Kingdoms of Amalur dev diary explains world building

Tuesday, 10th April 2012 08:08 GMT By Brenna Hillier

The latest Inside Reckoning developer diary checks out one development team which often goes under the radar – the world builders. If you’ve got triple A development aspirations, find out what this small but vital team contributed to the massive Kingdoms of Amalur: Reckoning.

The world of Kingdoms of Amalur is the same setting as an upcoming MMO codenamed Copernicus, although possibly during a different era. For those who feel the game is too small as it is (really?), an expansion was announced last week.



  1. Telepathic.Geometry

    Man, this video stops all of a bang. Jarring. x_x

    #1 3 years ago
  2. TheWulf

    Nothing at all wrong with their art – this is a talented group of guys to be sure. I just wish that their talents hadn’t been wasted on something so completely pedestrian.

    I wouldn’t have anything against pedestrian, but it’s become so much the norm these days. Lowest common denominator and all that, I suppose.

    But I’m feeling a little better about that of late.

    KickStarter has given me all sorts of wonders. Not least of which is ShadowRun… ShadowRun is back and that makes me very happy. Of course, you’ll have those who fetishise the more pedestrian, plodding approach to entertainment who’ll hate on that. I expect it.

    But it’s not for them.

    Just as Amalur was never meant for me.

    #2 3 years ago
  3. OrbitMonkey

    That’s a little harsh Wulfy. I haven’t played a game like Amalur since Fable and I’d say Amalur is by far the better game.

    I’ll admit you could accuse it of being generic in design, as a lot of fantasy games defiantly borrow from each other, but I’d still say Amular has enough character to set it apart in a fairly crowded genre.

    Maybe it’s more a case of yourself gorging on RPG’s ;-)

    #3 3 years ago

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