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Sunset Overdrive: not online-only, but uses Xbox One cloud, says Insomniac

Wednesday, 3rd July 2013 10:41 GMT By Dave Cook

Sunset Overdrive developer Insomniac Games is bringing its open-world shooter exclusively to Xbox One, as the console’s cloud computing was attractive when considering the game’s constant flow of updates. Studio CEO Ted Price has added that while the cloud will play a big role, the title can be played entirely offline if players choose.

Speaking with Game Informer, Price said, “Some of the hardcore data collection, correlation, and translation that we expect to do is difficult and takes a lot of horsepower, and that is one aspect of the cloud that is attractive to us.

“Our intent is that you will be able to play the single-player without an online connection,” he went on. “The game will be updated with content we expect that all players will want. You won’t be able to access that without an online connect.”

Price added that the cloud shouldn’t be used as some gimmicky buzz-word just to help sell a game, and added that it can be a valuable asset when applied correctly.

“When people say ‘cloud’ it’s one of those broad terms that mean many things,” he continued. “How we use the cloud depends on the genre, depends on the audience, and it depends on the state of the hardware behind the cloud.

“We’re learning that new opportunities and ideas are popping up every month when we discover how we can take aspects of the game offline [to the cloud]. We are going to be relying on heavy backend services to churn through the data we get from players to understand what they’re telling us and what they’re doing in the game.”

In the end, Price concluded that cloud tech can exist at the benefit of everyone – developers and gamers alike, “The potential of the cloud for console developers is pretty large. Over the next five or six years, it’s one of those technologies that will change in meaning as we see more games come out and take innovative approach to the more and more offline processing that’s available.”

“It is proven that cloud services can improve products and services in other areas, so it’s cool that games are starting to take advantage of it. Looking at the world’s approach to this now-massive amount of hardware we have that can be taken advantage of, these are things are going to change faster and faster. Not just for games, but for every industry. It’s ultimately good for all of us who consume entertainment.”

What do you make of Xbox One’s use of cloud tech? Are you excited for Sunset Overdrive? Let us know below.

Thanks OXM.

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22 Comments

  1. KineticCalvaria

    Hmm.. whats this cloud thing? Haven’t heard Microsoft mention it before…

    #1 1 year ago
  2. redwood

    @article : http://stream1.gifsoup.com/view/240203/bert-stare-o.gif

    #2 1 year ago
  3. ps3fanboy

    it was nice to have you at the sony camp Insomniac. you did many good things but now your just irrelevant, and when i say that i mean irrelevant to any gaming platform out there. because you as a game developer have lost what made you so great. it is clearly now that the people that once was the great mind behind your successful games are gone…. goodbye Insomniac!

    #3 1 year ago
  4. manamana

    http://youtu.be/esEcwAWi6dk

    #4 1 year ago
  5. Francis O

    This game looks about as good as he picture used at the top of the page.

    #5 1 year ago
  6. Darth-Bader

    @ 5 lol. I agree.

    #6 1 year ago
  7. wildBoar

    It’s servers.. Just servers, please stop banging on about the cloud.. He even admits it’s going to be the same game in offline mode, which you can count on all X1 games to be.. Offloading computations to the cloud you say Microsoft?

    #7 1 year ago
  8. deeboy17

    Another developer stating the clouds potential. Wake up people it’s not a BS PR move its the truth and only Xbox live has it.@7 Damn man didn’t you read the article. Is it that hard to comprehend if the cloud wasn’t anything special and only dedicated servers you think this would be an Xbox one exclusive coming from a studio who has worked on PlayStation for years. WOW. It seems like the internet makes people dumber with information.

    #8 1 year ago
  9. tCruzin

    Looking forward to seeing some gameplay, hopefully in August at Gamescom.

    #9 1 year ago
  10. DrDamn

    @8
    Anyone who pays for services like AWS has it too, the only real difference here is potentially cost to the dev/publisher.

    #10 1 year ago
  11. wildBoar

    @8 We’re all very much awake deeb. It’s utter bullshit and that’s all you need to know. And “only Xbox live” doesn’t have it, Amazon has it, Sony has it, the entire tech industry is throwing money at cloud technology like there’s no tomorrow. The claims Microsoft has made are completely outlandish in comparison to the current tech however.

    #11 1 year ago
  12. mistermogul

    Sorry to say it but this game looks like poop!

    #12 1 year ago
  13. deathm00n

    I don’t know if I’m able to explain it to you, but I’m a student of Analysis and Development of Systems and I’ve made a scientific paper about cloud computing for my college, so I will try. Like the guy said, there’s a lot of types of cloud computing, but the one microsoft keeps saying they are using can’t coexist with the drop of their DRM. Let’s assume they mean that the server (yeah, a cloud is a server) will handle for example the particles of a game, since this is one of the heaviest things in terms of processing today, it’s fine, will be like they say, infinite power. BUT, this will only possible when you are connected to the cloud, if you disconnect from the internet, then there’s no more infinite power, so probably, the game will become uglier.

    “Our intent is that you will be able to play the single-player without an online connection,” he went on. “The game will be updated with content we expect that all players will want. You won’t be able to access that without an online connect.” Believe it, the offline will be different from when you play it online, this is what he is saying to us.

    If there’s really no longer a DRM, then it means we are even more screwed, there’s going to be 2 different versions of a game if part of it is processed in a remote server. Like in the example I give, the offline mode will not have particles effect, while the online mode will. But particles is just a example, imagine gameplay elements being removed. “See that cool weapon that can destroy things at real time? Oh sorry, you are playing offline, can’t have it!”

    #13 1 year ago
  14. DrDamn

    @13
    I took that comment as simply the world would evolve and you’d need to download the updates to play them. So rather than always be online just connect up every now and then and download the new content.

    The other stuff they talked about was more analysis of player behaviour and updating the game based on that. I.e. lots of people play this area but most avoid this one. So why is that one better? How can we change it?

    Not really stuff enabled by cloud, more the idea that single player games can benefit from connecting to a server. Lots of games companies already do this though – it’s not a new idea if I’m understanding it correctly.

    #14 1 year ago
  15. deathm00n

    @14 I know, I was not talking about this game in particular, but about the approach microsfot is taking regarding the cloud. But his comment isn’t clear enough, could be like you said too. We will have to wait and see what they will really do.

    #15 1 year ago
  16. OmegaSlayer

    I wonder how Microsoft can overcome the latency of the cloud.
    One of my friends always told me that Europeans with a good connection against a United States citizens with the same quality of connection would have always been destroyed because of latency and lag.
    This on Halo 3, despite the dedicated servers.

    #16 1 year ago
  17. BrahManDude

    ill wait for HALO

    #17 1 year ago
  18. deathm00n

    @16 Exactly. That’s the biggest issue and what all the outcry against the DRM was. Cloud is the future, the future, not the present. In united states it might be easy to implement, but other countries will suffer terrible, I live in Brazil and my ping latency is around 240ms, for most game this means unplayable, War of the Roses was a waste of money for example. Assasin’s Creed games are terrible too. Now imagine a whole console designed around connection, it will be a nightmare if it happens.

    #18 1 year ago
  19. The_Red

    Let’s see. Looks super colorful and stylish… Has awesome kill moments and “can be played entirely offline if players choose”?

    HELL Yes. The definitive Xbox One exclusive for me is here (Sorry but Titanfall has no singleplayer and I don’t give a shit about multiplayer).

    #19 1 year ago
  20. KoojoPanda

    So basically, Ted Price was talking under the influence of a blank check via Microsoft when he spewed the nonsense that this was “only possible on Xbox One”. Sellout.

    #20 1 year ago
  21. Lengendaryboss

    @20
    I distinctly recall Insomniac saying they want their games to reach a larger audience as they did with FUSE now they have done a U-turn but in this case they partner with MS.

    #21 1 year ago
  22. Maabren

    As FUSE is such a great game I totally belive this talk about cloud magic. Ain’t wrong doing offline games in need of online connections. It just smells kind of shitty, as a fart from hell.

    #22 1 year ago

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