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The Fox Engine is about “photo-realism”, says Kojima

Thursday, 21st March 2013 14:04 GMT By Stephany Nunneley

Hideo Kojima has been on a roll of late on Twitter, and while we told you earlier about the possibility of the next Phantom Pain trailer being edited at his desk earlier, another tweet from the enigmatic developer has surfaced regarding the Fox Engine.

“The concept of the ‘Fox Engine’ is photo-realism,” Kojima tweeted – translated by Kotaku. “The age of fixating on pictures and sound in games is over. Now the questions are: How free is it? Does it connect to the internet and is the gameplay smooth? Even so, a certain level of realistic atmosphere is required.

“At Kojima Productions we’re aiming for a line where even simple CG models look photo-realistic when you zoom out of the game screen. When Metal Gear Solid 1 was released in 1998, it was said that it was ‘the day that [pre-rendered] movies would disappear.’ We looked to the future and chose to have video sequences in the game that used polygon models instead of pre-rendered graphics. Now they make VFX movies with game engines.”

“With Peace Walker, we tried a hand-held system with the age of cloud technology in mind. People laughed at us then, too.”

Kojima goes on to talk about evolving technology, and how creators must “look to that future when they create.”

Last year, Kojima teases such photo-realism with the new engine, and he will be discussing it in person at GDC next week – where he will also be revealing more on Metal Gear: Ground Zeroes – aka Phantom Pain for all intents and purposes.

We’ll be sitting in on the session, and it’s rumored to be live-streamed, but we’ve yet to find confirmation of this.

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7 Comments

  1. kingofscotland

    #TeamCGI

    #1 2 years ago
  2. monkeygourmet

    Im going to try MGS 3 for the first time soon (HD edition cheap on XBLA).

    It’s one series i’ve just never been able to get into but will give it a try.

    They seem more like interactive movies than games too me, maybe MGS4 on PS4 was a bad place to start, because, to me; the graphics were pretty poor, the story bloated and the gameplay awful…

    Gameplay being the most dissapointing. I couldn’t even bare to play more than a couple of hours. Snake is supposed to be badass yet he walks around like he’s shit his pants half the time. Really poor animation, clunky and the control seems to fight you all the way.

    I call it, ‘Stubborn Japanese Dev’ syndrome or SJD. Kojima has an SJD.

    Sorting out controls and gameplay need to come before the quality graphics IMO.

    #2 2 years ago
  3. mkotechno

    So Kojima is now a graphic whore, well I guess is the obvious step after years of soulless games.

    #3 2 years ago
  4. salarta

    If he wants to emphasize photo-realism, so what?

    As a consumer collective, we have already said treating the video game industry like the film industry is the way to go. We buy games for being as much like generic Hollywood blockbuster fare as possible. We accept nonsensical or downright stupid stories so long as it includes a lot of action and CGI and special effects.

    Kojima is just doing what consumers want: working on flash before substance. Everyone should be ecstatic about that, given all the groundless bitching that has been made over MGS2, MGS4 and Revengeance.

    #4 2 years ago
  5. sh4dow

    “they make VFX movies with game engines”

    Such as? That’s news to me.

    #5 2 years ago
  6. GregSolidus

    The live-stream isn’t a rumor, GameSpot has a banner with a countdown for their own coverage of it.

    #6 2 years ago
  7. Stephany Nunneley

    @6 Then maybe it is exclusive to them. We had no idea. I will still be sitting in on this regardless.

    #7 2 years ago

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