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Pitchford: Colonial Marines experience leans closer to “gritty realism” than action

Friday, 3 February 2012 16:14 GMT By Stephany Nunneley

Randy Pitchford has described the gameplay experience of Aliens: Colonial Marines as being more akin to “gritty realism” than a typical action-shoot. Don’t you fret though: the “definitely” has plenty of action.

Speaking with the PS Blog, the Gearbox boss explained gameplay footage shown in videos by marketing “will tend to focus more on the action” side of things, stressing that it’s hard for viewers to “really feel difficulty and challenge” when watching promotional footage.

Pitchford also said the team is trying to strike the right balance between showing the player too much xenomorph and showing too little, by focusing adding value to the moments when the player actually comes into contact with one.

“It’s been fun for us to dream up the presentations, but we’re not approaching it like no one knows what a xenomorph looks like,” he said. “We do have some awesome new variants to reveal for the first time, so we try to get value out of those moments for the experience when you’re playing the game.”

The multiplayer component in the game is also a “big deal” for the development team, and it’s currently “getting a huge amount of attention.” Pitchford said Gearbox will soon be looking for opportunities for people to get hands-on time with the multiplayer, which will provide the firm with an outside perspective on the mode.

“Peer review and testing with customers is really important to us in the tuning process,” he said. “If [anyone] in Dallas, TX wants to be part of our user testing program, they should check out our website for more information.”

Finally, players will be able to step inside The Derelict spacecraft, discovered on the Acheron LV-426 moon and thought to have been destroyed during a meltdown, but Pitchford declined to comment further on it, due to his wish not to spoil anything.

Colonial Marines releases in the fall.

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10 Comments

  1. DSB

    I hope it doesn’t suck. The gameplay video didn’t look too great, but it would be awesome to bring the series back to the 1999 AvP. I loved that game.

    #1 3 years ago
  2. TheWulf

    What they need to do is concentrate on aliens as a mostly a foe that generally can’t be killed, and concentrate on running. I doubt they’ll do that and I suspect the game will focus mostly around running. But one day I really hope that they’ll just do a game like this without guns, but perhaps give the player some really interesting survival tools.

    I mean, what if I don’t want to play marines versus aliens? That’s not interesting. Marines just aren’t that interesting. Space marines from 40K are only even barely tolerable because of their ridiculous outfits and even more ridiculous foes. But in general I’m just bored by them. Gears of War, Halo, the marines in the new Aliens vs Predator, and most marines you could name, really.

    I like Bulletstorm, though. I could see so much potential, there. If they worked a little more on the experiences outside of shooting them Bulletstorm could almost have become a Pratchett-like Sci-Fi experience. The way they mixed the serious with the funny, I genuinely didn’t think it would work because mostly developers drop the ball. But the writing was actually good. That was a delightful surprise for me, a game where the writing is actually good. So rare.

    I will remember the Waggleton P. Tallylicker line forever.

    Forever.

    But humour made that work, and they weren’t technically space marines either, they’re ex-space marines who’re out to take down the space marines! That just made Bulletstorm a bit more interesting. Generally, though, steroid-pumped, boring, lifeless, characterless, vapid, hollow space marines do not make for good stories. You don’t want to know them, and frequently, you want to kick them down an abandoned shaft and hope that they don’t find their way out.

    They generally tend to be heartless, genocidal monsters. And when playing them you begin to wonder whether they’re actually just the bad guys in this story – despite being portrayed as heroes. (Which is another writing faux pas for me, to have people portrayed as true heroes without anyone challenging that. Since these ‘heroes’ just tend to be omnicidal maniacs.)

    It’s never about survival, or duty, or vengeance, or anything. It’s just about killing things, it’s about big, steroid-pumped men with barely any intelligence to share between them who want to find ways to kill things better. I’m not into that. I doubt I’ll be into that with this game. To be honest, I wasn’t into it with Aliens.

    Frankly, in Aliens, I always hoped that the marines would all just die off and only Ridley would escape. She was the only one that deserved to, really. The rest of them pretty much easily fell under the ‘omnicidal dick’ category. Not to mention that the reason the Aliens were pissed off in Aliens was due to their number being captured and experimented on. But I won’t get into that now (despite it being known Aliens Universe lore).

    That’s why I tend to prefer playing the alien. For the alien it’s about survival, it’s about vengeance, it’s about protecting your family from these people who want to kill you, enslave you, or experiment on you. (The new AvsP opened with an attempt to enslave a bunch of xenomorphs.) For a space marine? It’s “ZOMG XENOS, KILL THEM!”

    Blargh.

    So not interested. Soooo not interested.

    And it’s not human hate, because like I said, I’d be up for playing a janitor. This is, perhaps, why I loved the hell out of Rochard (which you should all play!). It’d just be a change to play a character who isn’t an omnicidal maniac. Who just wants to get out alive rather than killing everything between them and the exit to do that.

    And you can’t really do that with space marines.

    More is the pity.

    Space marines, frankly, are one sort of character that I wish would fall into obscurity and never be used again. Same for the fantasy knight which serves the same purpose there. I’ve had more omnicidal maniacs than I’ve ever wanted. I’m just sick of them now.

    I want more heroes like Rochard.

    I suppose maybe I just don’t have the sort of brain required to understand the appeal of being an omnicidal maniac? But then I realise… I honestly don’t want such a brain. It would terrify me, I’d feel like some kind of monster myself. Again: Blargh.

    #2 3 years ago
  3. Edo

    #2 Yeah,I agree about the Bulletstorm part,very underrated game,unfortunately,sequel wont be happening.

    #3 3 years ago
  4. Maximum Payne

    @3 If there wasn’t for pretty graphics game would sell even less.
    Whole level design was bad from gameplay perspective.Everything, like you don’t having big health but you are almost forced to kick every opponent into something is just wrong.They should had make it like Painkiller witch head lot of enemy’s on screen and lot of maneuvers and ingenious weapons design.
    If you loved Bulletstorm you should try Necrovision

    #4 3 years ago
  5. LOLshock94

    CAAAAAAANNNNNNNNNNNNNNNNNNNTTTTTTTTTT WAAAAAAAAAAAAIIIIIIIIIIITTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT

    #5 3 years ago
  6. TheWulf

    @3

    Yeah, that Bulletstorm wasn’t successful was a real shame. There was a sense of purpose and humanity to that game which most lacked. Sort of like how Portal 2 worked, really. You feel as though the characters you’re playing aren’t just heartless killing machines.

    However, I get that feeling with games like Halo, Gears of War, and even with Skyrim. I’m not saying that this should be a problem to other people, because… to each their own, you know? But if all I’m doing is being a heartless, murderous bastard then I’m not having fun. In Bulletstorm, I had a purpose: I was going to keep Ishi alive, damn it.

    Bulletstorm, for all its flaws, had such a strong sense of purpose. It defined that game. And in having such a sense of purpose, it became fun. You weren’t killing just for the sake of killing (which is how a lot of games feel), but you were trying to get off world, you were trying to get Ishi to a good doctor, and you were trying to take out a corrupt general who was really fucking up the Universe for everyone else anyway.

    But in Aliens, it’s going to be… well, you’re paid money to kill shit. And I’m not interested. That’s not the sort of person I want to be, nor do I feel good about playing it.

    In the Aliens Universe, the humans are uncaring bastards in most cases, and this is mentioned by the lore, frequently. In fact, a lot of the extended Aliens Universe has made the xenomorphs out to be the victims – the often hunted. On one side, they have the predators who know they’re good survivors and hunt them for sport. On the other side, the humans know that they’re good survivors, and hunt them to enslave and genetically manipulate them.

    And really, the poor damn xenomorphs are just trying to catch a break. Don’t invade their hive worlds and they’ll leave your shit alone. Unfortunately, most of the humans in that Universe don’t seem to understand this concept. And so Alien infestation scenarios are usually due to escapees from some hidden military facility where they were being experimented on.

    I mean, if I were in some underground bunker being experimented on and I managed to free myself, I’d be two things as well – scared and pissed.

    That’s why I really dislike the humans of the Aliens Universe. They’re just unethical bastards with no purpose. I know most gamers absolutely love playing the bad guy, or worse, the omnicidal maniac who’d kill someone and their grandmother only to come home and have their praises sung about it by a peoples who’re too afraid to speak ill of them.

    But that doesn’t appeal to me, I need a sense of purpose in a game. I need to know why I’m doing a thing. And all too often in games, it seems like killing happens for the sake of killing. I come back to Skyrim because it’s my favourite example: Guards arrest bandits, so why is it that we’re forced to slaughter them in the thousands? And if there are thousands of bandits, then that’s no longer just organised banditry, that’s a rebellion. It’s a popular revolt. It’s the majority of people being pissed at us. In that scenario we’re not even allowed to reason with them.

    I just don’t find that appealing.

    It always bothers me in some of the games I play. I mean, sure, you have some games that don’t do that. L.A. Noire for one, Batman: Arkham City for another. I appreciate that. But often games make you feel too powerful, like you can kill everything, so where’s the threat? If it can’t kill you then why don’t you just leave it be? Why kill the thing that can’t kill you, and is ultimately defenceless compared to you?

    This is why there aren’t enough games that make a player feel powerless, games not about space marines but about more everyday people. This is, again, why I loved Rochard. Rochard is basically a miner, and he’s the guy who gets to do the heavy lifting with a gravity gun. The game, to appeal to the lowest common denominator, does give you a gun. But I completed it without ever using it. To me, Rochard isn’t a killer. He’s a guy who’s just trying to get him and his friends out of this sticky situation alive.

    There aren’t enough games about running, and exploring, and just trying to survive. There was a lot of running in Bulletstorm even and I was pleased by that. And the running actually made sense because you were trying to keep Ishi alive. You were intellectually and emotionally invested in doing so.

    And this is what happens with games frequently due to poor writing. There are so many games with poor writing, and in the action genre especially. Uncharted is a nice example – I’m sure Nathan Drake wasn’t supposed to come over as a xenophobic douchebag that hates every non-American culture with flaming ire, but that’s what the game turned him into. It felt a bit too much like ethnic cleansing, since you never actually fight Americans, and you kill too many people in general.

    It’s just that too many games have this feel to them, and I’m no prude, but when there’s no purpose to it then it’s all very questionable. And it really is poor writing and nothing else. That, and lazy development.

    For example: A mod is going to come along for Skyrim eventually that lets you actually arrest bandits and take them to the prisons (likely expanded) that you’re sent to when you’re arrested. And anyone in their right mind, after having experienced this, is going to ask aloud “Why wasn’t this in the game in the first place?!” and enlightenment will follow.

    I don’t know what it says about our culture, really, or us as a race when most of our entertainment seems to surround the antics of omnicidal maniacs. but I keep hoping for games with better writing, games with purpose, games played from another angle. This particular game is going to be about making players feel powerful as marines, they’ll be fulfilling the fantasies of violent people (and I’m sure there’s something sexual about that, for them) by letting them slaughter thousands of aliens.

    And, yeah. They can have that, if that’s what they want. For me? I want more intelligent games, which I don’t think is too much to ask. I don’t want a gun or sword placed into my hands, and to be told to kill things for entirely too nebulous reasons. As was the case in most games like Halo, Gears of War, Skyrim, and so many others. I want to survive, I want to experience, and occasionally I’d like to reason my way out of situations and employ non-lethal methods of survival.

    That’s one of the things that made New Vegas so impressive, really. Cast your mind back to that game and how it let you reason your way out of so many situations. That’s a good way of not making the player feel like a monster. A beautiful example? At the end of New Vegas there’s a war, you can gather allies for it and you can be ready to kill the Legion. Or! You can be a madman and you can jog all the way to their general and yell at him a lot. With a high enough speech skill you can actually talk him into retreating!

    That was one of the best moments in gaming history, for me.

    I talked an army out of war. With words.

    Sigh. I’d love to see more intelligent games. Well written, with purpose, and with the odd chance to at least reason with people. Or just without making the player a god, where they actually have to run from things rather than killing everything in sight. I mean, if I were on an alien world, I wouldn’t do the omnicidal thing and kill everything on that world just to ensure my own survival. Would you?

    There are other, better ways of doing that.

    It’s funny, I used to post these “essays” (as so-called by sociopathic crazyperson Meer) over on RPS. And now I post them here. I’m not sure whose loss and gain that is, really. But they may just be interesting to you. Or they may not. But here is where they are now, and here is where my thoughts are aired.

    If you don’t like ‘em, if they’re too much, too long, or whatever then just skip over them. I don’t mind. They’re there for people to read if they want to, no obligation.

    But yeah, I would like to see gaming grow beyond what it is.

    #6 3 years ago
  7. TheWulf

    @4 – In my case though I’m not sure if you’d understand why I loved Bulletstorm. There are things which are just as important to games as the gameplay itself – and sadly these often go ignored.

    #7 3 years ago
  8. Da Man

    I agree, #6 people really are idiots. Silly lowest common denominators play competitive games and can’t realize how similar Gears of War is to Halo, which in turn has lots in common with Uncharted.

    Poor nutjobs, they can’t comprehend toys with soul, like Bulletstorm, or better yet Postal. Now that’s what I’m talking about, you aren’t playing as some perfect sociopathic sissy in that game, that’s art for you. Nutcases, what did you expect, eh.

    ‘hey, dicktits! this game aint gonna preorder itself!’
    Says it all indeed.

    #8 3 years ago
  9. Maximum Payne

    @7,8 Little bit contradicting saying Bulletstorm have ”soul” and not typical space marine but Halo and Gears are ?
    Or I am wrong ?

    #9 3 years ago
  10. Da Man

    Once I thought I was wrong, but I was wrong :mrgreen:

    #10 3 years ago

Comments are now closed on this article.

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    China will open its borders to video game consoles. Last year, the Chinese government allowed a trial of video game console sales in Shanghai, ending a 14 year ban. Bloomberg reports the trial went well enough that China has elected to allow the business nation-wide. Platform holders still have to wait on local governments, who […]

  • 3DS life to date sales top 50 million, Wii U at 9.2 million

    Nintendo has released update hardware life to date sales figures. According to figures released in Nintendo’s latest financial briefing, the 3DS has sold over 50 million units, and spawned 215 million software sales. The poor old Wii U is still languishing at under 10 million hardware sales, with 52 million software sales to its name. […]

  • Destiny heavy ammo bug to be fixed, probably won’t break everything else

    Praise the Sunbro, Bungie is finally going to fix the heavy ammo bug in Destiny. If Destiny has one bug that has gone too long unresolved, it’s the heavy ammo issue. For quite a while now Guardians wearing armour that increased heavy ammo capacity have found their supply emptied whenever they respawn, return to orbit […]

  • MLB 15 The Show continues year-to-year saves, has real time sun and shadows

    MLB 15 The Show is going to be oodles better than last year’s effort, judging by a list of planned improvements. SCE San Diego has released a list of features and improvements coming to MLB 15 The Show. For those keen on the franchise the news that year-to-year saves are making a return is an […]

  • Nintendo outlines 3DS and Wii U release dates for the upcoming year

    Nintendo has published a list of release dates for upcoming 3DS and Wii U games. There aren’t a great many surprises on offer, unfortunately, but if you’rew wondering what’s next for your faithful 3DS and Wii U, you can now consider yourself fully informed. It’s worth noting that these dates are subject to change, and […]

  • Majora’s Mask Hyrule Warriors DLC is just too, too cute

    Majora’s Mask might be the creepiest Zelda but its Hyrule Warriors incarnation is so adorable I don’t know whether to eat it or tuck it up in a little blankey. The Majora’s Mask DLC hits Hyrule Warriors is due on February 5, and includes a version of young Link so sweet that I need a […]

  • Fahrenheit remaster doesn’t play nicely with unusual Steam names, apparently

    Fahrenheit will reportedly not work for you if you have special characters in your Steam name. Fahrenheit, or Indigo Prophecy as it is sometimes known, has been re-released on iOS, Linux, Mac and PC thanks to Aspyr Media. It’s not much of an upgrade, but it is pretty cheap and a great way to experience […]

  • Bloodborne PS4 bundle pops up on Amazon Spain

    Bloodborne should definitely get its own PS4 bundle. It just makes sense. A Bloodborne PS4 bundle has popped up online, although there’s been no official announcement form Sony. Amazon Spain listed the pack, which includes a 500GB console and goes for €440. In other words it’s very similar to existing game bundles and doesn’t include […]

  • Ermac joins Mortal Kombat X cast

    Mortal Kombat X will see the return of the red-clad ninja with origins in myth and glitches. Today’s Mortal Kombat X Twitch stream made good on NetherRealm’s promise of a new roster reveal. As a few of you guessed from the teasers, the latest character to be announced is Ermac, another of the ninjas. Like […]

  • Badland: Game of the Year Edition coming this spring to multiple platforms

    Frogmind Games has announced it will be bringing its action-adventure game Badland to multiple platforms this spring with Badland: Game of the Year Edition. Initially released in 2013 on tablets, the game is a mix of physics-based gameplay with varying level designs and power-up featuring cloning, growing and slowing down time. Badland is set in […]

  • Star Wars Battlefront concept art shows Endor, map details teased

    With Star Wars Battlefront set for holiday 2015, it’s high time we were told something about the FPS. Today, a slight bit of information was released on the game, along with a piece of concept art. Finally. While we wait until spring for the first look at the game, we’ll have to be sated with […]

  • You can now catch Emboar and Serperior in Pokemon Omega Ruby & Alpha Sapphire

    Two new Pokemon are now available for Omega Ruby and Alpha Sapphire through the official Pokemon website’s special event. You can pick up the fire, fighting type Pokemon Emboar from January 28 – November 30, per IGN, using the special code POKEMON500. Enter it into the Mystery Gift section from the main game menu to […]

  • Fight demons, save the world in The Awakened Fate Ultimatum this March

    A new set of videos for The Awakened Fate Ultimatum have been released by NIS America, showing off the roguelike RPG coming to PlayStation 3. In the game, player will guide a high school student named Shin Kamikaze as he comes to term with being a god. After having a dream featuring a girl talking […]

  • You can now pick up Heroes of Might & Magic 3 HD Edition on PC, tablets

    Heroes of Might & Magic 3 HD Edition is now available on PC as well as Android and iOS tablets. The fifteen year-old title has been revamped in full HD and includes the seven original campaign scenarios and 48 skirmish maps. Local multiplayer mode, a map editor and a Steam lobby are also included.

  • 50 finalists for Bohemia Interactive’s Make Arma Not War contest announced

    The 50 finalists for Bohemia Interactive’s €500,000 Make Arma Not War contest have been announced, after the firm combed through over 250 entries. Finalists chosen in the single-player category were chosen by Arma 3 players, and the add-on and multipkayer entries were selected by Bohemia Interactive. Winners for the next round will be evaluated by […]

  • Here’s a new batch of gruesome Killing Floor 2 screenshots

    Tripwire Interactive has released a new batch of screenshots for Killing Floor 2. The screens show various weapons as well as a variety of Zeds ready to tear you to shreds. Killing Floor 2 is slated for release this year on PC and PlayStation 4. It will also be made available for SteamOS.

  • Hatred is now available for pre-order, new video released

    Hatred is now available for pre-order through the game’s official website. There are two editions to choose from: Digital version with the official game soundtrack for €16.66; or the Digital version with the game soundtrack and a T-shirt for €36.66. The second edition is limited to 1,485 units. Hatred, which was handed an AO rating […]

  • This The Legend of Zelda: Majora’s Mask 3D TV spot is sort of creepy

    With The Legend of Zelda: Majora’s Mask 3D arriving on the first Friday the 13th of the year, it’s only fitting Nintendo would release a slightly creepy TV spot for it. The game’s concept is rather dark, and while it the commercial isn’t too creeptastic, for as short as it is the message is conveyed […]

  • GTA 5 “documentary” chronicles the life of a Tennis Pro

    Here’s another user created video featuring footage from GTA 5, but this one is a documentary instead of crazy stunts, mayhem and face-plants. Created by Bombastic Gamer Films, the documentary delves into the life of Tennis Pro Andreas Schmovakovic, who is both the “greatest player in the world, and the worst.” It’s rather good honestly. […]

  • World of Tanks Xbox 360 updated with console exclusive Pacific Island map, JapaneseChi-Nu Kai tank

    World of Tanks: Xbox 360 Edition has been updated with a new and exclusive console-only map called “Pacific Island”, which also comes with a Japanese tank. Players will be able to wreck havoc in their very own Japanese Chi-Nu Kai tank, which ca be picked up through the in-game store for Tier 5. It tank […]

  • Here’s the first trailer for OlliOlli 2: Welcome to Olliwood

    Roll 7 has released the first trailer for OlliOlli2: Welcome to Olliwood. Gameplay in the second outing will include ramps, jumps and hills, allowing for plenty of air and split level routes. It comes with a deeper combo system with Manuals, Reverts, Revert Manuals and Grind Switching. The ‘Tricktionary’ has also been updated with new […]

  • Learn all about the single-player mode in this Evolve video

    A video showing off the single-player portion of Evolve has been released by 2K and Turtle Rock. All content in the game can be played in either online multiplayer or offline in single-player. The video below contains two matches of Defend mode played from both the Monster and Hunter perspective. AI obviously takes on the […]

  • Super Smash Bros. Wii U update comes with 15 extra stages

    An update for Super Smash Bros. Wii U has been released, and it comes with 15 new stages for the 8-player mode. The update, version 1.0.2., is 316MB in size and the stages are split with nine normal stages and six Omega stages. Here’s the list: Regular stages Animal Crossing – Smashville Animal Crossing – […]

  • Nintendo US eShop update includes Metroid Prime Trilogy, Code Name: S.T.E.A.M. demo

    Nintendo has updated the North American end of the eShop with the Metroid Prime Trilogy, Shadow of the Ninja on Virtual Console and a demo for Code Name: S.T.E.A.M. Here’s your update: Metroid Prime: Trilogy – Wii U Rock ’N Racing Off Road – Wii U Frenchy Bird – Wii U Code Name: S.T.E.A.M. – […]

  • Battlefield Hardline open beta takes place next week on all systems

    Details and dates for the Battlefield Hardline open multiplayer beta were announced by EA and Visceral Games today. From February 3-8, the beta will be available to all players worldwide on Origin for PC, PlayStation 3, PS4, Xbox 360 and Xbox One. You’ll notice that the dates coincide with the Microsoft slip up earlier in […]

  • Transistor, Yakuza 4, Thief headline February PS Plus offerings

    Sony has announced your free PlayStation Plus games for the month of February. Come February 3 in North America and February 4 in Europe, Plus members on both side of the pond will be gifted with the following: Transistor (PS4) Apotheon (PS4) Yakuza 4 (PS3) Thief (PS3) Rogue Legacy (PS Vita|PS4|PS3) Kick & Fennick (PS […]

  • Life is Strange launch trailer and final dev diary released

    With the first episode of Life is Strange releasing tomorrow, Dontnod Entertainment has released the last developer diary for the title as well as the launch trailer. Titled Creating Arcadia Bay, the video provides more information on the licensed soundtrack as well as the voice actors behind Max and Chloe. It also touches upon how […]

  • LEGO Jurassic World and LEGO Marvel’s Avengers out this year

    LEGO Jurassic World and LEGO Marvel’s Avengers have been announced by Warner Bros., the former was outed by Toys R Us and then teased at the end of LEGO Batman 3: Beyond Gotham, if you recall. LEGO Jurassic World encompasses all four Jurassic Park films and will be made available in June for 3DS, PC, […]

  • Pokemon, Super Smash Bros. top Nintendo’s million units sales list for Q3

    Nintendo has posted a list of titles which have sold millions of units as part of its quarter three earnings release. Global unit sales of 3DS titles for the nine months ending December 31, 2014: Pokemon Omega Ruby and Alpha Sapphire: 9.35 million (life-to-date, same) Super Smash Bros.: 6.19 million (life-to-date, same) Tomodachi Life: 2.11 […]

  • How to take a screenshot on Xbox One: a lesson in frustration

    Trying to do just one simple thing seems to have 360 steps with Microsoft – why is the Xbox One’s functionality such a car crash? “The Xbox One’s definition of usability is in fact the exact opposite – this is a console designed to make life inconvenient for its players unless they sign up for […]

  • Game of Thrones’ Westeros is being made in Minecraft by 125 people

    WesterosCraft, the project dedicated to creating the entirety of Game of Thrones’ Westros has resurfaced. There are more than a few ambitious Minecraft projects, but hardly any as impressive as WesterosCraft. We first came across it all the way back in January 2013, but it looks much better now. “I would say the world is […]

  • Dying Light exploit gives you unlimited money and items

    Dying Light has been out for just over a day and an infinite money and item exploit is already out there. A simple exploit has been discovered in Dying Light that lets you duplicate weapons, all of which you can sell for profit. Win/ win. YouTuber PowerPyx lays out the steps in the handy video […]

  • Sunset Overdrive concept art is as jovial as the game itself

    Sunset Overdrive is a colourful game which is partly due to its concept art. The concept art featured below is created by Vaughan Ling, one of the concept artsists who worked on Sunset Overdrive. Anyone who’s played the game will immediately recognise the locations, weapons, character designs and general atmosphere of the game through these. […]

  • Get an extended look at the PS4 version of Project CARS

    The PlayStation 4 version of Project CARS has been shown in 1080p 60fps. The video below is captured by racing game enthusiasts Team VVV from a preview build. You can see different racing disciplines being demonstrated here, on different circuits. The game’s impressive visuals get even better when the weather gets worse.

  • Battle Pod is the Star Wars arcade game you’ve waited your whole life for

    Star Wars: Battle Pod is an arcade game that lets you replay the battles of the original trilogy, and features an incredible cockpit. If you’ve never played a game at an arcade before, Star Wars: Battle Pod will definitely be the one to change your mind. It’s an arcade cabinet out of a classic Star […]

  • CoD Exo Zombies: how to unlock the Ride of the Valkyries Easter egg

    To no one’s surprise, Exo Zombies mode in Call of Duty: Advanced Warfare has some Easter eggs. The first Exo Zombies Easter egg, of surely many more to come, has been discovered. It’s a musical one that involves Richard Wagner’s Ride of the Valkyries. How you unlock it is not as convoluted as you might […]

  • Dying Light is sub-1080p on Xbox One, full 1080p on PS4 – report

    Early analysis of Dying Light on PlayStation 4 and Xbox One has revealed a few technical details about both ports. Digital Foundry has produced some analysis of both the PlayStation 4 and Xbox One ports of Dying Light based on some early testing. Both versions manage a solid 30 frames-per-second, only dipping below that in […]

  • Battlefield 4 Second Assault DLC free to all EA Access members

    EA is offering Battlefield 4′s Second Assault expansion free to anyone with an active EA Access subscription. Anyone with an active subscription to EA Access can download the Second Assault expansion pack for Battlefield 4 starting January 29 and through February 28, free of charge. All you need to do is find it on the […]

  • The Witcher 3 is getting optimised, but no visual downgrade

    The Witcher 3: Wild Hunt is in the final stages of development and developer CD Projekt RED is making sure optimisation work doesn’t impact the game’s visuals. The Witcher 3 art producer, Michal Stec, spoke to Eternity in an interview and was asked whether the team will downgrade the visuals to get better performance. “No. […]

  • Can’t download Dying Light on PS4? Here’s a fix

    If you’ve bought Dying Light on PS4 and you’re having trouble downloading it, you’re not alone. Here’s how to beat the bug. Techland’s Dying Light is stumbling out of the blocks a little this week, with many PS4 users experiencing problems with their full-game downloads. A bug’s to blame. Your console thinks you’ve already installed […]

  • What The Witcher 3 owes to Skyrim – and how it surpasses it

    The Witcher 3: Wild Hunt owes more than a nod to Bethesda’s Skyrim. I went to see The Witcher 3: Wild Hunt, and had a great time. I went in a fan of the books but not very experienced with the first two games. I came out with The Witcher 3 top of my gaming […]

  • Dragon’s Dogma Online has great monsters

    Dragon’s Dogma Online looks pretty rad – an undesirable quality in a game unlikely to come west, from our perspective. The first Dragon’s Dogma trailer was released this afternoon; admire its beauty below. The free to play online RPG was announced for PC, PlayStation 3 and PS4 overnight, but Capcom doesn’t intend to bring it […]

  • Xenoblade Chronicles X map about five times the size of last game’s

    Xenoblade Chronicles X is not a small game. This week’s Famitsu has a feature on Xenoblade Chronicles X giving some details on Monolith Soft’s next RPG and first Wii U game. According to Siliconera‘s translation of reports on the feature, the game’s map is about five times the size of that in Xenoblade Chronicles. The […]

  • Take on Mars expected to hit beta in April

    Take on Mars, the space sim from Bohemia Interactive will soon be reader for wider consumption. According to a new Take on Mars development roadmap, the sim will go into beta at the start of April, with full release expected in June. The project is currently available via Steam early Access, but between now and […]

  • Can you guess the next Mortal Kombat X character reveal from this fatality audio clip?

    Mortal Kombat X will have at least one very liquid-sounding fatality. NetherRealm is revealing Mortal Kombat X’s cats one character at a time, and has promised a new reveal during a community Twitch stream tomorrow. It also provided the following teaser video – it’s audio only, and apparently taken from a fatality sequence. What’s your […]

  • Nintendo Creators Program now recruiting YouTubers – PewDiePie, others weigh-in

    Nintendo has opened a Creators Program designed to ensure creators get a slice of ad revenue from videos featuring Nintendo assets, and some prominent YouTubers aren’t pleased with the company. Update “What Nintendo are missing out on completely is the free exposure and publicity that they get from YouTube,” wrote Felix Kjellberg (PewDiePie) on his […]

  • Xbox Live issues under investigation

    Can’t sign into Xbox Live? Microsoft is on the case. Xbox 360 and Xbox One users report being unable to sign in to Xbox Live. Microsoft is already aware of and working on the problem. “Our team is hard at work right now trying to get this resolved. Thank you for staying patient while we […]

  • Make money from your non-Valve mods with Steam Workshop

    Valve has opened the money-making side of Steam Workshop to third-party titles, giving enterprising modders more ways to make money. Steam now hosts curated Workshops for Dungeon Defenders: Eternity and Chivalry: Medieval Warfare, the first non-Valve games to support the scheme. What that means is that community members can create, vote on and eventually even […]

  • Check out DmC: Devil May Cry’s new manual lock-on

    DmC: Devil may Cry developer Ninja Theory has released a video showing off the new, controversial lock-on mode. The new manual lock-on is causing quite a stir, although its reception is probably better than the white-wigged Dante who makes fans even more upset than the original makeover. “The primary purpose of this video is to […]

  • Dragon Quest Heroes looks pretty fun

    Dragon Quest Heroes is yet another Omega Force take on an existing property – like Hyrule Warriors or the One Piece games. And it looks pretty sweet. We haven’t heard much from Dragon Quest Heroes here in the west because it hasn’t been confirmed for release outside Japan. This isn’t terribly surprising as we still […]

  • Square Enix to reveal new PS4 game this weekend

    Square Enix is doing something pretty mysterious right now. The Final Fantasy publisher is teasing something called Project Code Z. The project, which Square Enix is tweeting about in Japanese, English and German, is due for reveal at Tokaigi 2015 on Saturday. It’s a PS4 game, but that’s all we know. There’s a website you […]

  • Tetris has crowned its first known western Grand Master

    Tetris fans have a new western champion. Tetris is one of those gaming obsessions that goes much deeper than you might expect. For example, did you know that some versions of the game assess your performance and over you the chance to become a “grand master”? Turns out that’s a thing, and according to Polygon […]

  • Ken Levine’s next game teased as “sci-fi-ish” small, open-world RPG

    A series of tweets from BioShock creator Ken Levine has shed a sliver of light upon his next project. According to Levine he and his team are considering something a bit sci-fi and contemplating first-person mode. The team is developing the game for PC with a large in scope, expandable, systems-based narrative where more can […]