“Captain, it’s got the power. THE POWER!”
Naughty Dog’s lead game designer Richard Lemarchand has said the studio can still tap more from PS3, despite it saying during Uncharted 2: Among Thieves’ development that it was taking full advantage of the console’s power.
“I think there absolutely are more places we can go with the PlayStation 3, even though Naughty Dog famously said we were starting to take full advantage of the capabilities of the machine with Uncharted 2,” he told GI.Biz at Eurogamer Expo a couple of weeks back.
“Certainly, what we’re doing with Uncharted 3 shows that there’s plenty yet to coax out of the machine. In terms of the volumetric lighting, the way that light now spatially fills an area so a moving body – say, a character – passes in front of it the God rays that are cast around the character look like something we haven’t seen before, even on current gen systems.”
Lemarchand continued: “There’s lots of technology that we’ve innovated with just for this game, like our dynamic water simulation for the sea – just as a for instance, one of the dozens of things that we’ve done. I think that because of the way that the cell processor works and the unique architecture of the PlayStation 3 – just as with the PS2, and the very late generation games on that console.”
Naughty Dog’s current project, Uncharted 3: Drake’s Deception, launches on November 1 in the US and November 2 in Europe and the UK for PS3.
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