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Battlefield 3: Aftermath hands-on – ravage and ruin

Wednesday, 24 October 2012 13:36 GMT By Dave Cook

Battlefield 3′s 4th DLC pack Aftermath is set after a devastating Tehran earthquake. VG247′s Dave Cook speaks with DICE, and goes hands on with the new content.

DICE

Founded in May 1992 as Digital Illusions CE. Based in Stockholm, Sweden.

DICE’s first title was Pinball Dreams on SNES and Amiga. It’s still rather ace.

Released the first entry to the Battlefield series, Battlefield 1942 in 2002 to critical acclaim.

Aftermath is the fourth expansion for 2011′s Battlefield 3.

Near the start of the Battlefield 3 single-player campaign, Staff Sgt. Blackburn narrowly survives an earthquake in the heart of Tehran city. More than just showing off Frostbite 2′s capacity for destruction, the set-piece also gave DICE inspiration for a new expansion pack.

The concept of Aftermath was born, and the studio started to think about what happened to the soldiers still trapped among the rubble and ravaged streets. As such, the DLC features ruined maps littered with flattened buildings and debris.

Even the soldier models have been given a makeover, as they enter the fight with bloodied faces and tattered fatigues. There is also a trio of new vehicles bolstered with scrap metal salvaged from the chaos, giving the whole expansion a survival theme.

It’s a neat slant for a series that has championed destruction for some time now, and it has given DICE room to let its map designers run riot. We played a few sessions on a map called Epicenter, set in a twisted mess of toppled office blocks and cracked roads.

Fissures create ad hoc trenches along the roads, collapsed walls are now ramps leading up to multi-tiered floors of what was once a hotel, and flattened residential areas have become killzones lined with snipers. It’s a master class in map design, tailored to long and short range play alike.

All of this new content is great – and we’ll get to the superb Scavenger mode in a moment – but first we turn to DICE producer Craig Mcleod to throw him some questions about Battlefield 3′s sustained popularity.

The Battlefield 3 DLC season is still rolling on strong, and the player base has sustained throughout. How gratifying has it been to see public interest hold up for so long?

Craig Mcleaod:This has been fantastic for us within the studio, and all of our hard work has really paid off. It’s also great because we care a lot about our community, and we really want to help cater for, and mix up the experience for them. So to see them still playing – all 15 million users out there – is fantastic.

I have to ask though, some people out there really want to see a dinosaur expansion for Battlefield 3. Have you seen that? What do you think of that idea?

I’ve seen that yeah. I think each game gets it’s kind of little…quirk that players like. We understand this and actually, we do have one hidden Easter Egg which is along this theme in Aftermath for players to find.

The Aftermath expansion itself is set after the earthquake in the single-player campaign. How have you looked at really delivering a sense of ruin throughout?

So, Aftermath is set after the Tehran earthquake that you saw in act 2 of the singe-player. We wanted to tell a story and we wanted a really nice theme. So when looking through the single-player, this was a fantastic event that everyone knew and that everyone could relate to.

”For the first time ever in Battlefield 3, we’ve come out with new character models. They are wounded, they are bandaged, and they’re bloodied.”

When we thought about the singe-player, we looked at that moment and about how your character and other people left the scene, but then what about the people who are still there? We wanted people to see the other side of that earthquake.

That’s really where the theme was coined from, and we’ve really carried this through with what we’ve done in Aftermath. You have the maps, obviously, which have war-torn buildings, the streets are all cracked up. That is all shown in the environment.

But we wanted to go a little bit further, and so all of our vehicles are modified versions of existing vehicles. We’ve welded on steel plates, and they’ve been bolstered with salvage found around on the ground – things that were destroyed in the earthquake.

For the first time ever in Battlefield 3, we’ve come out with new character models. They are wounded, they are bandaged, and they’re bloodied.

It’s like a real ‘survival at all costs’ angle.

Yeah exactly, and wanted to show that we’d thought about this and we cared about what we were delivering. It’s like our new crossbow weapon – it’s not a standard crossbow – it’s actually an assault rifle stock that has been turned into a crossbow.

Even our new mode delivers a sense of, ‘you’ve survived this earthquake with literally nothing. Now, go find weapons and rebuild your arsenal.

I have to say that I really did get that sense of collapse on the Epicenter map we played today. It’s all uneven, full of hidden paths and shattered locales. Was that a challenge to design?

Yeah, the new levels were kind of tricky to design to be perfectly honest. The reason for this is that we usually start off with clean-cut levels, then the destruction kicks in and you see its transformation. With this we’re coming in at the end of an earthquake so it’s already destroyed.

“I can safely say that there’s still as much destruction on these maps, as there are in our previous maps. Another great thing that the earthquake theme has allowed us to do is to create more verticality with out levels.”

You’re seeing broken buildings, fires and torn up roads. It was a challenge to sort of improve that, but we’re still adding destruction to it – we’re still doing more. You can still collapse buildings, and on one of our levels, one of the monuments collapses, which can also take out enemies by the way.

I can safely say that there’s still as much destruction on these maps, as there are in our previous maps. Another great thing that the earthquake theme has allowed us to do is to create more verticality with out levels.

You have street level, but then you have the fissures in the roads that then create a lower level for people, so that they can sort of hide and take cover in there.

You then have balconies, and buildings which you can get into, giving you an even higher level. So you really need to think about what’s on your level, but also what’s above and below you as well.

It feels really sniper-friendly too. I was driving my jeep down a street and some guy sniped me through the wind shield. His vantage point was brilliantly designed. It did seem like you’ve engineered a play-space that suits mad, memorable stuff like that.

Definitely, I mean we have a lot of areas where you can have memorable moments. You mentioned the sniping one – there is actually a particular road in Epicenter that leads on flag point A to flag point B. It’s a nice, long area for you to snipe.

We also have the hotel area in there which is a lot tighter, so sniping would do you no good there whatsoever. It’s the variety of gameplay, so no matter how you want to play – be it sniping or run and gun, or vehicles – then you can do that.

Scavenger Mode

We then return to our gameplay session, and indulge in a round of Scavenger, Aftermath’s brand-new mode. It sees all players starting on the border of scaled-down renditions of the pack’s four maps.

All players begin with just a pistol, a single grenade and one specialisation. As soon as the round begins however, all players must dash inward in search of more powerful weapons.

Firearms are spread across three power tiers, with the more deadly guns located near the centre of the environment. The further you venture into the map, the more likely you are to be be spotted and killed. It’s a neat risk-reward mechanic.

However, we never found that the top tier weapons were stupidly powerful, and Battlefield 3′s solid balancing remained, as we often killed enemies holding tier three weapons with our revolver.

Amid the chaos, we return to Mcleod and pick up where we left off, and to get a better understanding of both Scavenger mode and the impact of Frostbite 2 on the expansion, as well as the engine’s use across EA at large.

Can we touch on Scavenger mode? It’s really fun.

Yeah sure. Well, just as a quick overview of what’s in the Aftermath pack, we’ have four new maps, which is Epicenter and Markaz Monolith, Saadi Palace – which is focused around a big, ruined parliament building – and we have Telemarket, which is like this hillside village.

”We wanted the players to feel like, ‘I’ve just been trapped in this earthquake and I’m not going to have all of my equipment, I’m not going to have everything I used to have.’”

We also have three new vehicles, starting with the Phoenix on the U.S. Side, which is a modified humvee. We have the Barsuk on the Russian side, which is a modified Vodnik, and we have the civilian van that has been fortified called the Rhino.

There’s the new crossbow weapon, and we also have ten new assignments, ten dog tags and five new achievements or trophies. So yeah, coming back to Scavenger, this really is born out of the Aftermath theme.

Because we wanted the players to feel like, ‘I’ve just been trapped in this earthquake and I’m not going to have all of my equipment, I’m not going to have everything I used to have.’ So you are literally rising up with a pistol, a grenade and a specialisation.

From that point on, it’s really important for you to explore the map to find new weapons. What we’ve done with the weapons is tiered them into three levels. So level one is your less-powerful weapons like SMGs, and they can be found around the outskirts and safe zones.

But as you go up through the levels to level three, then you’re really going to have to risk your life to get them.

It’s a good risk-reward system.

Yeah thanks, and exactly, it’s risk-reward in its basic sense. So if you’re on level three you’re in open areas, you’re around the flags, so you know you’re going to encounter someone else out there, and that’s exactly what we’re going for.

Yeah you guys seem to have balanced the gun well in that mode, because our group were taking each other out with SMGs, and it still felt that whoever has the better aim wins. That’s how it should be.

We didn’t want just level three weapons to dominate everything. That just wouldn’t be any fun and it wouldn’t make any sense. They need to really be balanced and the great thing is – if you think of the Battlefield 3 as a whole – weapons are incredibly balanced anyway.

“We obviously developed the Frostbite engine at DICE, and we love what we can do. It gives us immense flexibility in terms of what we can do with levels within our game. But probably the proudest thing we have, is that we can share that with EA.”

That kind of came into Scavenger anyway. The other thing that is really cool is, we think about our players. We just launched Battlefield 3 Premium Edition for new players who are coming into the game a year after its launch.

They might be a little nervous that some guys have been levelling up for 400 hours, and think ‘how can I compete with that?’ This mode is perfect for you because whether you’ve played for 400 hours or one hour, you’re all on a level playing field. It’s up to you to make the most of your own skill.

We saw a recent quote from EA saying that Frostbite 2 is the best FPS engine out there today. What do you make of that?

We obviously developed the Frostbite engine at DICE, and we love what we can do. It gives us immense flexibility in terms of what we can do with levels within our game. But probably the proudest thing we have, is that we can share that with EA.

We see other titles using this engine from studios that are able to show them in the best possible light. That’s just fantastic for us to see. Our engine is always growing, and because other people are using it, they’re using it in different ways.

They create tools that they need which we didn’t initially need or think about, and then we can also add that in. Because of this, the Frostbite engine is constant;y developing and improving. It will be completely different in a year’s time.

How helpful is it to have a bespoke engine that you can build upon as you see fit?

It’s incredible, because if you have an engine that isn’t your own, it’s hard to push its boundaries. Like, we really want to do this. It’s important for us, it’s important for our community, and it’s important for our general gameplay theories.

We want to be able to do something new, to push our boundaries. We can do that, because we have the time right there to change the engine, build on it, and that’s huge. I don’t believe our game – or potentially other games within EA – would be as good as they are, if not for the flexibility that we have.

Battlefield 3 Aftermath is out initially for Xbox 360 premium subscribers from December 4th, and non-premium members December 18th.

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2 Comments

  1. Beta

    Another excellent article Dave :)

    Scavenger mode sounds fun, thinking I may treat my self to this after I clear the backlog of games from PS+, 5 games I’ve yet to play and AC3 is out soon.

    I need a week off to catch up! XD

    #1 3 years ago
  2. kadu

    > Battlefield 3 Aftermath is out initially for Xbox 360 premium subscribers from December 4th, and non-premium members December 18th.

    It is out in late Nov for PS3 BF premium users.

    #2 3 years ago

Comments are now closed on this article.

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    Blizzard’s strategy game Hearthstone has 30 million players, the developer announced on Twitter. The figure doesn’t breakdown players numbers by platform, but Activision will release its recent financial report tomorrow, so maybe more information will be forthcoming. Hearthstone was releases on PC March 14, 2014 followed by Mac, phones, and tablets. Blackrock Mountain, the latest […]

  • Tomorrow’s Destiny livestream focuses on Prison of Elders – here’s a teaser

    Another Destiny: House of Wolves livestream takes place tomorrow, and it will focus on Prison of the Elders. The Prison of Elders is a prison facility in The Reef which is watched over by Variks and is part of the new Arena game mode which is limited to three players. The livestream will be hosted […]

  • Tony Hawk Pro Skater 5 has been announced for current and last-gen

    Tony Hawk Pro Skater 5 has been announced by Activision, which isn’t shocking in the slightest. Correction: My stupid brain has EA on it due to the financials release later today. The game is being published by Activision. Not EA and I previously stated. I apologize, and have reprimanded myself in a most sever manner. […]

  • Metal Gear Solid 5: The Phantom Pain Collector’s Edition is sold out in the UK

    Hopefully, you pre-ordered the Metal Gear Solid 5: The Phantom Pain Collector’s Edition in the UK already. If not, you are likely out of luck. According to GAME, the pack which contains the Half Scale Replica of Snake’s Bionic Arm has sold out in the UK. The retailer confirmed the news to Videogamer this morning. […]

  • Far Cry 4 Complete Edition coming June 19 for PC, PS4 to the UK

    A Far Cry 4 Complete Edition has been announced and it includes the full game as well as the Season Pass. This is the sku which popped up on Amazon Germany earlier in the week. The Season Pass provides access to five separate pieces of DLC. Here’s a refresher on the DLC content: The Syringe: […]

  • The Witcher 3: live Q&A stream with CDP, new monster dev diary inside

    The Witcher 3: Wild Hunt is out in just two weeks, and if you want to know more about Geralt’s latest adventure, CD Projekt is hosting a live Q&A now on Twitch. There’s also a new developer diary below which focuses on monster in the game. The Witcher 3 is out on May 19. Huzzah! […]

  • Forza Horizon 2′s Alpinestars Car Pack has five cars and is ready for download

    The Alpinestars Car Pack for Forza Horizon 2 is out now on Xbox One and its the only way you will ever be able to afford a 1992 Bugatti EB110 Super Sport. Unless, of course, you win the lottery or are left in some rich person’s will. In that case, I’ll take the ’53 Corvette, […]

  • Shadow of Mordor – Game of the Year Edition is now available in North America

    Middle-earth: Shadow of Mordor – Game of the Year Edition has been released in North America. It will be made available in the Europe on May 7 and in the UK May 8 for £49.99 on consoles and £34.99 on PC. As previously announced, this edition contains all previously released DLC content as well as […]

  • Two GAME exclusive versions of Halo 5: Guardians now available for pre-order

    GAME has announced two exclusive versions of Halo 5: Guardians, and both are now available for pre-order exclusively through one of the retail chain’s 318 stores or online. The £79.99 Limited Edition Halo 5: Guardians, which delivers new digital content wrapped in a steel book. There’s also the £199.99 Halo 5: Guardians Limited Collector’s Edition […]

  • Deals with Gold: Far Cry 4, Assassin’s Creed Unity, Bioshock Infinite, more

    Microsoft has announced its latest Deals with Gold discounts for Xbox Live Gold members. Franchises on sale include Far Cry, Call of Duty, along with individual titles Assassin’s Creed Unity and Bioshock Infinite. The full list is below. Bioshock Infinite discounts are available for both Xbox Live Gold and Silver members. Xbox One Far Cry […]

  • Wolfenstein: The Old Blood has released, watch the launch trailer here

    Wolfenstein: The Old Blood has launched on PC, PlayStation 4 and Xbox One. You can watch the launch trailer for it below. Boxed copies in Europe arrive from May 15, and in Australia/New Zealand on May 14. You can grab digital copies from the following online services: Steam, PlayStation Network, Xbox Store.

  • GOG’s online service GOG Galaxy is now in open beta

    GOG Galaxy, the DRM-free online gaming platform from the folks at GOG, has left Alpha and is now in open beta for all to try. As previously announced, the online service, similar to Steam, is option. Players do not need to play online as all games are stored by the service and can be played […]

  • DayZ-inspired Goat Simulator DLC GoatZ is out this week on Steam

    Goat Simulator players can download DayZ-inspired DLC this week called GoatZ. According to Coffee Stain Studios, GoatZ is “the only survival game on Steam that isn’t in Early Access.” Jokingly of course. The DLC features: Mandatory crafting system because everyone else is doing it. Zombies that bug out. There’s a pun here about actual living […]

  • No, Far Cry 4 is not currently free on PSN

    You may have seen a few Tweets from people saying that the PS4 version of Far Cry 4 is available to download from PSN for free. This is not true. A few readers have tipped us off to what looked like a glitch on PSN that allowed players to download the full version of Far […]

  • Metal Gear Solid: The 1984 Collection confirmed to be a clothing line

    Konami is teasing a Metal Gear Solid thing called “The 1984 Collection.” The Metal Gear Solid Facebook page posted this image about an hour ago: The caption reads, “Step back into the 80′s with our new MGS collection coming very soon! Stay tuned!” This is supposedly in reference to the clothing line that was announced […]

  • Portal, The Simpsons, Jurassic World & Scooby Doo packs listed for Lego Dimensions

    Lego Dimensions is likely getting a few unannounced content packs. One of which is themed around Valve’s Portal. A set of unannounced content packs for the upcoming Lego Dimensions have been revealed by US retailer Walmart. The listings include packs for The Simpsons, Scooby Doo and Jurassic World, and most interestingly, Portal. The listings have […]

  • This is the most authentic recreation of GTA 2 in real life ever

    Affordable drones have many uses. Most of them are not nearly as exciting as recreating GTA 2 in real life. I am surprised it took us this long, but someone has finally captured footage using a drone that resembles the protagonist’s experience in the classic GTA 2. These aren’t just shots of cars from a […]

  • PlayStation 4 sales reach 2m in the UK

    Sony has sold 2 million PlayStation 4 consoles in the UK, faster than it did with the PlayStation 2 – the company’s best-selling machine in the country. MCVUK is reporting that as of last weekend, 2 million PlayStation 4s have been sold in the UK. The data is based on GfK Chart-Track estimates. This makes […]

  • H1Z1 gets female characters, skin colour options planned

    In an effort to improve diversity in the game, H1Z1 developer has added female characters. Female survivors can now be found throughout the world of H1Z1. Developer Daybreak added the new feature in a patch released last Friday. You will be able to choose a female avatar in the main game and in Battle Royale. […]

  • Possible teaser site for Castlevania creator Koji “IGA” Igarashi’s new game opens

    Either Castlevania creator Koji “IGA” Igarashi is working on a soon-to-be-launched Kickstarter for his new game, or someone is pulling an elaborate prank. At PAX Prime last year, during Keiji Inafune’s Mighty No. 9 panel, a flyer was handed out to attendees that showed what appeared to be a 2D game of some sort with […]

  • Destiny weekly reset for May 5: Heroic and Nightfall strikes detailed

    Tuesday is here and Destiny’s weekly reset is also here. Bungie announced that your weekly Destiny grind has now begun. The Nightfall and Heroic strikes are now live too. This week’s strike is Winter’s Run. Rainbow burn is back for the Nightfall, which means you do more damage with all elemental weapons, but also receive […]

  • PC version of Project Cars delayed in Australia due to severe weather

    Recent weather conditions in Sydney, Australia are responsible for a slight delay of the PC version of Project Cars in the country. Sydney recently suffered from storms that caused flooding in some areas. One of those is the place where publisher Namco Bandai was storing PC copies of Project Cars. The stock was “severely damaged,” […]

  • Twitch’s new process makes it easier for streamers to appeal flagged content

    Twitch has updated its appeals process concerning videos that have been flagged by the audio ID system. Towards the end of last year, Twitch introduced a new audio recognition system that scans archived streams and automatically mutes the audio whenever copyright music is identified. The system has been in-use ever since and Twitch has today […]

  • The Witcher 3: Wild Hunt has a day one patch, but it’s not a major one

    The Witcher 3: Wild Hunt will indeed have a day one patch, to make the first-time experience as smooth as possible. Like many modern games, The Witcher 3: Wild Hunt will have its day one patch. According to the developer however, it wasn’t born out of necessity. Miles Tost, level designer at developer CD Projekt […]

  • CoD: Advanced Warfare owners get free pistol today

    Advanced Warfare developer Sledgehammer Games is adding a new pistol to the game, free to all players. The M1 Irons is a new pistol that comes to Advanced Warfare starting today. The weapon is offered as a thank you gift from the developer. Sledgehammer says the Irons is good at range and packs a punch. […]

  • Fall down the Skullgirls Big Band music video rabbit hole with me

    Skullgirls is a pretty amazing fighting game, but did you know it’s also a passable music creation suite? Earlier today I was idly perusing an episode of PlayStation Underground showing off Skullgirls 2nd Encore, a re-release of the indie fighter packing in loads of new features and coming to PS4 – with full cross-play! – […]

  • The many uses of Wolfenstein: The Old Blood’s pipe weapon

    Wolfenstein: The Old Blood adds a sick new weapon to BJ’s arsenal: a pipe. In Wolfenstein: The Old Blood, a pipe is not just a pipe. Not only can you bash nazis with it, you can use it to climb walls, reach hatches, and even break through some walls. Plus? You can dual wield it. […]

  • Mortal Kombat X teaser gives first look at Predator

    Mortal Kombat X’s next celebrity guest was teased during the latest Kast. Today’s Mortal Kombat X Kast was mostly about all about Jason, but also included a very brief nod to Predator. You can watch the full livestream to see the tease in situ if you’re really keen, but IGN shared this convenient edit: There’s […]

  • Rock Band 4 has count-ins, drum fills and vocal harmonies

    Rock Band 4 will more closely emulate the feeling of being a real musician with some neat personalisation touches. For Rock Band 4, Harmonix elected to double down on player ownership of their experience rather than technical precision. To this end, it has implemented a number of cool new features. I am wildly envious of […]

  • Yaiba: Ninja Gaiden Z, Lost Planet 3 developer shuttered

    Spark Unlimited has gone down with all hands. The Yaiba: Ninja Gaiden Z and Lost Planet 3 developer has been shuttered and all staff laid off. Chief technical officer John Butrovich confirmed the news in a statement issued to IGN. “Spark Unlimited is closing as a video game developer. The ongoing opportunities for smaller mobile […]

  • PS Now subscription available on PlayStation 3 this month, Vita coming soon

    PlayStation Now’s all you can eat service has finally been dated for PS3. Subscriptions to PS Now, Sony’s cloud-based gaming service, will be available on PS3 from May 12 in the US. The all you can eat package will also be made available on select Bravia TVs and Sony Blu-ray players on the same date. […]

  • GTA 5 is even better with a gravity gun

    GTA 5 modders have made a dream come true, adding a gravity gun to your arsenal of mayhem-causing weaponry. GTA 5 isn’t ready for this. It looks like a heck of a lot of fun, but the poor old Los Santos po po can’t deal with the resulting carnage at all. If Rockstar were ever […]

  • “Mod makers should be able to make money from their creations,” says DOOM creator

    DOOM co-creator John Romero has weighed in on the paid mods debate. Paid mods are a hot issue right now. For years, Valve has been enabling content creators to make money from their work on Counter-strike: Global offensive, Dota 2 and Team Fortress 2, but when it partnered with Bethesda to offer the same for […]

  • Watch WRC driver Kevin Abbring smash through a DIRT Rally challenge

    WRC driver Kevin Abbring has been participating in Dirt Rally’s daily events – and kicking ass. Dirt Rally seems to have ticked one of the most difficult to attain boxes of racing development – creating something professional drivers like to play, and which rewards their years of experience. Codemasters published the video below showing Hyundai […]

  • Mortal Kombat X patch to bring PC version up to console standard

    Mortal Kombat X PC will be fixed tomorrow, NetherRealm has promised. The PC version of Mortal Kombat X has come under fire for poor performance, including stuttering frame rate and bugs as plenty. About 45 minutes into a recent Twitch stream, NetherRealm boss Ed Boon said an update will drop tomorrow to address many of […]

  • Destiny House of Wolves: all new Crucible maps detailed

    Destiny’s House of Wolves DLC will add four new maps to the Crucible, the game’s competitive multiplayer mode. Let’s take a look at all of them. Alex brings you new footage showing all of the four maps that will drop with House of Wolves. He goes over the layout, landmarks, gameplay styles, and other important […]

  • Custom Xbox One Star Wars controllers look very tempting

    Microsoft is celebrating May 4 by showing off concept designs for Star Wars-themed Xbox One controllers. May 4 is of course Star Wars Day and the controller concepts you’re about to see are just that, concepts. Or at least that’s what they said they are. There are four designs and they don’t look very practical. […]

  • Project Cars launch trailer is an anthology of race cars, set to the beats of Deadmau5

    Project Cars comes out this week and there’s just enough time for one last trailer. Project Cars, Slightly Mad Studios’ ambitious racer that has been in development for ages, is finally coming out this week. The racer received plenty of changes throughout its development based on community feedback and the final product will be in […]

  • Star Wars Battlefront dev reveals planet Sullust

    Sullust, a planet that has not been previously shown, will be featured in one of Star Wars Battlefront’s maps. Star Wars Battlefront developer DICE revealed today that planet Sullust will be one of the game’s locations. The planet was mentioned in the films and other Star Wars works, but was only shown today. DICE posted […]

  • Destiny House of Wolves: Tower vendor changes

    House of Wolves will change the inventory of some of Destiny’s vendors and add new roles to others. Here’s everything that has been announced so far. You know that House of Wolves will bring a new social space to the game in the form of The Reef. But did you also know that the good […]

  • Nintendo apologises for Amiibo shortages, will reissue some out-of-stock figures

    Nintendo released a statement today to apologise for fan’s frustrations in finding some Amiibo figures and promised to handle distribution better going forward. Nintendo has been criticised recently for its lack of communication when it comes to new Amiibo figures. Something which has lead fans to not know if certain figures are limited to some […]