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Going Bonkers: Volition on Saints Row: The Third

Tuesday, 22 November 2011 06:10 GMT By Johnny Cullen

Volition lead designer Scott Phillips speaks to Johnny Cullen on bringing Saints Row: The Third’s mental action to the masses, working with Hulk Hogan and Burt Reynolds, and much, much more.

Saints Row: The Third

The sequel to 2008′s Saints Row 2.

Has the player relocate from Stillwater to Steelport.

Promises bonkers OTT fun, as opposed to serious compatriot GTA.

A fourth iteration has already been teased by THQ core boss Danny Bilson.

Saints Row: The Third can be described in three words: Over. The. Top. And then add an adjective in there as an extra, such as bonkers, madness or chaos. Those pretty much sum up what Saints Row is all about, from the first game in 2006 to recent release of The Third. Having finished the game’s story last weekend, I can safely say it is (insert over the top adjective here).

Last Tuesday, I spoke to Volition lead designer Scott Phillips on the phone, where we talked about its reception, the stupidity of The Third and the future of the series, as well as a bit on inSane.

VG247: How does feel to get the game out?

Scott Phillips: It’s great. It’s been over three years for me, so I’m really glad to finally be seeing people play it and hearing user and reviewer reviews and seeing what everybody thinks of the game. It’s great to finally have it in people’s hands.

What do you think generally of the reaction from the people that have bought the game so far?

I’ve been really happy. It’s been really nice to see comments about how there’s a lot of outrageous moments and the design of the game feels cohesive because that was sort of one of our big goals with the game, and so it was really nice to sort of see that come through and see people recognise that.

What do you think about the reviews so far? Is that something you generally agree with?

If I was going to review the game, I think I’d give it a nine. I think it’s got issues, but I think in the overal scheme of things, I think what we delivered is an awesome package. Everybody has their own opinion, I think certain people focussed on certain things more than I or other reviewers would have.

But I think in general, the review scores I’ve seen, I’ve been really happy with. I think even the scores that are lower, the sevens and the eights, they have their point of view and I think they might focus on certain things too much. They’re certainly welcome to their point of view.

There was a lot of people who’ve probably bought the game for PS3 and there was exclusive multiplayer content announced at E3 for the game, but that hasn’t shown up. Can you tell us what’s going on with that?

I don’t know anything about it. Those sorts of deals are made way above my level with Sony and THQ, so I can’t really talk to any detail to what that was or what’s happened with that.

[THQ PR interrupted to confirm it would attempt to follow up on this for us. It's since been announced it would include a free digital copy of Saints Row 2 for PS3 in the US and Europe via a bundled online pass, for owners who picked the game up new.]

The biggest trademark of the game is that it’s bonkers, beyond bonkers. It’s crazy.

Yeah, I think over the top is definitely our tone, our feel for the game. Internally, we had a design montra of ‘embrace the crazy, fun trumps all.’

That was something we carried through in everything we did, and I think it shows in the final game that we as a developer, everybody at the studio, has a blast making the game and we just get the ideas from everywhere. We do the best we can to deliver the craziest, most over the top experience possible.

I think so far everything we’ve seen has been that people have recognised that, and that’s great to see.

There’s probably a double-edged sword, though. Is there a worry that the over the top content might wear thin on some people or even spark some sort of outrage?

I think that’s always a possibility. I think in a serious game, people might get tired of things being too serious. So I think that could ring true for certain people about Saints Row. But all in all, we’ve been completely clear and honest about what the game is, and the game we’re trying to deliver and what we want people to experience. So I don’t think anyone would be surprised with what we’ve delivered.

“If I was going to review the game, I think I’d give it a nine. I think its got issues, but I think in the overal scheme of things, I think what we delivered was an awesome package.”

I think it’s certainly a game that if you just want to have fun, have a blast and do some crazy stuff, Saints Row is absolutely that game. Open world as a genre, freedom and doing what you want to do is key to that genre, and I think we’ve taken that to heart and tried to let the player do whatever they want to do.

So a lot of it is you play how you want to play, and if you’re going to do these crazy things, that’s great. You really get into the game.

I have to ask because someone asked on Twitter when I was putting out a feel for questions. Who came up with the dildo bat?

[laughs] I think it was either a mission designer or our prop or weapons artist. It was originally gonna be a side weapon for a mission later on where you wrestle Killbane, the leader of the Luchadores. And we’d have all sorts of ridiculous weapons, you’re hitting him with a urinal, a giant shark, stuff like that.

So the dildo bat was just another one of those weapons.

And then as soon as our weapons artist took it and ran with it, he made it the most detailed, over the top dildo we could possibly imagine. Once we all on the development team saw it, we kind of recognised that players are going to want to play with this, have fun with this. The response from everyone has been overwhelmingly positive, I think there’s people smacking their head with, ‘oh my God, I can’t believe we’re doing this.’

But, those people at the same time, I think, are laughing about it, and that’s the whole point. It’s there to have fun. The whole game is about enjoying yourself, and I think that weapon really personifies that excellently. Just have fun with the game, don’t take it too seriously, just enjoy yourself.

Is there anything glaring that you couldn’t really put into the game due to time or tech constraints?

There’s a huge laundry list of things we couldn’t put into the game, mainly because of time. Technically, yeah, there’s certain things during the beginning of the game, during the bluesky phase where you’re just spitballing ideas where we come up with a lot of stuff that’s not going to happen at all. So we work through the process of working with the programmers and the artists to try and make sure we can do what we set out to do.

I would say my personal thing I always stick with for lost features was having dogs in the game. We had enemy dogs for maybe a week. They were working, they were a pretty fun prototype. But in the end, we didn’t have the program or animation time to make it happen. I think they would have been a great enemy and a great addition to the game.

You could do some fun stuff with that, pimping out your dog and various other stuff. But ultimately, we didn’t have the time to do it, so maybe in the future. But there’s always tons of things we can do because of time, so we try to pick just the best and the stuff we’re most excited about.

Awesome. Pimping your dog. That’s just awesome. So The Third’s got a big celebrity list, like Hulk Hogan and Burt Reynolds. What was it like to work with them?

I think our audio guys and producers who went out to meet them had a lot of fun, and I think the actors – Hulk Hogan, Sasha Grey, Burt Reynolds – all did an excellent job. I think they all came in, they wanted to deliver on what their characters were.

Professor Genki – The face of
Saints Row: The Third.

I’m personally disappointed because I didn’t get get to meet them, I didn’t get to go to those sessions. But everything I hear was that they were fun to work with, and I think people like hearing those characters in-game.

And it really has, at least with guys like Burt Reynolds and Hulk Hogan, a nostalgia factor to it. But it’s fun to have them in game and have a recognisable person.

Why do you see the need to work with stars? I mean, typically, Rockstar shied away from working with celebs when it released Grand Theft Auto IV compared to the previous GTA games on PS2. Was bringing in celebrities part of achieving the craziness and madness of Saints Row: The Third?

I think to some degree it is. I think with a guy like Hulk Hogan, that sort of WWE over the top wrestling personality definitely fits along our genre and our tone of what we’re aiming for. I think, obviously, when we have a handful of well-known celebrity actors, the vast majority of our voice actors are skilled, SAG actors, these guys come in and that’s their day job. I think they do a fantastic job, our player-character voices are fantastic and I’m really a fan of all of them.

I think we definitely try to get voice actors that fit our characters. I think Killbane is a perfect example.

We had thrown around a bunch of names, wrestling guys and different guys. Because he’s a giant wrestling guy who wears a Luchadore mask, the obvious connection that THQ has to the wrestling would make getting someone from there an easy bet. But in all reality, when we started listening to different voice actors, we found the guy we have is fantastic, and our writer really pushed for him to be Killbane. I think he turned out fantastically.

Another fun fact is the voice of Phillipe, one of the bad guys of the Syndicate, is actually the creative director here at Volition, Jacque Hennequet. So he turned out to be the best French-sounding Belgian we could find, even out of SAG.

So it was pretty awesome to get him, weird to see him in a meeting and then hear him in the game as the villain.

How much freedom has THQ brass given you with the game? It seems to me they’ve given you a fair chunk of it anyways.

After the initial setting, the direction, getting the story going, I think THQ really left us to our own skills and devices on the gameplay side. We’ve made, before Saints Row 3, three open world games, so I think they recognised that we had a pretty good base in building open world gameplay. So once we had that direction, they would check in.

They have processes where they’d see the game every couple of months, or every year, we’d give them a big presentation of, ‘here are the big features we’ve put in, here’s where the art stands, here’s the direction we’re going,’ so they could check in and see what we’re doing.

But yeah, by and large, THQ’s been fantastic about working with us working on this project and really letting us build the game that we wanted to make, which has been fantastic.

Where do you see the open world genre going after the release of The Third and of course after GTA V?

I don’t know, it’s an interesting question. There’s kind of an interesting divide between the sort of Call of Duty, heavily scripted, very short, very linear experiences that they’re selling 20 million units a year versus the more Saints Row, Red Dead, LA Noire, Prototype, those sorts of games.

I have a feeling there maybe some divide where some group goes heavily scripted and another goes the Skyrim route, where it’s just, ‘here’s this open world, now go crazy with it.’ So I don’t know, I think there’s a lot of different opportunities. Personally, I think what Skyrim’s done has been great. I loved Oblivion, I loved Fallout 3.

So I think I’m personally a fan of that sort of thing of letting the player loose in the world and occasionally giving them huge moments. But by and large, letting them experience this world we built for them. That’s what I would prefer, but who knows what the next five or ten years are going to hold.

I do have to ask this. Are you concerned in any way about Grand Theft Auto V?

No, we’ve been messaging a lot on Saints Row: The Third and even back to Saints Row 2 that we’re a very different game. We’re in the same genre, we’re the same type of game, but we are not GTA. And I think with Saints Row: The Third, we’re starting to hear from fans, reviewers that we have created our own niche. We are not GTA, we are not a clone, we are our own thing.

“I have a feeling there maybe some divide where some group goes heavily scripted and another goes the Skyrim route, where it’s just, ‘here’s this world, now go crazy with it.’”

That direction of over the top has been set very early on from Saints Row 2, and I think Saints Row: The Third reset that direction and reenforced that we are over the top and we that sort of fun, guilty pleasure sort of game. I’ve seen the GTA V trailer. Those guys can really build a world, they are fantastic at that.

I have to say I struggled to get through GTA IV. After it got to 15-20 hours, I started to get tired of it.

I think they are fantastic at creating worlds, and where I think we excel above them is creating fun gameplay. So I think we’re different games, and I think there’s room in the genre for both games and I think there’s room in players libraries for both games.

So where does the Saints team go from here next?

The only announced project we have right now is inSane. I think, depending on, of course, review scores and on sales of Saints Row: The Third, you can logically assume there might be future projects in that franchise.

We’ll see. There’s nothing I can say, but I think everyone can assume what will happen based on the success of Saints Row: The Third.

I want to quickly follow-up on inSane, if I can, when do you think we’ll start seeing more of that?

I don’t know. We have two floors in the building, and they’re on the other floor, so I don’t get to see what they’re doing too often. I get to see concept art, that’s for sure, and I think the concept art’s looking fantastic.

THQ PR: Johnny, we’re here to talk about Saints Row. When we’re ready to talk about inSane, you’ll hear from us.

Finally, I want to raise this possibility: a PSN and an XBLA game with just Professor Genki. What about that?

I’d love to make that. I think Genki has been fantastic. It’s been very surreal for me because I was in the meetings when we were brainstorming that concept and those ideas and where we came up with it. And everybody in the room was just laughing their assess off and having a blast. So I’m really excited with how Genki’s been received.

We brought the Professor Genki suit to several of our press events, and I think the reaction’s been great. I think everybody likes this ridiculous, over the top Japanese style cat, which is great. I’d love to see a PSN, Xbox Live game sort of Smash TV-esque, but I don’t get to make those decisions. Who knows what we’ll see, but I’d love to see it.

Saints Row: The Third is out now on PC, PlayStation 3 and Xbox 360.

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2 Comments

  1. The_Deleted

    So even this guy classes 8 as a ‘lower score’?
    Bad bounce.

    #1 3 years ago
  2. Christopher Jack

    Nice read.

    #2 3 years ago

Comments are now closed on this article.

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    Unreal Tournament 4 is a game built with the help of the modding community. So it’s only natural that it will feature a marketplace where all cosmetic items can be sold. Epic Games has confirmed that it will allow modders from the community to sell the cosmetics items they’ve created on the game’s marketplace. The […]

  • D4: Dark Dreams Don’t Die is coming to PC – rumour

    SWERY 65 has shown off D4: Dark Dreams Don’t Die running on PC at GDC this week, teasing that a possible port may be on the way. D4: Dark Dreams Don’t Die is SWERY 65′s latest project. An episodic detective affair, D4 came out on Xbox One last September and utilised Kinect as its main […]

  • Valve’s Lighthouse, VR controllers and more explained

    Valve’s less-talked about prototype VR controllers and its Lighthouse technology have been shown in more detail. When HTC announced Vive, the VR headset it’s working on with Valve, it mentioned “base stations” and ergonomic controllers. Now we know what they meant by that. The controllers are still in prototype phase, and will look better when […]

  • Listen to two professional Counter-Strike players explain why Dust2 is so popular

    Hear what makes iconic Counter-Strike map Dust2 one of the most popular maps in shooter history from two former eSports players. Sal “Volcano” Garozzo and Shawn “FMPONE” Snelling are both retired professional Counter-Strike players who are currently working as designers. At GDC this year, the pair hosted a panel titled “Community Level Design for Competitive […]

  • Core Morpheus hardware locked in, no plans for wireless version

    Sony has finalised the core hardware for its VR headset Project Morpheus, and does not currently plan on releasing a wireless version. SCE Worldwide Studios president Shuhei Yoshida spoke to Gamespot at GDC and confirmed that the core hardware of Morpheus is “pretty much done” but that “lots of tweaks and improvements” are still being […]

  • Watch the full Phil Spencer keynote from GDC 2015

    The full GDC 2015 keynote of Xbox boss Phil Spencer is now available to watch. In case you missed last nights’s Phil Spencer keynote at GDC 2015, the whole thing has been made available to watch on YouTube. The address is titled “The Future of Gaming Across the Microsoft Ecosytem,” and it’s where Spencer announced […]

  • Elite: Dangerous won’t be “dumbed down” for Xbox One

    The Xbox One version of Elite: Dangerous will in fact be the same as the PC one. Elite: Dangerous developer Frontier came out on stage last night at GDC to announce the game making its console debut on Xbox One. Some have feared that the port would not provide the same experience as the PC […]

  • Virtual reality: by gum, it’s really happening

    Virtual reality has exited the realm of peripheral gimmick and turned into something that just might go mainstream. VR has an uphill battle ahead of it. The tech is going to be expensive, and there are a number of problems that need to be solved before it could be considered an inclusive technology (motion sickness, […]

  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! pic.twitter.com/OCQIuWbH3W — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]

  • Microsoft offers up more details on Spencer’s GDC 2015 talk

    Microsoft has provided more details on Cross-Buy functionality between Windows 10 and Xbox One as well as the Xbox Live SKU and other announcements made during Phil Spencer’s talk today. During the session, the head of Xbox shared “the next step” in the company’s plans for a unified platform across all Windows 10 devices which […]

  • Wasteland 2 is coming to PlayStation 4 this summer

    Wasteland 2 is coming to PlayStation 4 as a Game of the Year Edition. inXile Entertainment announced the news on the PS Blog, noting the edition contains enhancements and improvements. The game has been ported to Unity 5, which was announced over the weekend, providing upgraded visual effects, “improved character models, upgraded environments, and Unity […]

  • Cross-Buy detailed for Windows 10 and Xbox One; Elite: Dangerous coming to Xbox One

    During Xbox boss Phil Spencer’s session at GDC 2015 today, it was announced Elite: Dangerous would release on Xbox One. Spencer also outlined cross-buy functionality across Windows 10 and Xbox One. Spencer’s talk started off with Frontier Developments announcing Elite: Dangerous for release this summer as a console debut on Xbox One, suggesting the Elite: […]

  • Longbeards Culture Pack available now for Total War: Attila

    The Longbeards Culture Pack is now available for Total War: Attila and it comes with three new playable factions. The Langobards, the Burgundians and the Alamans can be played in both single and multiplayer campaign modes as well as custom and multiplayer battles. A new feature called The Lay of Ybor is also included. It […]

  • Nvidia unveils Titan X as world’s “most advanced GPU” – video

    Nvidia revealed Titan X as “the world’s most advanced GPU” during Epic founder Tim Sweeney’s State of Unreal session a t GDC 2015 today. Nvidia CEO Jen-Hsun Huang took the stage during the panel stating it contains “8 billion transistors,” and has 12GB of RAM. Pricing wasn’t announced, but it was rumored back in January […]

  • Steam sale discounts titles announced for SteamOS

    With many of the year’s most popular games heading to SteamOS, Valve has decided to host sale in celebration. Here’s a short list of titles on sale. The full list of PC, Linux, Mac and SteamOS discounts can be found through the link. The Banner Saga Borderlands: The Pre-Sequel Middle-earth: Shadow of Mordor Batman: Arkham […]

  • PayDay 2 announced for SteamOS, celebrating with franchise sale

    PayDay 2 is coming to SteamOS, Overkill has announced. Still under development, a release date will be announced at a later date. “Making sure PAYDAY 2 is available on SteamOS felt like a no-brainer,” said Bo Andersson Klint, CEO of Starbreeze in the press release. “With PAYDAY 2: Crimewave Edition coming to the next generation […]

  • Magicka 2 has a release date and a crazy new trailer

    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]

  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

  • Week 8: Can you win the weekly VG247 GTA Online playlist? Play tonight at 8pm UK time!

    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]

  • Tropico 5 arrives on PS4 in April – video

    A release date for Tropico 5 on PlayStation 4 has been announced. This is the franchise’s first foray onto PlayStation consoles. It arrived in Europe on April 24 and in North America on April 28. A Limited Edition has also been announced, and it includes The Big Cheese DLC and the Bayo Del Olfato sandbox […]

  • Metal Gear Solid 5: The Phantom Pain Limited Edition PS4 releasing in Asia

    A limited edition Metal Gear Solid 5: The Phantom Pain PlayStation 4 system will be released in Asia. The system and its DualShock controller were designed in collaboration with Konami Digital Entertainment and targeted for the Asia region, per Gematsu. It will be released as part of PS4 Metal Gear Solid 5: The Phantom Pain […]

  • This video shows Sid Meier’s Starships being played on iPad

    Sid Meier’s Starships will be released on iPad alongside Mac and PC, and to give you an idea on how it plays on the tablet, a new video has been released. Watch below as Pete Murray and lead producer Stuart Zissu show off the iPad version. The 4X space-strategy releases on March 12.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]