BioShock Infinite multiplayer was cut due to limited time and resources, says Levine

Wednesday, 12th December 2012 20:38 GMT By Stephany Nunneley

BioShock Infinite’s multiplayer has been described by Ken Levine as one of the “experiments” conducted by Irrational, and one which didn’t make it into the final product.

Speaking with Shack, Levine said the multiplayer was scrapped in the end due to a lack of resources and time.

“So, like everything, you try certain things, and [with] the multiplayer, we got to a point where we said: ‘okay, this is the you-know-what or get off the pot moment’,” he said. “We decided to get off the pot because it wasn’t there yet.

“That makes it sound like I’m dissing on what the guys did. No. Actually, I think they did some really extraordinary stuff, but we felt we didn’t have the resources and time to finish the experiment to the level we wanted to. And we weren’t going to ship something that was not consistent with the overall package.”

Levine wouldn’t go into detail on what was contained in the multiplayer portion, but said “you never know when we’ll go back and revisit something,” leading one to believe it’s not completely off the table for post release content. You never know, though, ideas created for it may be incorporated in another capacity instead.

“There was some really cool stuff there, but it just wasn’t ready for what we were doing,” he said.

BioShock Infinite releases March 26 for PC, PS3, and Xbox 360.



  1. SameeR_Fisher

    It would be interesting if developers who isn’t ready to include MP to do it post launch, 100% focus on SP, then they can do MP and release when enough resources is there, yet I think beyond 2 months MP may not do the game any good, sadly there are some people who play games only for MP, I am glad I am a SP kinda guy.

    #1 2 years ago
  2. HauntaVirus

    I agree, but they might have to charge for it. From a business standpoint, they can’t spend a lot of extra time on the game since it would have already shipped. Depends on how long it would take. What do you think? Maybe they can use what they started to get a good foundation on multi for the next Bioshock.

    #2 2 years ago
  3. SameeR_Fisher

    I think they have some ideas and prototypes they tried, so building on that till they get to the quality level they want won’t be like starting from scratch, so that’s a good thing.

    As for the price, it depends on the MP offering something new, the price, and how many people would actually care, it is tough.

    #3 2 years ago
  4. MadFlavour

    No mp is better than 99.99999% of mp. FACT.

    #4 2 years ago
  5. creamtown

    Wow.. I think it would be awesome if Bioshock Infinite supports online multiplayer mode. Hopefully, we get to see that in the next series of this game.

    #5 1 year ago

Comments are now closed on this article.