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Deciphering Dark Souls 2′s ‘accessibility’

Friday, 24 May 2013 08:29 GMT By Stace Harman

Dark Souls 2′s very existence has Stace Harman rather delighted, but he questions whether making the game more accessible might rob it of its appeal.

Dark Souls 2

Unlike its predecessor, Dark Souls 2 is being developed simultaneously for PS3, 360 and PC, which should help avoid the criticisms levelled at Dark Souls somewhat lacklustre PC port.

Dragons are once again set to play a large role throughout the game. From the gameplay so far, we’ve seen a tentatively titled Mansion of Dragons and around a dozen dragons featured during a bridge-crossing segment.

The decision to keep Dark Souls 2 on the current generation of machines was made partly for the sake of expediency .

Despite the series offering an infamous degree of challenge and my own personal first play-through of Dark Souls clocking in at 100+ hours, this super-human individual was able to complete it in just 86 minutes.

There are many stories that offer an insight into the mind of Hidetaka Miyazaki, the creative driving force behind Demon’s Souls and Dark Souls. There’s one about a digital photo frame that displayed varied feedback to Demon’s Souls, which the director kept on his desk throughout the development of its follow-up.

There’s another about Miyazaki watching tapes of dedicated Demon’s Souls players completing the game with the weakest character class, so that he might better understand the level of devotion that the game was capable of inspiring.

My personal favourite tells of how the air of ambiguity that surrounds series features like World Tendency and Covenants is a considered and deliberate choice on Miyazaki’s part.

It is the director’s attempt to recreate the mix of awe and incomprehension that he himself experienced during childhood as he struggled to understand the foreign language of western fantasy literature.

By not providing all of the answers and leaving some mysteries unexplained, Miyazaki hoped to encourage players to invest themselves in the fiction of his Souls series and to engage their imagination to fill in the blanks.

It’s these stories that go some way to helping us understand what Miyazaki has brought to From Software’s celebrated series, in terms of both mechanical design and emotional impact. It’s these same stories that make it difficult for fans to not be concerned by the fact that Miyazaki’s involvement in Dark Souls 2 is at a supervisory level only.

What’s more, his replacement, Tomohiro Shibuya, has stated that Dark Souls 2 will be less obtuse and easier to understand, while on a recent trip to Namco Bandai’s UK HQ I was told that the game’s narrative will be clearer and its story more structured.

Of course, there’s nothing inherently wrong with wanting to make something easier to understand and many will feel that the secrets of series should, at the very least, be decipherable through exploration of the game, rather than an online wiki. However, all of this makes me wary of the direction that Dark Souls 2 could take if pursuit of these notions is not expertly managed.

A more structured story suggests a clearer idea of where to go and what to do next, which risks depriving players of having to make their own exploratory journeys to figure it out for themselves. To be denied this joy because a wider audience might be disorientated by too many paths or frustrated by the lack of obvious direction is one of my biggest fears for Dark Souls 2.

Say what you see

Watching a Namco Bandai rep playing 20-minutes of the sequel cannot hope to address these concerns but it does reveal a number of clues concerning other key elements of the game.

The gameplay that we’re shown is that which was revealed last month, so rather than give a blow-by-blow account of it it’s more useful to focus on some of the finer details. In this vertical slice of gameplay, an armoured knight is depicted entering a ruined keep, lighting a bonfire and descending a ladder into the depths below.

The bonfires are amongst a number of features to make a return from Dark Souls. In this pre-alpha gameplay there’s much that is yet to be pinned down, but nonetheless the basic form and function of the HUD appears familiar. The health and stamina bars are the same as before, although there’s what appears to be a sun and moon icon where the humanity counter was previously.

There’s no word on whether this is indicative of a shifting day/night cycle, although it doesn’t appear to be the case from what I observe. It could be an emblem that depicts covenant allegiance or is linked to the character class; similarly, it might just be a placeholder at this point. Humanity was one of the core concepts of Dark Souls, affecting numerous game factors and so it wouldn’t be surprising for it to feature in the sequel in one form or another.

The HUD in the bottom-left of the screen looks largely familiar. One key difference is the ability to assign three weapons to the right-hand weapon-slot compared to Dark Souls’ two. There are also smaller item slots next to the main cardinal-point display that suggest an expanded number of secondary items will be accessible without having to dip into the inventory system.

The inventory system itself is currently implemented in only its most basic form. It still takes up most of the screen but is offset to give you a view of your character. While this affords a vanity view of your avatar as you swap armour and equipment it has the more important function of allowing you to see if you’re about to be attacked; it’s unknown at this stage whether you’re able to pause the game.

Aesthetically, Dark Souls 2 shares the ruined beauty of its predecessors. The art direction once again lends personality to crumbling grandiose structures and harsh natural landscapes. A new engine has been developed in order to address the frame rate issues of Dark Souls and with the new engine come a handful of new tricks. The lighting effects are excellent and also serve a gameplay function.

It’s now possible to carry a torch to illuminate those dark corners but doing so deprives you of the ability to equip a shield and so it may be a case of sacrificing the ability to effectively defend against that which is trying to kill you for the relative luxury of being able to see it.

Outside, wind rustles clothing and, in one dangerous sequence, slows movement across a bridge to a crawl as dragons circle overhead. It looks likely that we’ll see more varied weather conditions that we have before.

In truth, there is nothing on show here that offers any cause for alarm. No wholesale changes, recharging health or ill-advised cover mechanics to sully the series’ pure roots and challenging gameplay.

Instead, there is just that one nagging worry that without Miyazaki’s constant presence, the rest of the team might be tempted to tip the balance further in the player’s favour or face publisher pressure to chase a bigger audience by relaxing the firm hand that the first two titles maintained throughout.

Perhaps it’s unfair to be concerned or maybe it’s the unavoidable by-product being so invested in the franchise. I keep coming back to the idea that Miyazaki’s show-not-tell approach is completely at odds with so many other high-profile titles. Without him, will damaging sacrifices be made in a bid for mass-market acceptance?

Of course, neither Dark Souls nor Demon’s Souls were made by just one man. Therefore, I can only hope that those who worked alongside Miyazaki paid close attention to his methods and share his passion for treating players like intelligent adults. Ultimately, I want some of the mystery to remain intact so that I might savour the experience of figuring it out for myself.

Dark Souls 2 will be released on PS3, 360 and PC either later this year or early next.

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12 Comments

  1. The_Red

    This is exactly how I felt about the DS2 gameplay reveal. I was worried about a lot of things. Then saw the footage and everything felt good (Regarding how there haven’t been any major bad changes and how there wasn’t a real cause for alarm).

    Yet… those words about more “accessibility” and more streamline approach to storytelling are still there :(

    #1 2 years ago
  2. Kieran

    @1

    exactly its difficulty is what made it popular in thee first place im all for more people playing it but i would like it add a difficulty mode but lose the accessibility part

    #2 2 years ago
  3. polygem

    i just finished demon´s souls 2 weeks ago or so and started it the week before. this game is unbelieveably good. i haven´t played the game before because all the press and fans made it much harder than it actually is imho. i always thought the game will be great but frustrate me too much. well it didn´t, if anything it motivated me to start and finish it in about a week and after 46 hours i realised that i killed every demon in the game (cannot wait for my ng+) just wishing to go on and on and on.
    i just started dark souls now, i am only 12 hours or so in and i really enjoy this game but i think i found demon´s more accessible which is strange because having played demon´s really helps to understand how dark souls works. i think it is the design of the gaming world, the nexus vs. the more open worldish approach in dark. i think i really preferred the nexus more. it was more streamlined, more accessible, it gave me the option to browse through the levels in the nexus, planning my ride through the game a little more…you can still plan what to do next in dark souls and you freaking have to but it feels different. i never thought of needing a guide in demon´s but for dark i am getting the feeling that i absolutely need one, like it is even esential to have a guide to play the game properly. right now i am a a bit lost in dark. most bosses i encountered feel too hard yet, i travelled to many locations but i do not make much progress in any of them right now…i know, this is part of the game, i must think for a way out of this, this is exactly what makes this game feel so depressing, dangerous and fun at the same time, but all this was there in demon´s too but it encouraged me to press further in the game more. i returned to the nexus, felt save for a while, skilled my char, might go somewhere to grind if i wasn´nt making progress, instantly hopped into another world later..tried to survive longer…it felt better to me. not saying dark is a bad game. the opposite is true, i love some of the levels, some of the enemy animations are outstanding, the atmosphere is great….but yeah, i think demon´s was more accessible.

    BTW : FANTASTIC ARTICLE!

    #3 2 years ago
  4. Stace Harman

    @1+2 I’m really looking forward to seeing more and being able to go hands-on for a few hours in order to play a chunk of the game and get a feel for how it’s set-up. I’m positive about it in general, I just have one or two concerns that I’d like to be cleared up sooner rather than later!

    @3 I agree that some elements of Demon’s are actually more accessible; the level structure is a big part of that. Having distinct worlds makes it easier to tackle, but that’s why I prefer the coherence of Dark Souls’ world and having to figure out where to go next rather than going from A to B.

    Thanks for the feedback, folks.

    #4 2 years ago
  5. Mineral4r7s

    What I love about Dark Souls is the fact that you have one wide open world. Filled with tons of shortcuts. Every shortcut found for the first time blows your mind. Everything is connected everything is easy to reach. Its such a small world that seems so hugh because of all the possibilities. If you look closely you can see where you will be next and if you reach that spot and you look back you can see from where you came and it always, still, after 250 hours of dark souls, blows my mind.

    The world design is simply genious.

    Even after having played so long, watched so many videos I still encounter things I did not know about previously. Each playthrough is partially a new game, a new playstyle, a new world. If you know how you can approach the game from all directions its just astounding. Game is too easy for you? Choose Deprived at start and play naked the whole game and try to remain human for added pvp difficulty.

    Beating a specialized PvP character with a greenhorn character you just created feels just so good. I really do love this game. Not many games have moved me like this one. This games story made me cry, jump in joy and tremble from fear.

    I have heard about the rumous regarding Dark Souls 2, I have not watched a single piece of gameplay as I want to see it all for myself. I hope they do it right and if they don’t I can still play Dark Souls 1. They don’t need to make a better game, I don’t know if they even can, just a game like this that gives me hundreds of hours of joy.

    Did you know that you can see the Asylum Stray Demon, the first boss you encounter as you enter the fighting room? Its standing on the roof and watching you, and as you approeach he jumps down.

    You can see the Moonlight Butterfly, outside of the fog, clinging to the wall if you look closely.

    There are so many details I can’t write it all down.

    I have to go now so I stop here.

    I believe in you From Software, don’t screw up.

    #5 2 years ago
  6. TheBlackHole

    I’ve had many an argument over this with people at work.

    IMHO, I’m all for keeping the game tough at its core and not shifting on that vision, but there’s no reason why you shouldn’t add a different/easier/harder/more accessible mode.

    People who don’t like trial & error or unreasonable difficulty are never going to play the game anyway, but making some concessions on one aspect of the gameplay still allows people to experience an incredible world full of depth, character, combat and exploration.

    I really feel the focus on difficulty being this game’s USP does it a disservice.

    #6 2 years ago
  7. redwood

    I am happy with where ds2 is going. but what is miyazaki doing? what’s his secret project. I just hope he doesn’t go the path of fumito Ueda, i.e fade away.. I want him to keep making games (for as long as he likes)

    #7 2 years ago
  8. MFBB

    There will be little changes, just like from Demons Souls to Dark Souls.

    But in the end, all fans of the first two games will enjoy it for sure :)

    I hope they do a better job on the technical side of the game.

    A bit concerned about the Playstation version since they use the PC as lead… ports to the PS3 from Xbox/PC tend to be the worst version with the most issues.

    Even so all those 3 games would not be possible without the Playstation fans who made this series successfully, so dont force me to buy the PC version…wanne play this on the couch again :)

    #8 2 years ago
  9. Mineral4r7s

    @8 PC version is the superior version. You can mod the game, it looks way better, DSCfix enables easy coop with friends or duels with friends. PC version is the recommended version, imho.

    #9 2 years ago
  10. Rafa_L

    @9 I don’t know, I’m put off by the many videos of hackers, I play on ps3 and aside the flickering graphics glitch and some lag, I love it.

    I do like mods, but at this point the multiplayer is all there is to me, though some appearance mods are cool, many people hack and make pvp horrible.

    #10 2 years ago
  11. Mineral4r7s

    @10 I can tell you from my experience that hackers exist but they are rare. Most of the time you have fair duels, I invade constantly with my slvl 40 char other players in the forest while running through the world of dark souls, killing bosses and I always have fair 1n1s. I also happened to invade a world with 2 players. One cosplayed Smough the other one Ornstein :D, I invaded together with another player and we both had fair 1n1 fights. Its hella fun. If you somehow get your hands on dark souls for PC, I am pretty sure it will soon be reduced on steam in the summer sale give it a try, its like a whole new game.

    ps:
    pvp lvl on PC is 100

    greetings
    my name

    #11 2 years ago
  12. HighWindXIX

    For what it’s worth, I’m excited about a little more transparency to the setting and the story. On one hand, it is cool to notice little things linking an item to a story event while reading it’s description but the fact that I didn’t pick up on it till my third play through is also kind of a bummer. As much as I like the joy of discovery, realizing that there’s probably way more to the story that I won’t enjoy unless I scour every item description or read a wiki is also a little disheartening. I know several people who didn’t even know what the choice they were making at the end of the game meant. So if Dark Souls is a 2 out of 10 on a scale of clarity and explanation, how about we make Dark Souls 2 a 3 out of 10.

    #12 2 years ago

Comments are now closed on this article.

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    A Dead or Alive tournament organiser has suggested a soft ban on some of the game’s “over-sexualised” costumes, and not everyone is happy. Tournament organiser “The HuBBs” took to the FreeStepDodge forums to suggest a list of rules that other offline tournaments can follow. The list goes over stages, characters, moves, which is certainly in […]

  • Destiny: all the news from Bungie’s open house Q&A

    Bungie hosted an open house Q&A session with the community last week and lots of exciting news have come out of it. Arekkz Gaming has gathered all the information that came out of Bungie’s open house Q&A in one handy video. The list is massive, going over Exotic weapon balance, upcoming events, PVE, Crucible rewards, […]

  • Elite: Dangerous and Star Citizen to honour Nimoy with in-game memorials

    Developers behind space exploration games Elite: Dangerous and Star Citizen will honour the memory of Leonard Nimoy through in-game memorials. The develops of both games have confirmed separately that in-game memorials will be established to honour the memory of the late Star Trek actor, Leonard Nimoy, famous for playing Spock. Elite: Dangerous executive producer Michael […]

  • Deal: get a PlayStation 4 + three exclusives for $399

    Amazon’s latest PlayStation 4 deal is not one to miss. With purchase of a PlayStation 4 console from Amazon in the US, the online retailer will throw in digital codes for Infamous Second Son, Killzone Shadow Fall and The Last of Us: Remastered, all for the same MSRP of $399. The Last of Us Remastered […]

  • Destiny: this is how one player predicted House of Wolves details and Xur’s inventory

    The method one Redditor possibly used to leak some details from Destiny’s House of Wolves was the same one he used to predict the inventory of Xur: Agent of the Nine. Last week, Reddit user Megamanexe4 leaked a few pieces of House of Wolves expansion content. The leaks included strikes, new Crucible mode, and a […]

  • Mortal Kombat X is coming to iOS… as a card-battler

    Mortal Kombat X will be releasing on mobile devices in some form, just not the one you except. Mortal Kombat X is coming to Android and iOS devices as an extension of the main game. It will launch in April alongside the console versions. The mobile game will be part card collecting and part fighting […]

  • Metal Gear Solid 5: The Phantom Pain announcement coming this Wednesday

    Kojima Productions will unveil something about Metal Gear Solid 5: The Phantom Pain this Wednesday. Metal Gear Solid fans should standby for a Phantom Pain-related announcement on Wednesday, March 4. According to developer Kojima Productions’ Twitter, there’s going to be an announcement at 2pm GMT on Wednesday. The developer posted the following image. The image […]

  • Reader survey: time to let us get to know you better!

    We’d really appreciate it if you could fill in this survey about the websites you read and the games you buy. It massively helps! You can fill out the survey right here and obviously all the information you supply is confidential. It helps us build a better picture of the people who read our site […]

  • Battlefield Hardline Premium: here’s everything you get for $50

    Battlefield Hardline’s Premium membership will give players access to 4 new features, early access to expansion packs and more. EA detailed the offer today – it costs $50 in total (£40 in the UK) and gives players a whole bundle of new gear and content. Check it all out in handy list form below: Masks […]

  • Hayter’s gonna hate: the voice of Solid Snake wouldn’t answer my Metal Gear question

    Voice actor and Hollywood writer David Hayter discusses the differences between movies and games. And politely declines my leading question. “It might be fun to do a crazy, over-the-top film version of Saint’s Row.” Yeah, that headline is a bit cheap but you’re reading the work of a man who once asked the maker of […]

  • Xbox One bundle gets £100 price cut in UK

    Microsoft has knocked up to £100 off Xbox One bundles in the UK. The Xbox One with Kinect Assassin’s Creed bundle is now £100 cheaper and comes with a free £20 voucher to be spent on the official Microsoft online store. Over on the Xbox online store there’s a £70 price cut on the white […]

  • Pokemon Shuffle downloaded 1m times, free stuff given out to celebrate

    Free-to-play 3DS title Pokemon Shuffle has been downloaded over 1 million times. As a reward for playing the match-3 puzzle game Nintendo has gifted players a Complexity -1 item for free. The item reduces the difficulty of a level, according to Eurogamer. By all accounts Pokemon Shuffle is a cynical game with poorly implemented microtransactions. […]

  • Trine 3: The Artifacts of Power sure is pretty

    FrozenByte Games has revealed Trine 3, due for release in 2015 And what better way to reveal a new side-scrolling adventure than with a very pretty trailer full of gameplay? The latest in a series that has already sold 7 million copies is earmarked for PC and “other” formats. Trine 2 released on PS3, PS3, […]

  • Dying Light takes UK number one

    A month since it was released on digital platforms, Dying Light’s physical release has topped the UK charts. Techland and Warner’s zombie survival game has proven to be one of the big hits of the year so far. It was released on digital formats a month ago but has only just been released on good-old […]

  • GTA 5: that’s some seriously accurate grenade throwing

    Think you can take down a jet plane with a grenade throw? This guy can. In fact, he can do it twice. This is in a variation on the player-created deathmatch “Stunters Versus Snipers” which seem to be all the rage in GTA Online at the moment. One team has a sniper rifle (and grenades) […]

  • Metal Gear Solid 5: Mother Base turns pink in the morning sun

    The Phantom Pain looks nice even when Kojima just takes a quick pic with his phone. Look at that beauty. We get nice reflection in pink at the first gray of dawn. pic.twitter.com/aERTBoZT9z — HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) March 2, 2015 The game doesn’t have a release date yet, which makes us a bit nervous for it […]

  • Dying Light: Underpant Gnomes and 9 other secrets you missed

    Dying Light still has legs – maybe because it’s crammed full of secret things to discover. Ten of those have been highlighted by TerraMantis’ latest YouTube video, including reference to the Underpant Gnomes, guitar lessons, farting zombies and well, we don’t want to spoil it for you. Even if you think you’ve seen everything in […]

  • Resident Evil: Revelations 2 Raid Mode dance gestures are deadly

    Why blind ‘em with science when you could kill ‘em with dance moves? revelations raid When I say Resident Evil: Revelations 2‘s Raid Mode dance gestures are deadly, I’m not being figurative. If you finish the first chapter of Revelations 2 you can unlock Gina for use in Raid Mode. All characters can use gestures […]

  • Dragon Age: Inquisition mod enables male Blackwall romance, terrific joke

    “Male Inquisitors can now scale the wall,” says a clever Redditor. A new Dragon Age: Inquisition mod removes Blackwall’s romantic restrictions, allowing male Inquisitors to chat up the fuzzy-faced warrior. Blackwall doesn’t have any race preferences, so you’re good to go there. Dragon Age: Inquisition romance mods are pretty common by now, and to be […]

  • Destiny: it is possible to solo the Weekly Heroic

    Destiny players willing to faff about with their system clock can solo the Weekly Nightfall if they prefer. The Weekly Heroic is one of Destiny‘s toughest challenges. Responding to player feedback Bungie implemented matchmaking for the Weekly Heroic, but there are players who genuinely prefer to go it alone. There’s now no legitimate way to […]

  • Clayfighter remaster on the way, says Interplay

    A Clayfighter remake is inbound, apparently. Interplay has announced a Clayfighter remaster, combining the content of all past games into one package. Features include: Characters such as Bad Mr. Frosty, Blue Suede Goo, Earthworm Jim, Hoppy, Boogerman, Tiny – and more with over 20 characters total Over 20 familiar environments from the series to duke […]

  • The quickest way to climb in Dying Light

    Dying Light players! Are you sick of picking your way carefully up the sides of tall towers? Have I got a trick for you. The parkour system in Dying Light is okay, but climbing anywhere especially high can be a bit tedious. Enter Jesse Lester, who took a look at the tools available and worked […]

  • Bungie “always” looking at Exotic changes for Destiny updates

    Destiny developer Bungie won’t stop tinkering with Exotic weapons. In Destiny, Exotic weapons are supposed to be the best of the best – and to feel unique. Guns like Ice Breaker and Gjallahorn definitely hit the mark there (although less so when everyone has one), but unfortunately, there are a few that just don’t strike […]

  • Is Uncharted 4′s first trailer a tribute to Crash Bandicoot?

    Uncharted 4′s first proper trailer bears some remarkable similarities to the opening moments of a much earlier Naughty Dog game. Uncharted 4: A Thief’s End has more in common with Crash Bandicoot than you might think. It’s Naughty Dog’s first game on a new console, yes – but if you compare Uncharted 4′s E3 2014 […]

  • Sonic console games will continue, says Iizuka

    Sonic Team leader Takashi Iizuka has said there are no plans to stop making Sonic games. Sonic hasn’t retired from the ranks just yet. “Please rest assured, I personally have no plans to stop making Sonic games for home consoles,” Iizuka told 4Gamer [Japanese]. The comment arose after the site asked if Sonic would become […]

  • Stealth Inc. 2 coming to PSN, apparently

    Stealth Inc. 2: A Game of Clones will soon be available on PlayStation platforms, if a trophy list is to be believed. Stealth Inc. 2 initially launched as a Wii U exclusive, disappointing fans of Curve Studios’ tough action game. We’ve heard nothing to contradict this, but Exophase, a generally reliable source, has dug up […]

  • Runescape developer has an “undisclosed MMO” in the works

    Runescape developer Jagex is working on something new. According to Jagex’s careers page, the developer has a new, unannounced game in the works. Its advertisement for a lead programmer makes explicit mention of an “undisclosed MMO”. The ad mentions the new title is in “the preliminary stages of redefining the cross platform MMORPG genre” and […]

  • Destiny PvP rewards system to be addressed

    Destiny developer Bungie has said it will change the way Crucible rewards work. Destiny players are always complaining about the perfidy of RNGesus, but there’s one area where it particularly hurts: the Crucible. PvP players often receive nothing at all for excellent performances, and sometimes Guardians receive the best drops merely for logging in as […]

  • Azure Striker Gunvolt 2 in the works for 3DS

    Azure Striker Gunvolt is getting a sequel. Azure Striker Gunvolt developer Inti Creates has confirmed that the sidescroller has been popular enough to warrant a second instalment. The sequel will also be released on 3DS, the team said on Facebook. Very little information is available at present, unfortunately. “As time goes on we will have […]

  • Life is Strange Episode 2 not delayed, says developer

    Life is Strange developer Dontnod Entertainment has said the second episode is on track for release this month. I guess it would know. Life is Strange Episode 2 has been expected on March 13, but late last week Square Enix told Destructoid it had been delayed. Dontnod has since denied this report, describing it as […]

  • First SteamVR game reveal is Job Simulator

    Job Simulator is the first game to be announced specifically for SteamVR, Valve’s virtual reality tech. Shoot Many Robots and Aaaaa! For the Awesome! developer Owlchemy Labs is the first team to put its hand up and say it’s worked with SteamVR. In a blog post, the studio unveiled Job Simulator, which will be playable […]

  • HTC, Valve partner for Vive VR headset

    The first SteamVR announce is a headset a manufactured by HTC, the Taiwanese mobile company revealed over the weekend. Valve told us last week it planned to unveil virtual reality hardware at GDC, calling it “SteamVR” at the time. Now HTC has pre-empted Valve by revealing Vive, a headset developed thanks to a collaboration between […]

  • Watch the Evolve Chappie Challenge tomorrow on Twitch

    Sony Pictures Entertainment, 2K and Turtle Rock Studios have announced a tournament being hosted by ESL, which will see Evolve players take on newest movie robot, Chappie. The ESL has teamed up with Twitch for the live 4 on 1 competitive event, and you can watch as it all unfolds tomorrow, March 1 at 3pm […]

  • If you’re attending PAX East, stop and have a look at Necropolis

    We haven’t heard much on Harebrained Schemes’ latest since it was announced in November, but today, the team has seen fit to release some interesting gifs of its a new project, Necropolis. Necropolis is a third-person action rogue-like with procedurally generated which can be “re-rolled mid-playthrough” and is headed to Linux, Mac and PC sometime […]

  • Dragon’s Dogma Online really is lovely, as these screenshots prove

    More Dragon’s Dogma Online screenshots have been released, and this batch is just as lovely as the last gallery we posted. Since this game will likely never leave Japan, the images are a bit of a salt rub for fans of the IP, but hopefully another entry in the series will be released at some […]

  • Action-RPG Death’s Gambit has a classic-Castlevania feel to it

    How would you like to become an agent of Death and rid the world of immortals? Then Death’s Gambit may just be the game for you. Announced by LA-based studio White Rabbit, the action-RPG with platforming elements tasks players with fighting gigantic enemies on an alien, medieval planet. Players will also encounter formidable beasts, knights, […]

  • Modder adds offline co-op into Resident Evil: Revelations 2

    PC users lamenting the lack of local, offline co-op in Resident Evil: Revelations 2 will be pleased to know a modder has remedied the omission. The mod, created by FluffyQuack, adds offline co-op mode to Episode 1 but the only caveat is players will need to use gamepads instead of mouse and keyboard (via Gamespot). […]

  • Number of Steam accounts with Dota 2 installed hits over 42 million

    Dota 2 has seen its installation rate jump 85% year-over-year, resulting in the MOBA now having close to 43 million installations worldwide. The figures were published via a report from video game research and consulting firm EEDAR, which studied Steam accounts daily to better understand the service’s player behavior and title performance. According to statistics […]

  • Nintendo issuing Eon Ticket codes for Pokemon Omega Ruby and Alpha Sapphire

    Nintendo is handing out an Eon Ticket to Pokemon Omega Ruby and Alpha Sapphire owners which will allow them to visit the Southern Island. Once a player arrives, depending on which version of the game they own, Pokemon Latios and Latias are able to be caught. The Eon Ticket was originally issued via StreetPass, but […]

  • Here’s a couple The Witcher 3: Wild Hunt screenshots to brighten your day

    Two images for The Witcher 3: Wild Hunt have surfaced on the game’s Facebook page. Grabbed by Gamekyo, the images show Gerlat and Vesemir chatting with a fellow, and the other shows Geralt riding up to some ruins where some people have been hanged. CD Projekt Red will make an appearance at PAX East next […]

  • Hyrule Warriors Boss Pack DLC contains unlockable character – potential spoilers

    While you already know the next DLC for Hyrule Warriors will allow you to play as the gigantic beast Ganon, there’s a rather humorous unlockable character contained in it as well. Potential spoilers follow below. When the DLC arrived in Japan February 26, YouTuber moccos-tan IsedelicaAs posted a video of the unlockable character, which is […]

  • Star Trek Online players gather on Vulcan to pay respects to Leonard Nimoy

    Star Trek Online players paid tribute to Leonard Nimoy yesterday by gathering around a fountain on Vulcan, the home planet of Spock in the Star Trek series. According to a post by barnacle999 on reddit, when he logged into the MMO “there were around 20 full instances and several partial,” culminating in around 1000 players […]

  • Dark Souls 2: Scholar of the First Sin gameplay video shows invasion of The Forlorn

    A new Dark Souls 2: Scholar of the First Sin gameplay video has been released, and provides the viewer with a look at the NPC invader system. Watch below as The Forlorn hunts down the player through the game with “with deadly skill and tenacity.” He even teams up with other enemies, making your fight […]

  • Visual upgrade for Wasteland 2, improved modding tools in the works

    A visual upgrade and improved mod tools are in the works for Wasteland 2, according to a blog post from inXile Entertainment. The upgrades will come about as the game’s codebase is migrated from Unity 4.5 to Unity 5. “A major benefit of moving to Unity 5 is that 5 will include many of the […]

  • Battlefield Hardline brings “Hollywood crime drama” to single-player campaign

    In the fifth developer diary for Battlefield Hardline, the team discusses how it’s bringing “Hollywood crime drama” to the shooter’s single-player campaign. The video was released a couple of days ago, so apologies are in order if this has been posted already, but I promise I searched the site and never found it. Visceral Games […]

  • Masquerada: Songs and Shadows is a pause for tactics isometric RPG coming in 2016

    Masquerada: Songs and Shadows is a 2.5D isometric RPG, built in the vein of Baldur’s Gate and Dragon Age in the works at Withing Hour Studios. The game allows the player to pause combat to plan party tactics. “Set in the Venetian-inspired fantasy city of Ombre where rare masks are the key to casting magic, […]

  • Underworld Ascendant surpasses Kickstarter goal

    Underworld Ascendant which was launched on Kickstarter earlier this month, has met its  $600,000 funding goal. With six days left 10,786 backers pledged $610,541 In light of being funded, the team has also switched up the stretch goals as bit, as you can see in the image below. The studio, OtherSide Entertainment, is fronted by Paul Neurath, […]