Kingdoms of Amalur: Reckoning patch axed

Monday, 28th May 2012 04:31 GMT By Brenna Hillier

It feels almost petty to mention it at this point, but the mass lay-offs at 38 Studios have had another casualty – an anticipated patch for Kingdoms of Amalur: Reckoning.

In a (heart-rending) farewell post on the game’s forums, lead designer Ian Frazier explained the lack of updates.

“I wanted to apologize for the lack of a patch for Reckoning. It’s something we very much wanted to do, but various issues outside our control (which unfortunately I’m not at liberty to disclose) prevented us from doing so for a long time,” he said.

“Finally we received clearance to do a PC-only patch, which wasn’t ideal (we wanted to do a patch on all platforms) but it was better than nothing.”

Frazier said the patch would have included new features, like a new camera and two additional difficulty modes, on top of bug fixes.

“But before we finished, the company collapsed. Now, barring some sort of miracle, it is highly unlikely that any patch for Reckoning will ever see the light of day,” he said.

“I am deeply sorry that we were unable to get a patch out the door sooner, before this catastrophe struck – you supported us, and you deserve the support yourselves. While I consider Reckoning a very strong game and not especially buggy, that’s not the same as saying that it’s perfectly balanced or bug-free, and it kills me that I’ll never get the chance to correct any of its issues.”

Read all about 38 Studios and Big Huge Games’ downfall here. Maybe prep a hankie first.

Thanks, Gamespy.



  1. Talyis

    Jeez somebody please help them, some big company needs to keep them alive! Awesome developers, it’s sad it’s going down like this. Why the hell isn’t EA stepping up they supported them making Kingdoms Of Amalur.

    #1 3 years ago
  2. TheWulf


    I wouldn’t say they’re awesome. Throughout development they were egomaniacal and mouthy, they put down other games and other game styles in order to try and boost hype for their own. And they preferred going on the attack as opposed to explaining why their game was good.

    At one point pretty much saying that games like Bastion were shit.

    They need to not be saved, frankly. The management and the upper directors need to be kicked down a hole and forgotten.

    But I DO feel for the rank and file, the small people who got sucked up in the vortices of stupidity that the aforementioned higher-ups generated. I hope that they’ll end up with good jobs in studios that actually have higher-ups with some level of creative vision and passion for their job. They deserved better than this.

    Hopefully a few new indie teams will come of this. That would be nice.

    But really, the management here, and the aforementioned higher-ups, brought this all upon themselves. They made foolish decisions, they stuck to an overly, cloyingly familiar and boring fantasy setting that was almost sickeningly twee, they bad-mouthed, and they were reckless with money. Reckless like a teenager with his first credit card.

    Again, I just hope the little people get out of this okay. It’s them we should be thinking about, it sucks for THEM. If the management of 38 Games and Big Huge Games never find work in the industry again, it’ll be for the best, because it means that they’ll never doom another studio like they did with this one.

    #2 3 years ago
  3. silkvg247

    @2 He did specify “developers”, and they are the little guys. So were you basically agreeing with him? ;)

    Sadly managers are (generally!) always bastards, it’s part of the job spec or something. Nice people refuse the promotion in the first place (I have, twice, and I’m lovely!).

    #3 3 years ago
  4. Andytizer

    Even if there is no patch, there are still lots of fixes that you can implement yourself: – if you discover a new fix, please take the time to add it in yourself (no account required).

    #4 3 years ago
  5. Phoenixblight


    EA didn’t support them, they just distributed the game that was part of their deal.

    EA didn’t upfront any money to 38 studios for this game.

    #5 3 years ago
  6. ManuOtaku

    I really do hope somehow they can turn things around, but problably it wont happen, i did love Amalur, for a new IP it was great with a few things to improve of course, like any new game, but i got the feeling that it has the material to become a great series, if they had the oportunity to iron out those few things, i feel sorry for all the studios involve, and especially for kurt Schilling, theres not that many high profile people that decide to go this route, and with this situation, problably it will be even less high profile man/women investing in this industry. T_T

    #6 3 years ago

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