Planescape Torment: This is what a spiritual successor would look like

Tuesday, 21 August 2012 11:46 GMT By Dave Cook

Planescape Torment was a revelation when it launched in 1999, setting a new standard in RPG story-telling. Developer by Black Isle and designed by Obsidian’s Chris Avellone, the developer has revealed how he would tackle a spiritual successor to the game in great detail.

Speaking with Kotaku, Avellone described his dream plans for a Planescape: Torment successor, but stressed that while he would like to Kickstarter the project, he already has another crowd-funded project in mind.

Here’s a snippet, but head to Kotaku for the Avellone’s full wish list.

Similar, but not exact, campaign mechanics in the following respects:

  • 1) A plane-jumping universe with diversity in environments, cultures, religions, and people.
  • 2) Tactical combat – it doesn’t need to be turn-based, but pausing and choosing your actions is important.
  • 3) A diversity of creatures, perhaps not to the same extent as in the Planescape original title (would depend on budget, but just like the main cast, I’d prefer to have fewer, higher-quality creatures that allow for a spectrum of behaviors rather than a grab-bag of a thousand random monsters).
  • 4) A small group of extremely detailed companions.
  • 5) A mechanic similar to “remembrance” in the original game – this metaphysical interpretation of your immortality and amnesia is something that can be explored in a number of ways depending on the game premise.
  • Avellone’s full list is rather massive. Would you like to see a successor to Planescape: Torment? Let us know how you’d like to see it handled below.

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