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Tyria in 2013: the year ahead for Guild Wars 2

Monday, 18 February 2013 13:34 GMT By Dave Cook

Guild Wars 2 game director Colin Johanson reflects on the game’s shaky launch, and tells Dave Cook about ArenaNet’s big plans for Tyria throughout the year ahead.

Guild Wars 2

Launched August 28th 2012, Guild Wars 2 has since sold 3 million copies worldwide. The games had been in development for many years, starting with the studio’s design manifesto, that laid down their core aims for the project.

The series is developed by Washington-based studio ArenaNet. The developer recently announced a series of new changes coming to the game in the near future.

Guild Wars 2 topped Time Magazine’s 2012 games list. We covered the list announcement here.

You can check out the official Guild Wars 2 website here.

At midnight on August 28th 2012, Washington-based game developer ArenaNet opened the floodgates after years of Guild Wars 2 development, excitement and hype, officially declaring Tyria 2.0 open for business. The influx was too great, the rush too hasty, and one by one the cracks started to appear.

“There are times where I’m envious of developers who get to make offline games that don’t have to deal with these kind of issues, it’s insane how complicated it is”, ArenaNet’s game director Colin Johanson told me.

He’s referring to a string of server overflow issues, Black Lion Trading post exploits and connection problems that plagued Guild Wars 2 at launch. It’s a shame that these stumbles became marquee headlines across the gaming press, because as anyone steeped in the industry knows, MMOs are colossal projects that are by their very nature prone to frayed ends. All things considered, the launch could have gone much, much worse.

We’re now just over five months on from Guild Wars 2′s launch and ArenaNet has its ship firmly back on course, after shifting over 3 million copies since release, and launching a few world events so far.

There’s also been a steady string of updates that keep Tyria in check, because being an MMO, there is never room for complacency. In many ways the job of Johanson’s team is only just beginning.

“I think the biggest area we’ll be looking at building on in 2013 is really solidifying the core game and living world we’ve created,” Johanson explained. “We’re going to add more variety and diversity to the existing world, so there is even more of a sense of discovery and mystery in every corner.

“We’re going to expand on the concept of living story lines in the game word, so there are events and narratives with a strong sense of finality and permanent world change.”

Such is real life: if you don’t keep up with the world, you fall behind. With MMOs, newcomers can feel intimidated when approaching a vast online space like Tyria later in its lifespan. Catering for players at both ends of the spectrum is something that ArenaNet sees as vital to its long-term appeal and survival.

This is something Johanson feels must run alongside the game’s world events, such as The Lost Shores, a popular weekend-long event that saw some areas of Tyria changed permanently.

ArenaNet isn’t done with these by a long shot, he teased, “You’ll see a lot more of these events in 2013. The concept in particular of building a living story that plays out across the game is something we’re really excited about.”

“We’ll of course have festivals and special events as well”, he added in reference to last year’s Halloween and Wintersday celebrations, “but we want to expand the concept of what events can be to tell stronger narrative stories that drive the overall story of Guild Wars 2, and change the world forever as a result.”

World events are one thing, but ArenaNet has made no secret that it’s planning a full Guild Wars 2 expansion, the nature of which is currently shrouded in secrecy. Regardless I asked Johanson for details, “I can say we absolutely will have expansions in the future, however right now our major focus is on building upon the core living world and major game systems of Guild Wars 2. Thematically, we’ll discuss expansion content a lot more once it’s closer to being realised.”

Defeated I asked Johanson about the increasing eSport nature of Guild Wars 2′s updates and ArenaNet’s own blog posts. It seems as if the studio has something brewing that may capitalise on the growing popularity of competitive titles such as Dota 2 and League of a Legends.

Surprisingly, Johanson didn’t hold back. In fact, he confirmed that eSports is indeed a strong desire of the studio going into 2013 and beyond. “I think there really are two steps we need to accomplish here before we truly realise the possibility of Guild Wars 2 from a PvP perspective,” he explained.

“The first one is ensuring the core PvP game and systems are strong enough to support a solid base of players who enjoy PvP from a more casual or progression standpoint. They’re looking to have fun, be matched against players of similar skill, for it to be easy to get in and out of PvP games, and most importantly, feel like there is a strong sense of reward and progression for their time.”

Once ArenaNet feels confident that it has this core nailed down, Johanson confirmed that the studio would then look at tackling the eSports world head-on, and that means catering to the needs of Tyria’s more hardened players. It’s going to be an open invitation brawl to all-comers, even if – as Johanson added – the smaller hardcore minority will be those that other players aspire to.

“We’re actively working on building the core features required to make the eSports community shine,” he confirmed, “while simultaneously building on everything required to expand our stale base community for PvP as well.

“Once all the major pieces are in place, you’ll see us ramp up strongly on the PvP side of the game and expand our influence in the eSports sphere. This is a community that has really grown in the last decade or so, from the early days of StarCraft, to the massive communities now playing games like League of Legends.

“We know we need to have all of the components in place and really polished before we make our major push into that scene, but once we do we expect to carve out a territory as the strongest PvP game in the MMO market, and then build beyond that market from there.”

I close in asking Johanson that ever-burning of MMO questions: “Will we ever see the game on console?” Oddly, he didn’t say no, but warned that it’s a task – for any developer – fraught with a sea of prevalent issues that need tackled first, and offered insight into ArenaNet’s own investigation into the concept of Guild Wars 2 on consoles.

“We’ve had a team do preliminary investigations into console development in the past,” he confirmed, “but at this time were 100% focused on developing and making Guild Wars 2 the best possible game we can do on PC. As for major MMOs on consoles, I think the challenges are enormous but the possibilities are really exciting.

“A few games have dabbled in this area, but I’m not sure anyone has been a smash success in bringing the console to the console space. These games are absolutely huge, so you’re looking at how to handle install size, texture and rendering issues, and performance issues based on the limitations of the specific console OS.

“On top of this you have to deal with monetization and bandwidth contracts, issues with the console developer, questions on how you handle and publish constant releases and updates to your game, in a game space that rarely has large patches, and so much more.

“All of that is just logistics, never mind all of the gameplay issues that come with converting games [that are] typically extremely deep and complicated with numerous menus, skills, skill bars, and figuring out how to simplify them down to operate on a controller.

“It’s a big challenge, and I wish anyone who takes it on the best of luck.”

So probably not then.

You can also check out my three-part blog – ‘Guild Wars 2: A Noob’s Journey’ – in which I break my MMO virginity and make a real effort to understand and enjoy what the game has to offer.

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17 Comments

  1. Klaxusprime

    Some fresh air in the middle of all this PS4 monomania and aliens: cm quarreling….

    A big thanks to you Dave :D

    P.S.: Who’s editing the headlines? Such a good story deserves more horniness dudes!!! :)

    #1 2 years ago
  2. Dave Cook

    @1 No problem, glad you liked it :) I’m always keen to hear from ArenaNet. I’m doing the headlines today :D

    #2 2 years ago
  3. OlderGamer

    Good reading. I really enjoy the game. I am not addicted to it like I have been to Rift/Wow in the past. But I really enjoy spending time on it. And I like their biz model, buy once, play when ya want. No subs.

    #3 2 years ago
  4. Dave Cook

    @3 thanks OG :) Yeah I like their model too. It works.

    #4 2 years ago
  5. Hybridpsycho

    “All things considered, the launch could have gone much, much worse.”

    Sure, it could’ve gone much worse. But it’s still one of the worst launches I’ve been through.

    The fact that the trading post was down for so long is just insane (took more than 2-3 weeks for them to fix it and on top of that they didn’t have a normal trade feature. This completely screwed over the economoy of the game and I’m not sure it’s still fully picked up.

    There’s also the fact that one of the biggest selling-points of the game was the world-bosses. Yet the servers couldn’t handle these properly either, after doing the end-game bosses 1-3 times a day always lagging (server-end, my PC is a small monster) for 1-2 weeks I tired.

    Also, if you want e-sport, either go all out PvE to make it completely PvE competetive or skip the PvE element completely and go make a PvP game with some small RPG elements.

    #5 2 years ago
  6. GrimRita

    I havent been back to GW2 in ages. Shame because it looked to offer so much. I like the business model, spent around £100 on gems during my time but found that after initially getting moist with excitement about WvW it just became a zerg fest.

    I became SO bored that over night, the (insert name of time zone different server here) just destroyed everything you upgraded for you to capture it again and then see it all be destroyed.

    The launch was a mess simple as. If you produce X amount of copies of your game, you know that you will need capacity for X. However, because it was F2P, I did forgive it. It could have been as poor as SWTORs constant down time which was a PAID game at that time.

    But thats what made me leave GW2. Combat. Its shit. Utter shit. PvP is dull, your abilities are about as exciting as seeing a comedy moment in Eastenders and compared to SWTORs combat(albeit a stunfest) it cant match SWTORs attempt at offering a true unique feel to its classes and the ability to create your own hybrids with the skill trees.

    Sure, in GW2 you can stick 5 points here, 10 points there but all it doesnt is just increase your small set of core abilities, which is a shame and its almost like it feels as if its an after thought.

    If they revamp combat, I could return but until then, I wont be

    #6 2 years ago
  7. Gekidami

    “But thats what made me leave GW2. Combat. Its shit. Utter shit. PvP is dull, your abilities are about as exciting as seeing a comedy moment in Eastenders and compared to SWTORs combat(albeit a stunfest) it cant match SWTORs attempt at offering a true unique feel to its classes and the ability to create your own hybrids with the skill trees.”

    Indeed, i thought exactly the same thing. I abandoned GW2 because, as you said, the combat is lame and the skills feel unrewarding, just as unrewarding as the horrible side quest system. The plot sucks too and is overall sub-par, the voice acting being hilariously bad at times.

    GW2 is just a very average game, i wasnt interested enough to continue playing it and then some dumb email verification thing came along and stopped me from accessing it all together. The whole “free MMO” thing was an interesting pull, but now its common practice amongst MMO’s, i’m currently into SWTOR for free and its just an all-round more interesting game.

    #7 2 years ago
  8. roadkill

    And that’s why you never play a game when it launches. You wait a few days, or weeks. Anyway, I think Guild Wars 2 is awesome in very way possible. I have spent more than 600 hours in over 2 and a half months and I still have so many things that I want to do. Oh and I have only 1 character. There is just so much that you can do that I simply didn’t have the time to create more.

    So, thank you Dave for the interview. It didn’t offer anything new, just reassurances but these are better than nothing. And thank you Anet as well for being so awesome and caring about customers. Cheers!

    #8 2 years ago
  9. GrimRita

    @8 but thats just it. If you love PvE than GW2 offers that up. The underwater stuff is simply awesome. But I don’t like pve that much and no matter how much GW2 tried to make it feel less of a grind, it still was.

    PvP is more my thing and unfortunately for reasons stated, the game needs some new direction.

    #9 2 years ago
  10. Guia889

    yah he is rioght…. If you think Hazel`s story is great,, one week ago my mum brought in $4486 sitting there eleven hours a week from home and the’re buddy’s mother-in-law`s neighbour was doing this for four months and made over $4486 in there spare time from their laptop. use the guidelines from this website….,, is.gd/e9mZen

    #10 2 years ago
  11. Butcher8

    I was very hyped for this game since they announced it and pre-purchased it (I even bought a Charr plushie), but I became bored within a week when I realised that removing the trinity and traditional questing sounded good on paper, but they didn’t replace it with anything worthy and so the game became just one long zerg fest in every game mode, I might add.

    I’m surprised that I have no urge to play it, as it’s now free for me to play and wow held my attention for several years, the fact that the world always feels empty and in the guilds I tried no one spoke, didn’t exactly help either.

    I really wanted to like this game but my attention has now turned to Wildstar, teso, Star Citizen and a few others to satiate my mmo hunger pangs.

    #11 2 years ago
  12. roadkill

    @9 Find the right group and the right commanders to play with and it changes.

    @11 Removing the trinity and the traditional questing was smart. Just because you are unable to adapt doesn’t mean it’s a bad game. Go back to WoW! I have no idea why you people get out of your shell and comment on other games. You are always clueless. I’m not surprised that you have no urge to play it but I’m very happy about it.

    #12 2 years ago
  13. JROCKET

    Thanks for the heads up. I myself just got my first legit gaming rig this last Cyber Monday on newegg. As an OG console RPGer I have been looking forward to joinging the MMO cult for awhile, and Guild Wars 2 has made me very happy. I started out on Star Wars since lightsabers are the baddest weapons imaginable, but quickly grew tired of the lack of exploration and payoff in SW. The way Guild Wars allows you to just randomly team up for activities is awesome, I haaaated sitting for long periods of time trying to LFG in SW.

    regarding this line:
    You can also check out my three-part blog – ‘Guild Wars 2: A Noob’s Journey’ – in which I break my MMO virginity and make a real effort to understand and enjoy what the game has to offer

    I will be checking to compare our journeys

    #13 2 years ago
  14. roadkill

    @13 Hey J what server are you on?

    #14 2 years ago
  15. JROCKET

    I’m on Jade Quarry – and am looking for PVE guild so…

    #15 2 years ago
  16. roadkill

    Ah you’re US. I’m EU. :) But if you’re looking for a PvE guild you are on the wrong server. Yours is strong in PvP so I think there are a lot of good PvPers there just like on mine. Anyway I can’t help you there. Good luck in finding a good PvE guild wherever you decide to go. :)

    #16 2 years ago
  17. JROCKET

    Thanks for the advice, I hope to try and search some sites and find an appropriate server/guild for my play style. Its really hard to tell what information is up to date when it comes to this stuff.

    #17 2 years ago

Comments are now closed on this article.

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  • A beta version of Guild Wars 2′s streaming client releasing soon

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  • Steam storefront updated with Steam Machines, other product pages

    Valve has updated the Steam storefront with a list of various Steam Machines on offer, which range from $460 to $5,000. There is also a store page for the Steam Controller and Steam Link, both of which are out in November for $49.99 each. Steam Machines listed on the service feature a link to the […]

  • Finally, we get a look at Necropolis in action – video

    No longer content with releasing only gifs of Necropolis, Harebrained Schemes has decided to provide a short video. The upcoming third-person action rogue-like with procedurally generated levels is headed to Linux, Mac and PC sometime next year, with a possible console release as well. If you made to PAX East despite the weather, don’t forget […]

  • Super Dungeon Bros will be one of the first cross-play titles for Xbox One, Windows 10

    Another cross-device multiplayer game for Windows 10 and Xbox One has been announced, and it’s Super Dungeon Bros – a “rock-themed, co-op dungeon brawler” from React Games. Super Dungeon Bros tasks four “bros” with raiding underground crypts built by the gods through an ever-changing layout. There, they will be up against “dangerous foes, deadly obstacles, […]

  • Pre-ordering State of Decay: Year-One Survival Edition in US nets an in-game knife

    Those who pre-order the State of Decay: Year-One Survival Edition will net a bonus, according to Undead Labs. Select retailers in the US will offer the following knives as in-game pre-order bonus content: GameStop -  The Avalonian :  A true work of art, taken off the body of a fantasy enthusiast whose excitement at having […]

  • Rollercoaster Tycoon World gameplay teaser video released

    Today, Atari has provided a look at gameplay for Rollercoaster Tycoon World. Set for release during the first part of this year, the game allows players to build their own rides and which can be shared with other players. It will also feature four-player co-op.

  • One Heist challenge in GTA Online pays out $10 million in cash

    GTA Online’s new Heists content was previewed by various outlets at GDC 2015 this week, and according to hands-on with the free upcoming content, there’s over 20 hours worth of things to do and quite a bit of money to gain. Oh, and a VTOL Hydra jet too. According to a really informative piece from […]

  • Activision Blizzard makes Fortune’s 100 Best Companies to Work For list

    For the first time, Activision Blizzard has been named to Fortune’s 100 Best Companies to Work For list for 2015. The survey conducted by Fortune found the company “ranked highly with its employees” which felt the atmosphere was friendly and place in which they could “be themselves.” “We have always considered Activision Blizzard to be […]

  • Evolve Hunt for Gold Weekend nets players special monster skin

    A Evolve community event is taking place this weekend, and participants will receive a special skin for Goliath, Kraken, and Wraith. Dubbed the Evolve Hunt for Gold Weekend, it’s the first in a series of upcoming online community challenges and events taking place over the coming months. Those who log-in starting today at 9pm PST […]

  • This video teases contents of Resident Evil: Revelations 2 – Episode 3

    A teaser video and images for Resident Evil: Revelations 2 – Episode 3 have been posted by Capcom. The assets can be considered potential spoilers, so just be aware of that before having a look. The game’s Season Pass costs $20, and the disc version releases March 17 in North America and on March 20 […]

  • GTA Online Heists teaser video is extremely short

    With Heists coming to GTA Online next week, Rockstar has released one of the shortest teaser videos we’ve seen in ages. Hopefully you didn’t blink. Heists, along with Daily Objectives and Adversary Mode, arrive next week on March 10. The PC version of Heists will arrive on April 14 when the PC version of the […]

  • The Division rumors claim Dark Zones support up to 100 players – video

    With the recent leak of older, pre-alpha footage of the The Division, rumors over the game’s contents have been swirling, and today we have a video for you discussing said rumors. Once of the rumors pertain to the game is that it contains 50-100 Player Dark Zones, which are PvP areas. Supposedly, these areas also […]

  • Here’s a look at MGS5: The Phantom Pain emblem creation, limited edition bionic arm

    A look at how to create your own emblems in Metal Gear Solid 5: The Phantom Pain was demonstrated in the latest Kojima Station broadcast, along with a look at the bionic arm replica included in the limited edition. A Venom Snake emblem will come with the limited edition version of the game, parts of […]

  • Elite: Dangerous coming to PS4 once Xbox One exclusivity period ends

    Elite: Dangerous was announced for Xbox One at GDC 2015 yesterday, and those disappointed over the lack of a PlayStation 4 announcement will be pleased to know it’s in the cards. According to Frontier boss David Braben the space-sim will head to PS4 at some point, once the console exclusivity deal with Microsoft has expired. […]

  • Here’s two new The Witcher 3: Wild Hunt screenshots to salivate over

    Two new screenshots from The Witcher 3: Wild Hunt have been released, and they are gorgeous as always. The screenshots follow the two released over the weekend. You can look at the new images in full HD glory over on Only Single Player. CD Projekt Red is at PAX East this weekend showing off the latest […]

  • Microsoft looking into streaming PC games to Xbox One

    With Windows 10, Xbox One users will soon be able to stream their games to PC. Microsoft is also looking into streaming PC games to Xbox One, according to news out of GDC. Speaking with Polygon at GDC 2015, Xbox program director Mike Ybarra said the company is also looking into the ability to stream […]

  • Free! Vindictus Lann Revamp codes worth €25

    We have 400 Lann Revamp codes worth €25 to giveaway for free to VG247 readers. All you need to do is enter your details in the box below and you’ll be given a code to redeem in game. The codes are for warrior character Lann and offer a 7 day unlimited Inner Armour pass, battle […]

  • US eShop update: Mario vs. Donkey Kong: Tipping Stars, OlliOlli, more

    Nintendo has updated the North American end of the eShop with Mario vs. Donkey Kong: Tipping Stars, OlliOlli and a demo version of Azure Striker GUNVOL. Your full update is below. eShop Mario vs. Donkey Kong: Tipping Stars – Wii U, 3DS – Cross Buy OlliOlli – Wii U, 3DS – Cross-Buy Proun+ – Proun+ […]

  • Rock Band 4 confirmed for Xbox One and PS4: supports old instruments and 2,168 songs

    Harmonix has lifted the lid on the long-rumoured Rock Band 4, stating it will support 2,168 previously released tracks and last-gen instruments on PS4 and Xbox One. The game will be out this year. Harmonix has yet to reveal specific features for the game, but it has been built with a completely new engine. As […]

  • First run of Rodea the Sky Soldier copies on Wii U come with Wii version

    The first print run of Rodea the Sky Soldier on Wii U will come with the Wii version packed in, NIS America has confirmed. The publisher confirmed today in a press release that anyone who buys the first run of the retail version of Rodea the Sky Soldier on Wii U will find the Wii […]

  • Unreal Tournament 4 lets modders sell cosmetic items to players

    Unreal Tournament 4 is a game built with the help of the modding community. So it’s only natural that it will feature a marketplace where all cosmetic items can be sold. Epic Games has confirmed that it will allow modders from the community to sell the cosmetics items they’ve created on the game’s marketplace. The […]

  • D4: Dark Dreams Don’t Die is coming to PC – rumour

    SWERY 65 has shown off D4: Dark Dreams Don’t Die running on PC at GDC this week, teasing that a possible port may be on the way. D4: Dark Dreams Don’t Die is SWERY 65′s latest project. An episodic detective affair, D4 came out on Xbox One last September and utilised Kinect as its main […]

  • Valve’s Lighthouse, VR controllers and more explained

    Valve’s less-talked about prototype VR controllers and its Lighthouse technology have been shown in more detail. When HTC announced Vive, the VR headset it’s working on with Valve, it mentioned “base stations” and ergonomic controllers. Now we know what they meant by that. The controllers are still in prototype phase, and will look better when […]

  • Listen to two professional Counter-Strike players explain why Dust2 is so popular

    Hear what makes iconic Counter-Strike map Dust2 one of the most popular maps in shooter history from two former eSports players. Sal “Volcano” Garozzo and Shawn “FMPONE” Snelling are both retired professional Counter-Strike players who are currently working as designers. At GDC this year, the pair hosted a panel titled “Community Level Design for Competitive […]

  • Core Morpheus hardware locked in, no plans for wireless version

    Sony has finalised the core hardware for its VR headset Project Morpheus, and does not currently plan on releasing a wireless version. SCE Worldwide Studios president Shuhei Yoshida spoke to Gamespot at GDC and confirmed that the core hardware of Morpheus is “pretty much done” but that “lots of tweaks and improvements” are still being […]

  • Watch the full Phil Spencer keynote from GDC 2015

    The full GDC 2015 keynote of Xbox boss Phil Spencer is now available to watch. In case you missed last nights’s Phil Spencer keynote at GDC 2015, the whole thing has been made available to watch on YouTube. The address is titled “The Future of Gaming Across the Microsoft Ecosytem,” and it’s where Spencer announced […]

  • Elite: Dangerous won’t be “dumbed down” for Xbox One

    The Xbox One version of Elite: Dangerous will in fact be the same as the PC one. Elite: Dangerous developer Frontier came out on stage last night at GDC to announce the game making its console debut on Xbox One. Some have feared that the port would not provide the same experience as the PC […]

  • Virtual reality: by gum, it’s really happening

    Virtual reality has exited the realm of peripheral gimmick and turned into something that just might go mainstream. VR has an uphill battle ahead of it. The tech is going to be expensive, and there are a number of problems that need to be solved before it could be considered an inclusive technology (motion sickness, […]

  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! pic.twitter.com/OCQIuWbH3W — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]