DmC director says western developers put visuals ahead of gameplay

Friday, 10th August 2012 02:49 GMT By Brenna Hillier

Western developers start with visuals and get around to gameplay afterwards, DmC’s Japanese director Hideaki Itsuno believes.

Speaking to Siliconera, Itsuno said Capcom Japan’s collaboration with Ninja Theory has highlighted the opposing approaches of Japanese and western development teams.

“Given our experience, it seems like with the west and Ninja Theory they focus on the visuals stuff at the beginning and then build the gameplay on top of that,” he said.

“Whereas at Capcom Japan, we focus on the game logic and getting the systems down in the beginning then we gradually build the visuals on top of that.

“I think this speaks to the differences in the core of how western games are developed compared to games in Japan,” he added, noting that he can’t really speak for other Japanese developers beyond Capcom.

Itsuno said much of Capcom’s feedback to Ninja Theory during DmC’s development has been an attempt to merge the two differing approaches

“We’ve been trying to find a hybrid system where we take a best of both worlds approach. It hasn’t been easy, but I think we’re happy with the results we have,” he said.

Elesewhere in the article, available through the link above, Itsuno said Ninja Theory’s management approach, which empowers individuals in key areas of the game, has been an eye-opener for the schedule-driven Capcom, while producer Motohide Eshiro said Capcom has learned a lot from Ninja Theory’s acclaimed motion capture and animation skills.

DmC is due on PlayStation 3 and Xbox 360 in January; a PC version was mentioned early in proceedings but seems to have fallen off the radar.



  1. Telepathic.Geometry

    I don’t think that what he’s saying is true.

    #1 2 years ago
  2. lexph3re

    i partially do. Enslaved gameplay was pretty barren and lacked polish but it was a pretty game. Maybe if he was only talking about ninja theory i’d agree more. But then again the gameplay of ME2 and 3 really isn’t anything to die over. And, Bethesda games although have a pretty world gameplay tend to be very broken

    #2 2 years ago
  3. Ireland Michael

    This has always been true of western and Japanese games. It’s the whole reason why Japanese games practically led the entire market up until the tail end of the PS2 era.

    #3 2 years ago
  4. OnionPowder

    Looking at, at the very least, Square Enix, I don’t think the statement is true.

    #4 2 years ago
  5. JimFear-666

    little did he know… Japenese game look most of the time outdated. Basicly they all looklike mgs hd.

    #5 2 years ago
  6. lexph3re

    You can’t say little did he know when he openly admits that they don’t focus on graphics until they finish the gameplay mechanics. He pretty much stated already graphics are the last thing on their mind as opposed to the first thing on Western developers minds

    #6 2 years ago
  7. jonahfalcon

    Sorry, am still waiting for this Japanese game cutscene to end. It’s only 40 minutes long.

    #7 2 years ago
  8. Da Man

    You mean those from System Shock and Halo CE to Fable, Forza, Lbp, WoW and Splinter Cell.. The japs who weren’t making pseudo interactive soap operas and clunky attempts at shooters for the last decade you can count with your fingers.

    If anything it was the exact opposite, e.g. with Sony having burned a hundred years on ‘polishing’ GT5 and ending up with glitchy shadows and reused cars.

    Yeah, makes sense.

    #8 2 years ago
  9. Gheritt White

    I seriously can’t wait for this game. I love Ninja Theory’s output so far and this seems to be their best effort yet!

    #9 2 years ago

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