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EVE Retribution and beyond: CCP talks vengeance

Monday, 10 December 2012 08:36 GMT By Dave Cook

EVE Online: Retribution gives players the tools to exact sweet revenge. VG247′s Dave Cook speaks with CCP Games to discuss the expansion, and what the team has planned for 2013.

CCP Games

Founded in 1997, based in Reykjavík, Iceland.

EVE Online launched in May 2003, and is not approaching its tenth year.

EVE Online: Retribution is the game’s 18th free expansion pack, and it focuses on the theme of revenge.

Check out the studio’s website for more information.

Game critics often talk about evolution whenever genres advance or new technology gives studios greater ability to explore new mechanics or themes. We use it like it’s going out of style, but can simple paradigm shifts really be considered evolutionary? I’m not so sure any more.

After all, evolution is a natural process, not a carefully considered, pre-planned design spurted out by focus-test groups or engineered through costly R&D trials. No, it’s something that just happens and it never stops for a second. You can’t pause nature or tell the tide to stop rolling in and out. That’d be akin to playing god.

These things are inevitable, and as residents on this planet, we simply have to adapt to whatever the natural order throws at us. EVE Online is evolutionary. I say this because even as the MMO reaches its tenth year, the team at CCP Games are still taking a hands-off approach, letting the world of Tranquility evolve at a distance.

They’re not overlords who rigidly dictate the natural order of its play-space, instead, they merely give players the tools to advance the world’s evolution themselves. Empires rise, they burn to the ground, and thousands of personal – often incredible – tales seep through the server, all without any as much as a single push from the developer.

That is true evolution, and in EVE Online: Retribution – the game’s 18th free expansion pack – CCP Games isn’t just giving players tools to work with, it’s giving them sharp, blood-thirsty swords with which to wage war and shank each other in the back with. Revenge its the theme, and you can bet that the world is going to get particularly heated as a result.

I asked lead game designer Kristoffer Touborg why his team decided to prod the EVE universe so profoundly, and to get an idea of how the games populace might push back – be it through war on a mass scale, or the settling of small, personal vendettas. Either way it generates bespoke missions and potential for new stories to tell.

“I think there’s two things for me,” he explained, “One is that – at the moment – I’m really interested in finding ways to create content for other players. We have all these old systems that have been around for quite a long time, but I don’t think we’ve done anything lately that’s too sandbox, or lets people poke at each other with a stick. We’ve been looking at this for a while.

“Bounty hunting is one of these things, and we’re looking at more features for next summer and winter. In general I’m just trying to see if we can do some kind of test
case for a system where we basically have profitable content created by players.

“Should we hide small bounties? Should we up the limit on how much you have to put on? Should we just leave it? Right now, I just want to leave it. I kind of want to see what happens.”

“So I could go in and say, ‘Every time you kill someone, we’re going to generate a bounty of 1 million ISK on someone, but I really dislike that kind of stale system, Instead this is a test to ask, ‘Would players pay to create content for each other?’

“We’re looking at a ton of features that allows us to do this – bounties, structures and other things – but in general, it just follows our design principals of making tools for players to create content and stories, rather than us just writing the stories for them.”

When Touborg spoke about players paying for content, he isn’t talking about microtransactions, but the ISK bounties they can place on each other’s heads. If someone wrongs you, you can pay to open up the game’s PvP rule-set for 15 minutes, giving aspiring bounty hunters a window to make some fast cash and gain notoriety among the stars.

That is also evolution. These aren’t pre-planned bounty hunter quests you get in other sandbox games, but the result of real grievances, petty squabbles or carefully planned plots to overthrow an entire corporation. It’s content made by the player, not by the developer.

It’s a system that Touborg felt was in need of improvement, and so it’s the biggest change running throughout the Retribution expansion. He’s been monitoring it since it launched last week and it’s already throwing back some interesting results.

“There are also unexpected consequences. I’ve been monitoring the bounty system really heavily, just because I’m interesting in it, I want to see where it’s going and what people are doing with it. It’s kind of like a really awesome social experiment.

“We don’t just get happy people as a result of this. We had a guy who was just basically sitting in a help channel, just posting bounties on everyone asking questions. It was kind of a douche move, and so then we had an issue where people had small bounties on them, and they wanted to get rid of the ‘wanted’ sign.

“If you live in Empire Space that ‘wanted’ sign doesn’t really do anything, but the aesthetic existence of the ‘wanted’ sign on their portrait really offended players. There’s a group, and we’ve allowed them to not get touched by others.

“I try to kind of envision what players will do with our tools. I’ll sit down and think, ‘How are they going to use this?’ and I typically think of 10% of their usage and the other 90% is stuff players come up with that I learn of afterwards.”

“There are people who live these lonely, isolated existences where they’re interacting with parts of EVE that don’t contain other players, and suddenly some guy has rolled along and put a sticker on them. It’s not something that will impact their gameplay, but there are some people who are up in arms about this.

“We’ve been talking about it. Should we hide small bounties? Should we up the limit on how much you have to put on? Should we just leave it? Right now, I just want to leave it. I kind of want to see what happens.

“If anything, I’d put in a system where you could buy your bounty out for twice the amount. So if someone puts an 100k bounty on you, you could pay 200k to Concord or the system to make it go away.

“That’s how my mind works at least. I want to see how offended people will be by this ‘wanted’ tag. Are people so offended that they’d pay twice the amount to essentially have their character portrait cleaned up?”

There’s also a new ‘safety’ feature that forewarns players of actions that may get them hounded by concord forces, or penalised to the point that they can no longer dock until alarms cool off. It’s similar to the alarm countdown in Metal Gear Solid, showing you how long you have until the heat dies down.

It’s a simple icon system on the HUD that denotes certain actions and reactions, yet it distils down EVE’s sprawling aggression system – which was once collated as a 38-page document by one of CCP’s third-party QA teams – into three handy icons and some simple text feedback. It’s quite a feat.

So if your safety warning is set to green then the game prohibits you from doing silly things that will result in penalties, medium level lets you dabble in mayhem a little and red means it’s open season on you if you break one of the game’s many rules.

“We used to have a warning system so if you tried to do something bad it’d tell you, ‘You’re about to do something bad, do you want to go ahead?’ That never really worked out because people were never sure when they should be clicking ‘yes’, or when they should be clicking ‘no’, and they were mis-clicking.

“Now the system refuses to do the action but it tells you why. So it says, ‘You can’t do this action because your safety is at level one’, then you could go to the safety and correct it.

“That is better content than anything I could sit down and script. The fact that these people keep posting money into this, which will continually give them targets, is better than any dungeon or event that I could ever make.”

“But instead of a dialogue pop-up – which is an easy way to circumvent thinking – this basically says, ‘Your module is red because your safety level is on. If you want to change it, you must make the conscious choice of adjustin your safety level.’

“It’s very much like a gun safety. It’s either either on or off, and there’s also a medium setting. If you get pursued by Concord we have a UI that tells you all the timers. So the safety is to restrict your own actions, and the timers explain the stuff that you’ve done.”

“All your current states are shown. Your safety level will determine what stations you can get into. If your safety level is green, you won’t be able to get one of the flags that can’t make you jump. If safety is at medium you can get some of them, but if your safety is at red then of course you can get all of them.”

It’s a system that was engineered to spark conflict, rather than control players, as freedom is still at the forefront of CCP’s thinking. Touborg admits that creating tools in order to provoke a reaction within the community is a tricky process, and that he can only ever predict a small percentage of ways people will react once they’re introduced into the wild.

“I try to kind of envision what players will do with our tools. I’ll sit down and think, ‘How are they going to use this?’ and I typically think of 10% of their usage and the other 90% is stuff players come up with that I learn of afterwards.

“One of my hopes for this one was that personal bounties would kind of go into the background in favour of corporation or alliance bounties, because I’m not the biggest fan of ‘needle in a haystack’ play – finding one guy in the whole universe.

“If I had the choice between people putting bounties on individual players and desperately trying to hunt them down in space, or somebody putting gigantic piles of money on a corporation or alliance, and then someone saying to their own corporation ‘these guys have 10 million on them, let’s spend a month hunting them down in their space’, then that would be my ideal scenario.

“We’ve seen some superstar, individual bounties – one guy has 5 billion ISK on his head already – and we’ve seen a ton of corp and alliance bounties and that makes me super-happy. If you want to PvP for money you can look at the alliance board and go, ‘Alright, there’s 10 billion ISK at stake here, I can go here, hunt these guys and make money.’

“That is better content than anything I could sit down and script. The fact that these people keep posting money into this, which will continually give them targets, is better than any dungeon or event that I could ever make.”

”I think there are other products that have suffered greatly from not taking our approach. I think for example – my first love, and perhaps the game I looked to as my single most important source as a game designer – was Ultima Online.”

I ask if this new system of bounties and mass vendettas could spark wars once day, and the expectation is that yes, it will. The approach here is to really shake up the hornet’s nest in a significant way.

“I really hope it does,” he admitted, “and if it doesn’t then something has gone horribly, horribly wrong. This is a mechanic that should spark conflict. The intent of this is for people to get upset with each other.”

The reason Touborg and his team chose to focus on one area in Retribution – the concept of vengeance – is that the game’s thousands of mechanics are threaded together so tightly that altering one aspect will unquestionably have an effect on another.

“Yeah, but that’s good,” he explained “because that’s basically like patch notes. If I change something in this patch, I have to revisit something in the next patch, and well, that’s kind of good because the entire reason we’re doing this expansion was that our bounty system didn’t work well any more.

“Now we have a really exciting bounty system, so maybe next expansion we’ll touch on something else that didn’t work. We’ll fix something and introduce something at the same time, and that kind of excites me.”

Along the years the concept of EVE’s approach to freedom has been debated in the CCP boardroom as it’s the main reason that such knock-on effects occur, but while it’s challenging, Touborg stressed that he wouldn’t have it any other way, and that it’s not a system that other games can employ.

I asked Touborg about the complaints of griefers and scammers putting potential EVE Online players off the title, and we both agreed that keeping the freedom to be a nuisance or a saint must always remain at the forefront.

However, other titles like League of Legends have seen its developers Riot Games deploy a new task force to crack down on trolls and other toxic elements, so I asked him for his opinion.

“I’m happy we’re in the niche where we have this approach. I don’t think our approach would work in League of Legends and I don’t think their approach would work in EVE Online.

“I don’t think League of Legends should do it, because with EVE, letting people do what they want is the product, while in League of Legends the arena play is their product. Their approach to getting rid of toxicity is a great one, and I think they’re doing the exact right thing.

“But I think there are other products that have suffered greatly from not taking our approach. I think for example – my first love, and perhaps the game I looked to as my single most important source as a game designer – was Ultima Online.

“EVE is basically a universe that is connected by a thousand features. There’s not one core gameplay mechanic that we’re constantly working on, and the fact that you have to gather threads together, and prioritise in order to figure out where to go next is just crazy.”

“I think Ultima Online had the cross-rods that we’ve had a few times where the developers have gone, ‘OK, this is getting out of hand, should we stay the course in the hope that our approach is right, or should we fundamentally change the way the game works to make it safer.

“I think they went in the wrong way. I remember – through the years – many situations where we sat in the meeting room and said, ‘OK this is getting out of hand, and we should change how EVE Online works’, but luckily there have been enough people with cold water in their blood who said, ‘No, this is our product, this is how it is.’

“I’m happy about that because it’s certainly gone wrong for other games that haven’t stayed the course.”

I ask Touborg how CCP looks to change EVE Online beyond Retribution, in the run up to its tenth anniversary, and beyond. He revealed that the planning process – even after a decade – still isn’t set in stone, and that there is still work to be done in perfecting the universe as it exists now before significant expansion can be achieved.

“I don’t know exactly how to distil it,” he said, “but I guess it’s a mix of a Rubik’s cube, a bottle of vodka and something else. I don’t know, but we’re constantly trying to plan several years ahead, but it’s so difficult with such a big game.

“I think this is a blessing and a curse, but EVE is basically a universe that is connected by a thousand features. There’s not one core gameplay mechanic that we’re constantly working on, and the fact that you have to gather threads together, and prioritise in order to figure out where to go next is just crazy.

“We talk about adding more space to EVE every year, and I usually tell people no because that is such a big new can of worms when I think about getting our current universe under control – which is what we’ve been trying to do over the past year or two.

“I’ll be happy with where EVE is in another year or two, but right now there’s just so much that we’ve build up over the years that we’re working on now.”

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3 Comments

  1. roadkill

    :thumbs up:

    #1 2 years ago
  2. DarkElfa

    They need to refresh the old designs somewhat. The new designs are much more fresh and in tune with modern design thinking then say, the Nyx.

    #2 2 years ago
  3. CCPcantMakeGames

    CCP delete the new AI or at least get off your sheep humping asses fix the fucking AI! You guys are horrible at developing your own game! Fix this shit assholes!

    #3 2 years ago

Comments are now closed on this article.

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    Canadian gamers are in for an unpleasant price hike. As spotted by HardcoreGamer, the local Canadian branches of Amazon and EB Games have raised the prices of upcoming games to CAD$75. The CAD$5 increasing comes within a year of prices hitting the CAD$70 point. CAD$75 (£38/€53) currently exchanges for $60, the standard US pricing. The […]

  • New Xenoblade Chronicles X footage shows weather, day-night cycle

    The latest Xenoblade Chronicles X footage shows off a gloriously beautiful world. Xenoblade Chronicles X is Monolith Soft’s first solo Wii U game, and the developer is clearly enjoying being able to build a big open world with all the features we’ve come to expect. Missed the whole Xenoblade thing? Chronicles X is a sort […]

  • Dead Rising: Watchtower teaser talks up the benefits of Zombrex

    Live-action Dead Rising movie Watchtower is almost upon us. Dead Rising: Watchtower will release on Crackle on March 27, and via other digital distributors thereafter. Enjoy the short teaser below, courtesy of IGN.

  • We Happy Few debut hits you upside the face with a frying pan

    Contrast developer Compulsion Games has revealed its next project – the delightfully creepy-looking We Happy Few. We Happy Few is set in “a drug-fuelled, retrofuturistic city in an alternative 1960s England” where “a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial”. Players are tasked with blending in with […]

  • Slender: The Arrival creeping onto PS4, Xbox One in March

    Slender: The Arrival sold like hotcakes on PC and last-gen consoles, so why not terrify yourself on PS4 and Xbox One, too? Slender: The Arrival will release on PS4 on March 24 and on Xbox One on March 25, developer Blue Isle Studios has announced, for $10. No word on that Wii U version, though. […]

  • GOG weekend sale celebrates German debut

    DRM-free games vendor GOG is celebrating its German-language launch with a tasty sale. The sale offers discounts over 25 “German favourites”. Highlights inclue 97% off Deponia, and less steep but still tasty savings on Memoria and Blackguards 1 and 2. The sale will run through March 3, and you do not have to be, speak, […]

  • Humble Weekly Bundle goes back to Japan

    The latest Humble Weekly Bundle is called Made in Japan, and I’m sure you can guess the theme. Pay what you want for Cherry Tree High Complete Pack (PC; Steam or DRM free), Fairy Bloom Freesia (PC; Steam or DRM free) and Influent + Language Pack (Linux, Mac, PC; Steam or DRM free). Pay more […]

  • Capcom “looking into” solutions to Resident Evil: Revelations PC co-op issue

    Resident Evil: Revelations 2 fans should sit tight for a bit, as Capcom is working on some sort of solution to the co-op issue. Resident Evil: Revelations 2 doesn’t have local co-op on PC and fans are pretty mad about that, as it was advertised ahead of release as a key feature. Although Capcom has […]

  • The games industry is disruption, says Assassin’s Creed producer

    Former Assassin’s Creed producer Jade Raymond has characterised the games industry as one long series of upsets. The games industry changes all the time, and that’s one of its best qualities, Raymond said. The ex-Ubisoft leader told Polygon that the reason seh got into games in the first place was because it “is this undefined […]

  • GTA 5 made $31 million in digital revenue in January

    GTA 5 is the highest-grossing title at the moment in terms of digital revenue, and the PSN is absolutely minting it. Digital games industry analyst Superdata has extended its scope to include console games, which means we suddenly have access to a whole bunch of data we’ve only been able to guess at, or extrapolate […]

  • Destiny: Inferno playlists debut next week

    Destiny PvP will shake things up next week with a new way to slaughter your mates in the Crucible. Destiny is already a skilled PvP game, but the new Inferno playlists will turn things up a notch with a focus on “basic gunplay”. The first of these, Inferno Control, kicks off on March 3 and […]

  • First-person camera coming to Guild Wars 2 next month

    ArenNet has announced its adding nonrestrictive first-person view to Guild Wars 2. Here’s what top expect come March 10: First-person Camera: Zooming in all the way will allow players to experience a first-person view. First-person mode is available while standing in place, walking, running, jumping, playing PvP and just about anything else. There aren’t any […]

  • Shadowrun Online signs on with Nordic

    Shadowrun Online has been given a nice little boost thanks to a distribution deal with Nordic Games. Shadowrun Online is a new team tactical RPG from Cliffhanger Productions. Although it’s already available through Steam Early Access, Nordic has agreed to distribute the finished version, which is due on Linux, Mac and PC in the second […]

  • Final Fantasy 15 is 60% finished, game world ten times the size of demo

    Final Fantasy 15 is 60% finished, according to director Hajime Tabata. Speaking with IGN, Tabata said development will kick into high gear once the Episode Duscae demo is released. “It’s about 60% now. People may look at that and say ‘well, you’ve only done five more percent!’ [since 55% in September] but it’s actually a […]

  • Destiny: you don’t need to visit the tower to access your vault

    Destiny players, you asked for it and Bungie has delivered it: you can now swap items in and out of the vault using the companion app. “Destiny needs more vault space” you cry – and yes, this is true. But while we all struggle with the limitations imposed on us by Bungie, we face all […]

  • Mortal Kombat X will contain over 100 Brutalities

    During the Mortal Kombat X stream today, NetherRealm Studios revealed Brutalities are back for the game, and stated there will be over 100 to pull off. You won’t gain any extra experience for being overly cruel with your painful moves, but you will at least get to laugh at some and “cringe” at others, according […]

  • Numenera: Strand is a film based on the game up on Kickstarter

    Numenera, the 2012 Kickstarter success and foundation for Torment: Tides of Numenera, could become a film if the Kickstarter for the movie is successful. With five days left, Monte Cook Games and Swedish film company Valdes/Eriksdotter needs £22,542 to reach its goal. Titled Numenera: Strand, it tells the tale of a drifter who “roams a […]

  • Gran Turismo 6 update adds MINI Clubman Vision, more

    A Mini Cooper has invaded Gran Turismo 6 via a new update. The Mid-Field Raceway track has also been added, and its a new and improved version of the original track from previous Gran Turismos. The new B-Spec Mode feature has also been added which allows the AI driver to race on your behalf. Additional […]

  • Nintendo is bringing New 3DS Xl and some playable titles to PAX East

    Nintendo is bringing New 3DS Xl and Splatoon with it to PAX East next month. The E3 2014 build of the game lets eight players transform into squids in a race for “splattered-paint dominance.” Code Name: S.T.E.A.M. will also be playable and featured in stage presentations at the Nintendo booth. Upcoming or newly released Nintendo […]

  • Battlefield Hardline Premium information seems to have slipped out early

    Battlefield Hardline Premium perks have apparently leaked a bit early, according to a post on Reddit. Over on the Hardline subreddit is an image which was take at a GameStop location, noting two week early access to content additional Battlepacks and more. Here’s the rundown: Four expansions Two weeks early access 12 additional Battlepacks Exclusive […]

  • Final Fantasy: Record Keeper arrives in the US this spring

    Final Fantasy: Record Keeper will be released in the US on iOS and Android this spring, DeNA and Square Enix today. The mobile titles allows players to “relive favorite moments” across all Final Fantasy installments and build a team of classic characters from across the entire franchise. If you sign up for email updates, you […]

  • Battlefield Hardline now available for pre-order, pre-download on Xbox One

    Battlefield Hardline is now available for pre-order and pre-download on Xbox One. You can pre-order it now from the Xbox Store and once you have paid for it, you can start your pre-download. Battlefield Hardline releases on March 17, and will be made available to pre-downloaders come 12.01am EDT. Check pricing and availability for your […]

  • Dying Light interactive video allows you switch between day and night

    A new video for Dying Light has been released, which allows you to hit the Z key to change between day and night. Titles Life and Death in the Quarantine Zone, the interactive story video showcases how the game changes between day and night. Daytime and nighttime are shown side-by-side but the z key allows […]

  • Havoc DLC for Call of Duty: Advanced Warfare out on PS3, PS4; PC delayed

    The Havoc DLC for Call of Duty: Advanced Warfare is now available for PlayStation 3 and PS4. Havoc contains the four multiplayer maps Core, Drift, Sideshow, and Urban along with the AE4 directed energy assault rifle, its custom variant, and the Exo Zombies cooperative mode. You can purchase the DLC separately or pick up the […]

  • Here’s a teaser for Resident Evil Revelations 2: Episode 2

    A teaser video for the second episode of Resident Evil Revelations 2 is available, so if you’ve yet to play the first episode, you may want to skip this. Resident Evil Revelations 2′s first episode is out now. Thanks, GamesHQMedia.

  • North American eShop update is full of Donkey Kong games

    Nintendo has updated the North American end of the eShop with Titan Attacks, Donkey Kong Land, Donkey Kong Country and more. eShop on 3DS Ironfall Invasion Titan Attacks! Donkey Kong Land – Virtual Console Donkey Kong Land 2 – Virtual Console Donkey Kong Land 3 – Virtual Console Luv Me Buddies Wonderland Around the World […]

  • Venture into the Valley of the Yetis next week in Far Cry 4

    The next batch of Far Cry 4 DLC, Valley of the Yetis, releases in March and Ajay Ghale will be tasked with surviving violent cultists and the mythical Yeti. Apparently the cult is looking for a secret hidden in the valley, and Ajay has discovered their motives. The DLC features co-op with a friend taking […]

  • The Butcher’s AK/CAR Mod Pack out for Payday 2, has dino masks

    The 19th DLC pack for Payday 2 title The Butcher’s AK/CAR Mod Pack is available on Steam from today. The pack will run you $4.99/€4.99 and features: 11 new weapon modifications for the AK rifles in the game 11 new weapon modifications for the CAR rifles in the game Four new masks together with their […]

  • Battle Chasers slated for PC, consoles; comic picks up where 2001 storyline left off

    Darksiders creator Joe Madureira and Vigil co-founder Ryan Stefanelli have confirmed a Battle Chasers game and a new comic are in the works at their new studio Airship Syndicate. Speaking to Polygon, Madureira and Stefanelli wouldn’t provide details on the the game, but did divulge it will be an adventure RPG with player-controlled Battle Chasers […]

  • Shovel Knight, Hotline Miami 2 discounted for Sony’s annual Spring Fever Sale

    Sony is hosting its annual Spring Fever Sale which runs for eight weeks and features a new title each week. The sale starts next week on March 3 with the launch of Helldivers. Here’s just a few items included in the sale: HELLDIVERS (PS4/PS3/PS Vita) March 3 Hotline Miami 2: Wrong Number (PS4/PS3/PS Vita) March […]

  • The gold Super Mario amiibo is a Walmart exclusive

    The Super Mario Gold amiibo which surfaced via a CPSIA certificate earlier this month will be a Walmart-exclusive, Nintendo has announced. The gold-colored Mario amiibo will be released the same day as the Mario Party 10 game for Wii U and will run you $12,96 at 3,000 participating Walmart stores in the US. Along with […]

  • Here’s an overview trailer for Final Fantasy Type-0 HD

    As new gameplay overview trailer for Final Fantasy Type-0 HD, culled from the Active Time Report, stream has been sent over by Square Enix. The video provides a look at the history and environments of the Kingdom of Orience; the 14 memebers of Class Zero; the battle system with customizable magic spells; and the ability […]

  • Final Fantasy 15 video gives you a look at the game’s wildlife

    A new video shown by Final Fantasy 15 director Hajime Tabata during the latest Active Time Report, contains a look at the game’s wildlife and ecology. You can watch the full stream two hour stream through here, or a smaller clip courtesy of GamesHQMedia below.

  • Lionhead ventures into the free-to-play space with Fable Legends

    Fable Legends will be free-to-play when it launches on PC and Xbox One. According to Lionhead, the one versus four cross-platform title borrows from MOBA games such as Dota 2 and League of Legends as it will contain free, rotating heroes which will be added to a roster for a two week period. Once the […]

  • Win! 5 pairs of tickets to the Call of Duty European Championships

    We have five pairs of tickets to giveaway for the Call of Duty European Championships, taking place in London this weekend. The event takes place this Saturday February 28 and Sunday March 1 at the Royal Opera House in Covent Garden. Winners can watch teams will go head to head for a $10,000 prize pot […]

  • Republique Remastered has released on Mac and PC

    Republique Remastered, which was announced earlier this month, is now available for Mac and PC. The game is 20% off through Steam, GOG and the Humble Store for $19.99 until March 4. Thereafter, it will run you $24.99. The Remastered edition contains all five episodes of the game, with 1-3 available now and the remaining […]

  • LA Cops coming to Xbox One in March

    Isometric shooter LA Cops is coming to Xbox One on March 13. Already on Steam Early Access, the game looks like it’s been heavily inspired by Hotline Miami. Walk into a room, open fire, leave bloody puddles in your wake. It’s being published by Team 17. Check out the video below for some 70s cop […]

  • We have $500 of Steam Wallet funds to giveaway!

    We’re giving away 10 Steam Wallet prizes worth $50 each to VG247 readers, courtesy of Bundle Stars. All you need to do to be in with a chance of winning $50 Steam credit is to enter your details below. Join the Bundle Stars Steam group for entry in the sweepstake, and gain extra entries for […]

  • Lapsed Final Fantasy 14 players tempted back with 10 day freebie

    Square is offering lapsed FF 14: A Realm Reborn players a chance to come back to the game for 10 days worth of free adventuring. Provided you’ve already bought and registered an account you’ll be able to play free of charge from Feb 27 to March 9. Square wants you to sample the new content […]

  • Advanced Warfare: Sledgehammer looking at “opportunities” to recreate classic Call of Duty maps

    Sledgehammer Games has told VG247 it’s looking at opportunities to recreate classic Call of Duty maps in Advanced Warfare. According to co-founder Michael Condrey, players of the latest Havoc DLC are asking how Exo abilities and verticality can be added to classic franchise maps. “We’re taking a look at some opportunities to really highlight the […]

  • GTA Online reader playlist week 7: and the winner is…

    Stuff was shot. But only one player emerged victorious. GTA Online player e031271 won last night’s VG247 reader playlist, beating myself, Matt and regulars solidorwot and Revolting. Congratulations, Mr e031271. A deserved victory. We play a GTA Online playlist in an open session every Wednesday on PS4, because it’s both funny and fun. Anyone’s welcome […]

  • Leaked screens reveal The Reef as Destiny’s new “social space”

    A handful of leaked Destiny screens seem to confirm that The Reef location will be the new social space in Destiny. The new addition is likely to be revealed as part of the upcoming House of Wolves expansion. Reddit user Megamanexe4 dropped the screens on the site earlier this morning, along with grabs that reveal […]

  • Darksiders creator teases Battle Chasers game

    Joe Madureira, creator of Darksiders, has released art that strongly suggests a Battle Chasers game is in the works. Battle Chasers was a comic book from the late 1990s that suffered notorious production problems between issues and was never finished. Madureira formed Airship Syndicate after the collapse of THQ, where he co-created Darksiders. His latest […]

  • Infamous video nasty Axe recreated in GTA 5

    The trailer for notorious horror movie Axe has been recreated in GTA 5. The shot for shot remake is the work of gigerbrick who has previously recreated exploitation flicks like Machete and Hostel using Lego. The original Axe movie was banned in 1984 in the UK but passed with cuts in the late 1990s. Movie […]

  • Payday 2 for PS4 and Xbox One includes “a year’s worth of paid DLC” for free

    Payday 2: Crimewave Edition will include a year’s worth of paid DLC from the PC version of the game for free. The new-gen version of the game will be available June 2015, and includes almost all of the paid and free DLC released so far for Overkill’s popular first-person shooter. That DLC includes The Big […]

  • Yes, Mortal Kombat X will require Xbox Live Gold or PS Plus

    Mortal Kombat X won’t bypass Microsoft and Sony’s premium online play requirements. Reports that Mortal Kombat X wouldn’t require PS Plus or Xbox Live Gold started circling earlier this week thanks to a communications error. Answering fan questions on Twitter, producer Shaun Himmerick accidentally gave the impression that premium console subs would not be required […]

  • This is what Destiny players most want next

    Destiny patch 1.1.1 has resolved or at least addressed a number of complaints voiced by the community, but there are plenty more. des Destiny community manage David “Deej” Dague has put out a call for Guardians to share their concerns – or rather, what they think the community is most concerned about. “Set aside your […]