    Well… you guys are all only talking about the game, SOMEBODY has to talk about the music :P

    I’m really looking forward to this, not a doubt in my mind that they’ll meet the goal.

    #10 2 years ago
  11. sh4dow

    For those who also love the music and didn’t bother to check out the source code of the site, I come bearing gifts (because it’s simply nicer to be able to listen to those themes over and over again):

    #11 2 years ago
  12. Brenna Hillier

    I’m tempted to back it so that if there’s ever a call for enemy/character design, I can campaign furiously for the inclusion of “Miss Tsuki and Baron the Dog”, seen briefly by the construction site and credited at the end of the pitch.

    #12 2 years ago
  13. salarta

    @10: Well, there’s a reason why that comes to your mind on the music, though you probably know that reason already: the music is by Manami Matsumae, the same woman that made the music for the original Mega Man.

    #13 2 years ago
  14. Clupula

    @6 – Okay, seriously? Shut the fuck up about Shadow of the Eternals.

    No, in fact. I have a better idea. Take your head out of your ass and actually read about why Dyack is such a pariah…


    If you can still defend him after reading these, then you’re just being stupid.

    #14 2 years ago
  15. Clupula

    I will send some money after they reach their goal. No interest in PC titles, but I’d love to play this on PS3 if they make the $2.5 million.

    Looking at this, I can’t help but think that this is what Mega Man 10 should have looked like. Going old school NES was fine for 9, as a one time thing, but it shouldn’t have continued in the next title.

    #15 2 years ago
  16. Telepathic.Geometry

    @14: Woah, easy fella…

    #16 2 years ago
  17. pcbros

    I love that Mega Man 2 intro in the video ;)

    @15 – Don’t give up on PC gaming. With Steam you can score great deals on games. Also, PC has one nice advantage, no worries about backwards compatibility. I bought a lot of Xbox Live Arcade games that might go away, unless XB1 supports them.

    I think PC is perfect for indie games. They usually don’t require nasty specs, so most computers can run them just fine. I’m getting this on Steam day one!

    #17 2 years ago
  18. DSB

    @14 Seriously though, when your head is up your ass, and your remaining torso is up Denis Dyacks ass, I think you have a serious medical problem on your hands.

    We are really gonna need a professional for that one. I don’t think you’re gonna get very far with just facts and common sense.

    #18 2 years ago
  19. Clupula

    @16 – That’s what she said.

    #19 2 years ago
  20. Telepathic.Geometry

    She certainly did. But I didn’t.

    #20 2 years ago
  21. silkvg247

    It’s almost hit the target at 6:30 am today

    I wish them luck, but I smell a cease and desist. I believe it’s too close to megaman (dude even has the same poses and fighting stance) and will infringe on some bullshit copyright.

    Sooo my prediction:

    1, C&D from Capcom
    2, Fan backlash
    3, Capcom announce new megaman game
    4, It ends up being shite
    5, More fan backlash

    #21 2 years ago
  22. salarta

    @21: Pretty accurate sequence of events, but an addendum I’d like to make is that Capcom’s reason for announcing a new Megaman game won’t be to please the fans or to make money. It’ll be to spite Inafune, Megaman fans, and to reiterate their ownership of the Megaman copyright and anything that looks too much like Megaman.

    I’ll be more than happy to help Capcom stop making money once that sequence of events plays out. They’ve been doing a fantastic job of giving people reasons with their treatment of Megaman, Devil May Cry and Resident Evil as of late, not even including the poor treatment toward creators that led to men like Inafune leaving them. Capcom’s transforming into another Sega or Atari, complete crap that only exists to bilk the money they can off the memory of when they used to be relevant.

    #22 2 years ago
  23. Telepathic.Geometry

    If Dark Souls can escape copyright infringement, this is surely safe too!

    You can’t copyright robots with interchangeable weapons. You just can’t…

    #23 2 years ago
  24. sb319

    It definitely looks too much like Megaman. Also I don’t really see the point of an established dev using Kickstarter for something like this, something which is just a sequel / rehash. Not really in the spirit of Kickstarter in my opinion.

    Also the tacked-on Linux port stretch goal. That’s a lot of work to do it properly, no one needs or wants this on Linux. Or rather, the venn diagram showing intersection between Linux users and fans of difficult old Japanese platform/combat games is pretty small. Find better stretch goals.

    #24 2 years ago
  25. Telepathic.Geometry

    Is the Linux goal not really a stealth Valve box version stretch goal?

    #25 2 years ago
  26. SplatteredHouse

    @6 The current theory online is that Capcom has two/three reasons that would deter it from legally hounding this project

    1. Capcom could be criticised for not in the past, pursuing projects clearly heavily inspired by Megaman – all but texture swaps in some cases.

    2. Precedent has it, that the decision went against the publisher in a similar case, because the art style used in the new game was considered to be individual to the particular artist, that was his style, how he made his living – so I guess, the court decided that he couldn’t be expected to purposely deviate from or alter it. The artist took that signature style with him when he left his former employ. (you’ll need to check online if you want details, Sal.)

    3. PR jaw dropkick! Do they really want to risk the blastback from that action.

    @23: No. 9′s a transforming robot. That’s a usp for Mn9, and forms a distinct difference from Inafune’s work whilst at Capcom (as well as facilitating some potentially intriguing gameplay possibilities! :D )

    @24: Crowdfunding is particularly “in the spirit” of what Mr. Inafune was trying to do, until Capcom pulled the rug out, though! It’s not just a sequel/rehash…It’s an original title, inspired by a much-loved classic (which could practically be considered the start-place of its own genre – they could try getting that through copyright litigation; but they’d have to pull in so many other titles), and driven by its creator, and notable personnel involved with its success and ascension.

    #26 2 years ago
  27. sh4dow


    I thought she was a CG character until I read those credits…
    I lold.
    But… that poor dog…

    #27 2 years ago
  28. TheWulf

    It’s been a lovely day, so far, and this is good news stacked upon good news. Reality is being unusually kind. This came after a lovely bloke modified Saints Row IV’s werewolf mask to fix its issues, thus making that game more enjoyable for me than it already was. So it’s been a good day. And now this.

    If I have one worry about this, it’s that the top concept 3D Screenshot is trying too hard to copy the modern cancer of desaturation. I hope that’s not a direction they go in, aesthetically, because if they want to really make this a thing of the past then it’s important to realise that one of the most important elements of retro gaming was vibrant colour.

    Whether it was home computers or consoles, colour everywhere. That was the thing. So I’m hoping they’ll choose to go with a cell-shaded look, which would be absolutely perfect for what they’re trying to do.

    Oh, and I dig that robot wolf. I dig that robot wolf so much. He’s basically red Treble, but I don’t care.

    #28 2 years ago
  29. TheWulf


    Robotic animals morphing into vehicles is pretty much a mainstay of Megaman, though! >_> As it was with Wotshisface, Megaman’s dog (whose design is more boring and thus never leaves an impression), and Treble, who was Bass’ dog. (Or Gospel and Forte, if you prefer.)

    This project is making me nerd harder.

    #29 2 years ago
  30. TheWulf


    That’s a short-sighted assumption. There are computer nerds everywhere who hate what Windows does to their computer and who long to switch Microsoft’s crusty OS for a fresh, new dose of Linux. Support is picking up thanks to Gaben, but it’s still a matter of waiting.

    Given enough time, you might be one of those Linux people. At least, considering Microsoft’s chosen direction of late.

    #30 2 years ago
  31. sh4dow


    Uhm… I’m talking about the actual, real life, pink dog.
    Not the thought of it being a character in a game. You can have a rainbow striped dog with 8 legs and no head in a game for all I care…

    #31 2 years ago
  32. TheWulf


    I’ve some more suggestions, if you’re interested (ordered alphabetically): Blood of the Werewolf (has a deme out), GIana Sisters, Megabyte Punch, and VVVVVV. If you’re after modern takes on retro-gaming, then those will make you very happy.

    Also, if you’re okay with mainstream, then I can recommend every LEGO game TT Games has ever made. Especially the more recent ones. Pick up LEGO Batman 2 somewhere if you can, it is sublime.

    #32 2 years ago
  33. TheWulf


    Thaaat wasn’t clear from your post. I actually had to take a look at the Kickstarter to see what you were talking about, and that’s what I figured it was. My bad.

    #33 2 years ago
  34. TheWulf

    I will say one other thing, though. There’s a lot of sour sentiment for Capcom here right now. I hope that doesn’t stop people from picking up Dustforce for the consoles (if they don’t already have it for the PC).

    It’s a brilliant game, and Capcom is only involved as a publisher. I wouldn’t want to see those guys hurt by their choice of publisher, especially when they have such a great game on their hands.

    #34 2 years ago

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  • US eShop update: Mario vs. Donkey Kong: Tipping Stars, OlliOlli, more

    Nintendo has updated the North American end of the eShop with Mario vs. Donkey Kong: Tipping Stars, OlliOlli and a demo version of Azure Striker GUNVOL. Your full update is below. eShop Mario vs. Donkey Kong: Tipping Stars – Wii U, 3DS – Cross Buy OlliOlli – Wii U, 3DS – Cross-Buy Proun+ – Proun+ […]

  • Rock Band 4 confirmed for Xbox One and PS4: supports old instruments and 2,168 songs

    Harmonix has lifted the lid on the long-rumoured Rock Band 4, stating it will support 2,168 previously released tracks and last-gen instruments on PS4 and Xbox One. The game will be out this year. Harmonix has yet to reveal specific features for the game, but it has been built with a completely new engine. As […]

  • First run of Rodea the Sky Soldier copies on Wii U come with Wii version

    The first print run of Rodea the Sky Soldier on Wii U will come with the Wii version packed in, NIS America has confirmed. The publisher confirmed today in a press release that anyone who buys the first run of the retail version of Rodea the Sky Soldier on Wii U will find the Wii […]

  • Unreal Tournament 4 lets modders sell cosmetic items to players

    Unreal Tournament 4 is a game built with the help of the modding community. So it’s only natural that it will feature a marketplace where all cosmetic items can be sold. Epic Games has confirmed that it will allow modders from the community to sell the cosmetics items they’ve created on the game’s marketplace. The […]

  • D4: Dark Dreams Don’t Die is coming to PC – rumour

    SWERY 65 has shown off D4: Dark Dreams Don’t Die running on PC at GDC this week, teasing that a possible port may be on the way. D4: Dark Dreams Don’t Die is SWERY 65′s latest project. An episodic detective affair, D4 came out on Xbox One last September and utilised Kinect as its main […]

  • Valve’s Lighthouse, VR controllers and more explained

    Valve’s less-talked about prototype VR controllers and its Lighthouse technology have been shown in more detail. When HTC announced Vive, the VR headset it’s working on with Valve, it mentioned “base stations” and ergonomic controllers. Now we know what they meant by that. The controllers are still in prototype phase, and will look better when […]

  • Listen to two professional Counter-Strike players explain why Dust2 is so popular

    Hear what makes iconic Counter-Strike map Dust2 one of the most popular maps in shooter history from two former eSports players. Sal “Volcano” Garozzo and Shawn “FMPONE” Snelling are both retired professional Counter-Strike players who are currently working as designers. At GDC this year, the pair hosted a panel titled “Community Level Design for Competitive […]

  • Core Morpheus hardware locked in, no plans for wireless version

    Sony has finalised the core hardware for its VR headset Project Morpheus, and does not currently plan on releasing a wireless version. SCE Worldwide Studios president Shuhei Yoshida spoke to Gamespot at GDC and confirmed that the core hardware of Morpheus is “pretty much done” but that “lots of tweaks and improvements” are still being […]

  • Watch the full Phil Spencer keynote from GDC 2015

    The full GDC 2015 keynote of Xbox boss Phil Spencer is now available to watch. In case you missed last nights’s Phil Spencer keynote at GDC 2015, the whole thing has been made available to watch on YouTube. The address is titled “The Future of Gaming Across the Microsoft Ecosytem,” and it’s where Spencer announced […]

  • Elite: Dangerous won’t be “dumbed down” for Xbox One

    The Xbox One version of Elite: Dangerous will in fact be the same as the PC one. Elite: Dangerous developer Frontier came out on stage last night at GDC to announce the game making its console debut on Xbox One. Some have feared that the port would not provide the same experience as the PC […]

  • Virtual reality: by gum, it’s really happening

    Virtual reality has exited the realm of peripheral gimmick and turned into something that just might go mainstream. VR has an uphill battle ahead of it. The tech is going to be expensive, and there are a number of problems that need to be solved before it could be considered an inclusive technology (motion sickness, […]

  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]

  • Microsoft offers up more details on Spencer’s GDC 2015 talk

    Microsoft has provided more details on Cross-Buy functionality between Windows 10 and Xbox One as well as the Xbox Live SKU and other announcements made during Phil Spencer’s talk today. During the session, the head of Xbox shared “the next step” in the company’s plans for a unified platform across all Windows 10 devices which […]

  • Wasteland 2 is coming to PlayStation 4 this summer

    Wasteland 2 is coming to PlayStation 4 as a Game of the Year Edition. inXile Entertainment announced the news on the PS Blog, noting the edition contains enhancements and improvements. The game has been ported to Unity 5, which was announced over the weekend, providing upgraded visual effects, “improved character models, upgraded environments, and Unity […]

  • Cross-Buy detailed for Windows 10 and Xbox One; Elite: Dangerous coming to Xbox One

    During Xbox boss Phil Spencer’s session at GDC 2015 today, it was announced Elite: Dangerous would release on Xbox One. Spencer also outlined cross-buy functionality across Windows 10 and Xbox One. Spencer’s talk started off with Frontier Developments announcing Elite: Dangerous for release this summer as a console debut on Xbox One, suggesting the Elite: […]

  • Longbeards Culture Pack available now for Total War: Attila

    The Longbeards Culture Pack is now available for Total War: Attila and it comes with three new playable factions. The Langobards, the Burgundians and the Alamans can be played in both single and multiplayer campaign modes as well as custom and multiplayer battles. A new feature called The Lay of Ybor is also included. It […]

  • Nvidia unveils Titan X as world’s “most advanced GPU” – video

    Nvidia revealed Titan X as “the world’s most advanced GPU” during Epic founder Tim Sweeney’s State of Unreal session a t GDC 2015 today. Nvidia CEO Jen-Hsun Huang took the stage during the panel stating it contains “8 billion transistors,” and has 12GB of RAM. Pricing wasn’t announced, but it was rumored back in January […]

  • Steam sale discounts titles announced for SteamOS

    With many of the year’s most popular games heading to SteamOS, Valve has decided to host sale in celebration. Here’s a short list of titles on sale. The full list of PC, Linux, Mac and SteamOS discounts can be found through the link. The Banner Saga Borderlands: The Pre-Sequel Middle-earth: Shadow of Mordor Batman: Arkham […]

  • PayDay 2 announced for SteamOS, celebrating with franchise sale

    PayDay 2 is coming to SteamOS, Overkill has announced. Still under development, a release date will be announced at a later date. “Making sure PAYDAY 2 is available on SteamOS felt like a no-brainer,” said Bo Andersson Klint, CEO of Starbreeze in the press release. “With PAYDAY 2: Crimewave Edition coming to the next generation […]

  • Magicka 2 has a release date and a crazy new trailer

    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]

  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

  • Week 8: Can you win the weekly VG247 GTA Online playlist? Play tonight at 8pm UK time!

    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]

  • Tropico 5 arrives on PS4 in April – video

    A release date for Tropico 5 on PlayStation 4 has been announced. This is the franchise’s first foray onto PlayStation consoles. It arrived in Europe on April 24 and in North America on April 28. A Limited Edition has also been announced, and it includes The Big Cheese DLC and the Bayo Del Olfato sandbox […]

  • Metal Gear Solid 5: The Phantom Pain Limited Edition PS4 releasing in Asia

    A limited edition Metal Gear Solid 5: The Phantom Pain PlayStation 4 system will be released in Asia. The system and its DualShock controller were designed in collaboration with Konami Digital Entertainment and targeted for the Asia region, per Gematsu. It will be released as part of PS4 Metal Gear Solid 5: The Phantom Pain […]

  • This video shows Sid Meier’s Starships being played on iPad

    Sid Meier’s Starships will be released on iPad alongside Mac and PC, and to give you an idea on how it plays on the tablet, a new video has been released. Watch below as Pete Murray and lead producer Stuart Zissu show off the iPad version. The 4X space-strategy releases on March 12.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]