It feels almost petty to mention it at this point, but the mass lay-offs at 38 Studios have had another casualty – an anticipated patch for Kingdoms of Amalur: Reckoning.
In a (heart-rending) farewell post on the game’s forums, lead designer Ian Frazier explained the lack of updates.
“I wanted to apologize for the lack of a patch for Reckoning. It’s something we very much wanted to do, but various issues outside our control (which unfortunately I’m not at liberty to disclose) prevented us from doing so for a long time,” he said.
“Finally we received clearance to do a PC-only patch, which wasn’t ideal (we wanted to do a patch on all platforms) but it was better than nothing.”
Frazier said the patch would have included new features, like a new camera and two additional difficulty modes, on top of bug fixes.
“But before we finished, the company collapsed. Now, barring some sort of miracle, it is highly unlikely that any patch for Reckoning will ever see the light of day,” he said.
“I am deeply sorry that we were unable to get a patch out the door sooner, before this catastrophe struck – you supported us, and you deserve the support yourselves. While I consider Reckoning a very strong game and not especially buggy, that’s not the same as saying that it’s perfectly balanced or bug-free, and it kills me that I’ll never get the chance to correct any of its issues.”
Read all about 38 Studios and Big Huge Games’ downfall here. Maybe prep a hankie first.
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