Mon, Nov 28, 2011 | 18:14 GMT

Rainbow Six: Patriots gets new shots, info, target render video

Ubisoft’s released a target render video of Rainbow Six: Patriots gameplay, as the company believes it’s about to be leaked anyway. The good news? It’s your birthday. The bad news? Take your finger off R2 to find out.

Watch it for yourself. Obviously, it’s pretty violent. The game was announced earlier this month for a 2013 launch.

New info was also released today. According to a press release, the game will include:

Unprecedented narrative – Patriots’ storyline explores an ultra-realistic what-if scenario inspired by real events and characters. The game will allow players to experience events from multiple perspectives creating an unprecedented level of immersion.

A new threat for a new team – Terrorism has evolved and Team Rainbow must face an organized militia of home-grown insurgents. As the leader of a new squad, players will wrestle with difficult ethical decisions and determine if the doing-whatever-it-takes mentality is needed to stop the enemy.

Enhance squad management – At the press of a button, the Rainbow squad will perform the most efficient and deadly tactic given the context of the situation. When extreme measures are required, or when players call for it, you can take full control of your squad to plan the perfect assault.

Evolved combat – The game’s combat techniques have been pushed to the next level with cover and weapon systems redesigned to accommodate every combat situation. New Rappel and Breach mechanics are now enriched with multiple new techniques including Wall & Ceiling Breach, Fast Rope Rappel, inverted ‘Aussie Style Rappel’, Infiltrate & Subdue, to name a few.

Intense multiplayer experience – Players will be rewarded for working as a team and mastering the game’s new features that enhance communication and tactical execution between teammates. Once such feature found in the pre-game online lobby is the Sandtable, a holographic display that helps acquaint players with the level maps before they jump into the action. This will help players strategically coordinate attacks and add a new dimension to squad tactics.

Surprise and overpower enemies – Utilize the game’s new Scan mode to strategically breach and infiltrate areas. This new tool will provide a thermal read on the situation, allowing you to determine the squad’s best course to overwhelm and defeat enemies.

35 comments

#1

Patrick Garratt
28/11/11, 5:16 pm

Holy shit. Watch to the end.

#2

Maximum Payne
28/11/11, 5:20 pm

Well maybe its not old Rainbows six but is def look better then Vegas.
Also Adam Jensen @ 02:35 LOL.

#3

Edo
28/11/11, 5:25 pm

Old…

#4

Marx n Engels
28/11/11, 5:26 pm

Yeh this is a little old. As is this, but I am going to link to it anyway:

http://joystuck.co.uk/in-depth/2417-rainbow-six-patriots-trailer-the-human-centipede-of-moral-ambiguity

And entirely agree with it – the video is just filth. Not entertainment, just exploitative violent filth :-)

#5

YoungZer0
28/11/11, 5:32 pm

#6

StolenGlory
28/11/11, 5:38 pm

Yeah this is old news VG247.

Please check earlier posts =/

#7

Gheritt White
28/11/11, 5:39 pm

Wow…

#8

Patrick Garratt
28/11/11, 5:40 pm

We’ve never posted it before.

#9

YoungZer0
28/11/11, 5:41 pm

@4: I find that very entertaining. Sorry that while massmurdering people in other games, without any problems, those games make you stop and actually question your morality.

#10

Marx n Engels
28/11/11, 5:44 pm

I dont think it is a problem of pointing and clicking sprites out of existence.

The problem is games developers being pretentious enough to think the FPS genre can be one which can deal with serious issues.

Everything in the video above is nothing but violence porn – people getting off to the spectacle of things blowing up and people dying.

No depth, no message. Just hollow, reprehensible spectacle.

Or so I personally think :-)

#11

OrbitMonkey
28/11/11, 5:46 pm

That looked interesting :-D

PS3 footage too ;-)

#12

Patrick Garratt
28/11/11, 5:46 pm

I’ve updated it with the new info and screens.

#13

Edo
28/11/11, 5:47 pm

Game Informer is your friend.

#14

IL DUCE
28/11/11, 5:51 pm

The gasme is all about multiplayer so its all good…they’ll get bashed in reviews if they don’t at least try to put some new stuff in SP and make it seem like its just not check the box…game is way cooler than any CoD so I can’t wait, I loved the other R6s and other games should learn from the character customization features

#15

YoungZer0
28/11/11, 5:52 pm

@11: PS3 Footage? Really? A Target Render Trailer?

#16

lexph3re
28/11/11, 5:53 pm

Wouldn’t goes as far as calling it filth. It’s an unfortunate reality, If the decision came down to choosing between 1 family and millions the choice would be that family. Honestly, this is a good way to explore the morale assets that movies and rarely story telling get’s to depict. If it weren’t for the fact that children still get their hands on these games developers may some day be able to explore these grim circumstances.

I know im getting tired of these linear planes of story telling. And, I would like to have the same feeling of attachment towards a game as I do with characters in a movie. I loved how attached I felt to the Heavy rain cast or in Drakes adventures And I would love to feel the same to these other games but that’s just one persons opinion

#17

GrimRita
28/11/11, 5:56 pm

You’ve tagged PC in there. Is that a mistake?

#18

HeavyD-Love
28/11/11, 5:57 pm

Looks cool, but hard to get excited over a target render that’s basically close to meaningless.

Now that Titanic video using CryEngine 3…that’s some impressive shit.

#19

Marx n Engels
28/11/11, 5:58 pm

It isn’t exploring it though.

Exploring the morality of it would be to have the player sit through the funeral of the man, his wife and the child. Seeing the devastation is causes the family and having the Rainbow Six team facing some sort of formal hearing over their actions.

What we see in this video is the spectacle of the violence. There is a moral element which is completely ignored in this video. The game developer is showing us what the masses want from the game – bullets and explosions.

#20

Marx n Engels
28/11/11, 6:01 pm

More interesting is that the video is putting the player as some sort of third omnipotent character, viewing the narrative from the perspective of the man and as the rainbow six team.

No reason the rainbow six team should have any knowledge of the life of the man with the bomb jacket on, but the video shows it from both perspectives to really hammer home the full impact of killing an innocent man.

It isn’t clever – it is just skating around developing any characters to try and make a controversial moment even more so.

*going to stop ranting now. Just really find this video offensive.

#21

Moonwalker1982
28/11/11, 6:06 pm

Quite the old video, i’m sad :( .

#22

DSB
28/11/11, 6:19 pm

@20 I don’t see any reason to over enterpret it like that.

I realize that narcicistic videogame writers these days will smother the actual subject with their own personal thoughts any day, but it has little to do with what’s on offer.

Why should it give anyone pause over mortality, or somehow live up to a certain standard? Since when are videogames supposed to support any moral or ethical reflection? It’s not educational, it’s not philosophical, it’s not spiritual. It’s entertainment, and it’s often trashy.

#23

Erthazus
28/11/11, 6:21 pm

I liked everything except when action started. It looked really lame and these magical visions through car is just another consolized idea. I hope that developers will eventually realize that it’s a bad idea.

Also, too much Rip Off from Quantic Dream’s Heavy Rain. You can clearly see why they showed it as “PS3 footage”. But they are also lame, there is no choice. What you get is “Kiss your wife” at best. Heavy Rain is not just “Press X for Action” but you also have a choice. “Choice” was the reason why people loved that stuff in Heavy Rain, but here you can show these pre scripted scenes without pressing buttons.

#24

OrbitMonkey
28/11/11, 6:22 pm

@YoungZero, well a little PS3 trophy popped up…

#25

Marx n Engels
28/11/11, 6:24 pm

I agree that that is what it is.

I just think games can be a lot more than that. I think it is a shame when something like persists in the pretense of being * poignant and moving* rather than actually trying to make something which is.

Games are never going to be more than just that if people don’t try and do more with them.

#26

Charlie Sheen
28/11/11, 6:43 pm

this is 3 weeks old http://www.vg247.com/forum/topic.php?id=5228&replies=7#post-29286 toodle-oo, motherfuckers.

@23 except being a little bitch about the game being “consolized” just dont buy it….

#27

DSB
28/11/11, 6:46 pm

@25 I think that’s the difference between the pseudo-intellectual gamers of today, and the rest.

I’m sure that games could concievably live up to other media in terms of what they bring to the table intellectually, but ultimately the people who really need it to, are few and far in between. Some writers seem to expect videogames to deliver The Great Gatsby or The Idiot. That’s a fool’s errand, and personally I’d rather do ten playthroughs of a Call of Duty clone, than suffer the kind of game that might come of something like that.

Videogames aren’t going to become less popular, no matter how hard publishers might try to make it so. For me the biggest problem has never been in what people tried to do with videogames, but the inherent insecurity of gamers and developers in doing or enjoying what they like. If people had to second guess themselves and the “meaning of their art” or whatever nonsense you want to throw in there, then you’d never have great games like Commander Keen or Super Mario Brothers.

The real strength of games isn’t in storytelling, it’s in interaction, and that’s yet another realm where the above video gets it all wrong.

When it actually lets you play the game, you’re stuck in some kind of lazy boring gameplay blend of a million other games you’ve played within the last 5 years, but for most of the time, you don’t get to, because you’re busy helping the cutscenes proceed by pressing random buttons in idiotic quicktime events, which are always going to be pointless filler keeping you out of the game, rather than drawing you in.

I’m not impressed by a few nerds and their wet dreams of a game “that’s worthy of their intellect” – I’m happier when a game aspires to just honor it’s own medium and make an entertaining time out of that.

#28

Marx n Engels
28/11/11, 7:30 pm

Think we are going to have to agree to disagree.

I love sitting down and watching my Transformers: Dark of the Moon and my Terminator Salvation’s. They are a mindless bit of fun and spectacle.

However, I love my Royal Tenenbaums and Assassination of Jesse James. And I think that saying storytelling doesn’t have a place in video games is seriously underselling video games as a narrative genre.

It is more difficult to achieve, and currently we end up with heavily exposition filled cut scenes like the the Metal Gear Franchise, but I like to think there is a balance somewhere between game-play and story which the industry hasn’t achieved yet.

I am not impressed by unimaginative game developers who think their audience is of an intellect so low that they are happy to play on variants of COD year in and year out, and that their spectacles of graphic violence convey some sort of meaning, when really they are just childish and hollow.

I am happiest when a game tries something new and fails than honours its medium and is entirely unoriginal.

(http://joystuck.co.uk/in-depth/2417-rainbow-six-patriots-trailer-the-human-centipede-of-moral-ambiguity)

#29

DSB
28/11/11, 8:03 pm

We don’t really disagree, but I don’t think you caught my drift. Honoring it’s medium doesn’t mean making bad games, quite to the contrary. The point was that a bad game will often be a bad game, because it plays to percieved strengths that really only serve to weaken the experience, which includes trying to “live up to” movies or books.

I don’t think anyone does gaming any favors by comparing it to movies or books. In a movie or a book you’re a passenger, in a videogame you’re supposed to be the driver. Two entirely different mechanisms.

To me it’s as simple as looking at Pong. It’s a very early videogame, and there’s still nothing that a book or a movie can do to top it. They may come close, in books case by describing the exhilarating act of playing Pong, but even in the hands of a deft writer, you’re never going to feel the excitement of actually playing Pong. Essentially the same thing goes for a movie. It can give you a visual representation of the excitement of playing Pong, but it will never make you actually feel it and own it.

They’re all different mediums, with different strengths and different weaknesses. I think a lot of videogame writers are confusing themselves by being fundamentally incapable of looking further than their own tweed jackets, because ultimately the same can be said for books and movies. A movie will always communicate a book differently than reading it would, and in the same way a videogame will always have to communicate an experience in a different way than either of those.

It doesn’t exclude a good story, and a good story can only make it a better experience, but to think that that’s the core of a videogame is a huge mistake. It’s never going to compete with movies or books on their terms, it’s only going to compete by dictating and staying true to it’s own.

#30

triggerhappy
28/11/11, 8:36 pm

No PC version of this game. Console only. Pc gets Rainbow 6: Online. Calling it now :P

#31

jacobvandy
28/11/11, 9:03 pm

Those images are concept art, too… Pretty misleading to put “shots” (short for screenshots) in the title.

#32

Marx n Engels
28/11/11, 9:31 pm

“It’s never going to compete with movies or books”

Somewhat narrow view?

We have had nearly a century of cinema and film but only a few decades of video games. I would say there is a bright, untapped future for video games as a narrative medium if given the time and resources to develop into it.

But I do love the visual of game designers in tweed jackets. Knowing a few I think the dress sense is more threadless.com than Oxford don.

#33

YoungZer0
29/11/11, 8:58 am

@28: Assassination of Jesse James? You win this thread.

#34

G1GAHURTZ
29/11/11, 1:10 pm

I think you’re asking way too much of games to be on the level of literature in terms of social commentary and creativity.

A game is a game. People play them to have fun and pretend to be someone/something else for a short time.

People don’t play them to become intrigued by a thought provoking insight into the hardships of 19th century cockney oprhans. They play them to be a soldier without actually dying, or drive a supercar without actually paying £150k.

No publisher who still wants to be around next year is going to fund a game that isn’t going to appeal to the money paying masses. Exactly what percentage of the gaming community do you think wants to play an artsy fartsy game?

5… 10%?

Games are very aptly named. They’re for playing.

#35

HauntaVirus
22/12/12, 12:54 am

Aim for their leader!

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