The Witcher 3 devs “eager to find out more” on Xbox One used policies

Tuesday, 11th June 2013 19:44 GMT By Stephany Nunneley

CD Projekt Red, a company with staunch anti-DRM policies, has said it is looking at the most “gamer friendly solution,” to the DRM issue on Xbox One – as system it will be releasing The Witcher 3: Wild Hunt on.

Speaking with Eurogamer
, CDP co-founder and Joint CEO Marcin Iwiński said it had no direct confirmation of check-in polices or or DRM solutions regarding Xbox One until just yesterday.

“To be perfectly honest, we are eager to find out more ourselves [on Xbox One polices],” he said. “We have not received anything from Microsoft until today on this one and, before we form any definite opinions here, we would like to have this process explained in details by the platform holder.

“From our side, we will be of course looking for the most gamer friendly solution.”

A publisher for The Witcher 3 has yet to be announced, but the original game was published by Atari and The Witcher 2′s publisher varied by region: Atari in North America and Australia, and Namco Bandai in Europe.

The Enhanced version of the game was published by Warner in Noth America and Australia, and by Spike Chunsoft in Japan.

So, if the publisher of The Witcher decides not to opt in and allow The Witcher 3 on Xbox One to be sold second-hand, it could leave CDP scratching their heads on how to respond.



  1. Edo

    They just responded with playing stupid…COME ON…

    #1 2 years ago
  2. Kalain

    Not to sound like a PC Gaming Elitist but, just get it on PC. They’re, primarily, a PC developer and, as he says in the interview, they have more control over what they want to do on the PC. They outlined that part very, very heavily!

    #2 2 years ago
  3. The_Red

    As much as I love CD Project and W3, seeing them during Xbox One conference felt bad. I know, that’s dumb but I was really hoping that such “supposedly” anti-DRM people would avoid MS event.

    #3 2 years ago
  4. Bomba Luigi

    I’m with Kalain. Most because of one simple Reason: Mod Support. I love mods.

    And of course, I buy it on GoG.

    #4 2 years ago
  5. Lengendaryboss

    Should we tell a primarily PC Developer to can the console versions? Poppycock! :D

    #5 2 years ago
  6. Night Hunter

    @3: Why, just take Microsofts money and still bring out a version you can sell and lend on day 1. Everybody wins.

    #6 2 years ago
  7. Gekidami

    “Oh damn, we’re meant to be the ‘anti-DRM guys’ arent we. Shit. Well we’re sure as hell not going to give all of this money Microsoft gave us back… Lets just pretend we didnt know, release the game on XB1, then bitch about it later. That’ll save us some face, i’m sure people will forget about all of this by then, anyway.”

    This applies to Mojang too.

    #7 2 years ago
  8. Pytox

    also maybe later redkit on pc for witcher 3 so yea :p

    #8 2 years ago
  9. Gigabomber

    Stop with the one sided articles: sony just announced that their used game pay scheme will also be developer-based.

    #9 2 years ago
  10. TheWulf

    They’ve done this before.

    Does anyone remember the video they released showing how great the XBox 360 version of The Witcher 2 looked compared to the PC? They ran the PC version on low settings, and compared the standard PC version with the enhanced 360 version. Of course it’s going to look bad for the PC if you do that.

    Yet they did exactly that and it was a publicity stunt. Why? Money. A lot of that money went into funding both the enhanced edition and the mod tools which were PC only after all. So, they’re going to talk up the XBox One now and how great it is. Why? Money. That money will go into making the PC version better, too.

    I’m completely okay with this.

    I mean, so long as you can be patient, even “exclusivity” deals quickly pass and things end up on the PC. A lot of this advertising and “exclusivity” money goes into better ports for other platforms, leaving the 360/One with the initial, buggy release.

    So, yeah. I really don’t see a problem with this at all. I never have. I’ve been an advocate of indies doing this in the past, as you may have noticed.

    #10 2 years ago
  11. Gekidami

    Except that Sony arent implementing DRM into the system itself like MS are, so devs dont have the option of checking a games licence online every 24hours with the game being locked out if it doesnt match up. Developer-based DRM is what we have now with online passes.

    #11 2 years ago
  12. YoungZer0

    @9: So just like they did with the PS3. Learn the freaking difference.


    #12 2 years ago
  13. Kieran

    this game looked fantastic regardless of what platform it was played on at E3 !!! i own a ps3 so didnt get a chance to play W2 but cant wait for this 1 :)

    #13 2 years ago
  14. NeutralBlade

    @9 Some interviews were taken prior to Sony’s announcement. Hopefully from here on, we’ll get clear answers, since Sony and Nintendo aren’t going with restrictions. From where things stand now, Sony won’t be following anything similar to what Microsoft has done on a system level, but the publisher add does leave room for concern. Still, the information in the recent article, seems to refer to only the online pass issue.

    If anything, publishers are now more interested in knowing if Microsoft will continue with their DRM plans, or if they’ll fold since no one else is doing it. I guess between now and launch, Microsoft will have their chance to change their stance.

    Based on what we have now, there isn’t much room for publishers to enforce DRM on the PS4, since nothing is on a system level. I expect anyone who tries it, will end up boycotted.

    #14 2 years ago
  15. manamana

    I do not believe that they heard the first time of Microsofts DRM/used games/24h online stuff, as it was up and down in the media since their reveal. How dare to say that they didn’t know. I guess money talks and Microsoft bought them for their presentation, simple as that. Or I missed out on something and could be entirely wrong….

    #15 2 years ago

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