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Research uncovers new details on XCOM: Enemy Unknown

Friday, 13th January 2012 00:27 GMT By Jessica Citizen

Less than a week after its big reveal, we’ve been drip-fed some more info about the upcoming reboot/remake of XCOM: Enemy Unknown, on its way from Firaxis.

While details are still pretty scarce, it does look like the developers are going out of their way to make old-school fans happy. They’re aiming to maintain the depth of the original game, but at the same time, trimming off the bits and pieces of extra ‘stuff’ that cluttered the interface and took up valuable time.

Time Units are gone – instead, each character can be given a double move (or a move and an action) with each turn.

Not gone: Mutons, Cyberdiscs and Sectoids. Also introduced: Suppressive fire, destructible environments and procedurally-generated missions.

…and for the absolute purists, a nice touch: The most challenging difficulty setting has been named “Classic Mode”.

There are 16 individual countries involved in XCOM, and each has its own strengths and weaknesses. Africa may be rich in natural resources, but poor when it comes to stacks of cash.

Dead soldiers remain dead forever – and if they’re killed by something powerful enough, equipment can be damaged beyond repair. Goes without saying then that if you play poorly enough, you really will lose The Game!

In the shiny new information dump included in Game Informer (and summarised at NeoGAF, there are also suggestions that the PC version – at least – will include an “enhanced interface” so you can zoom all the way out and check out the field of play from a bird’s eye perspective. Whether that stretches to the console versions or not is something we’ll be keeping a close eye on.

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3 Comments

  1. Dead Bones

    No time units? What? Why would they remove such a good system in favour of a less interesting and more generic one?

    #1 3 years ago
  2. DSB

    It would take too much time to select each individual operative and apply their TUs using a gamepad.

    I fear that that’s the real reason why they’re cutting back on the micro management. It can’t be done on consoles.

    Of course that also robs us of our memories, but there’s a way around that: Go to http://www.xenonauts.com/pre-order/ and help fund the development.

    I’m pretty sure it’s going to be closer to a remake than a reboot, which I think is what most of us were looking for in the first place.

    #2 3 years ago
  3. Tuco

    @1: yeah, I’m complaining like a mad about that on the original forum but apparently there’s plenty of apologetic fans ready to warn me that I should not dismiss it without trying…
    I don’t want to live on this planet anymore.

    #3 3 years ago

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