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The Elder Scrolls Online maintains series’ quest mechanics, encourages grouping

Friday, 18th May 2012 14:42 GMT By Stephany Nunneley

Matt Firor, game director of The Elder Scrolls Online, has said one of the things the team working on the MMO wanted to avoid was the “punish the player syndrome.”

Speaking with Game Informer, Firor said that while most MMOs are starting to move away from such things, one example he provided was giving full credit and rewards to both players for a monster kill.

“In older MMOs, one player would be rewarded and the other player punished, and with the next generation [of MMOs] the players would split the rewards,” he said.

With TESO, the team encourages players to fight together, meet up, and interact. “That is how you make friends in an online game, ” said Firor.

Even with the developers encouraging grouping, those who like to go solo as much as possible in MMOs shouldn’t worry: Firor said the main story will be “100% soloable,” you are the main hero of all TES games, after all.

Another design philosophy the team wanted to implement was to deliver content to the player, “without them even knowing they were being delivered content.”

“For instance, you go an area of the game and see this ruined tower off to the left and a town ahead of you. With most MMOs, players have been taught to ignore the cool looking tower and instead head to the town where someone will eventually tell you to go to the ruined tower,” he explained.

“To me that’s dumb. The Elder Scrolls games, and even TESO, you see see something interesting, you go over there, and you find something interesting to do. In fact, it might even be a long series of quests.

“You get something to do right then and there and you get rewarded for it and then you can go to the town. You don’t have to do things in an certain order.”

You can listen to the rest of the interview through the link.

The Elder Scrolls Online is expected to launch in 2013.

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2 Comments

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  1. TheWulf

    So you’re trying to be Guild Wars 2, essentially.

    On the last beta weekend and on the stress-test I randomly ended up moving with a massive pack of 30 some-odd people and it was the most incredible thing ever. We were all working together on content, and getting rewarded for it, and if someone went down they had 5-10 people trying to rez them.

    And what they’re describing here, providing you don’t actually have to group up (which is annoying and would be WoW all over again), is just Guild Wars 2. I don’t know why it’s so hard for them to say “We saw what Guild Wars 2 was doing and though that would be a good idea for our game.” since that’s what they’ve done.

    The only said part is that it’ll have typical WoW combat where all ranged weapons are actually homing missiles, and the trinity will most likely play a part. That and the fact that the lore sounds lousy is doing a lot to turn me off of it. I originally approached it with an open mind because I do (or at least did) like the world of Tamriel and its past lore.

    But still, they need to do a lot more than “Hey, we’re trying to be a bit more like Guild Wars 2 but not actually say that!” to get my attention.

    #1 2 years ago
  2. Phoenixblight

    @1

    “And what they’re describing here, providing you don’t actually have to group up (which is annoying and would be WoW all over again), is just Guild Wars 2. I don’t know why it’s so hard for them to say “We saw what Guild Wars 2 was doing and though that would be a good idea for our game.” since that’s what they’ve done.”

    To be fair Bathesda nor did anyone have any ideas of what GW2 was going to do as far as mechanics go. TES:Online has been in development longer than GW2. Maybe you should research before you talk especially with your long posts because now its pointless.

    #2 2 years ago