Shigeru Miyamoto has said in the latest Iwata Asks that players will experience new things “one after another,” in the remake of Ocarina of Time for 3DS, but that it still “definitely a Zelda game.”
According to the man himself, he wanted to make the graphics a bit better, and discusses the camera angles of the first iteration.
“When I look at Ocarina now, the graphics are really rough. So rough that I think it’s a wonder people actually played it,” he said. “At the time, the phrase ‘cinematic game’ was used mostly in regard to graphics, but to me, that wasn’t what cinematic really meant. I thought what we should really be learning was how to use camera techniques to explain situations.
“I spoke about this back then, too, but when the camera is up above you, and you’re being watched from that angle, you feel that there’s somebody up there. When you want to make it clear that a place is so high it makes your legs go weak, you change the camera angle slightly depending on how high the character has climbed, and when he reaches the top, you slide the camera up farther and make players look down.
“The skillful use of cuts can make a fighter jet and pilot look cool; we did things like that in Star Fox, but I think it was in Ocarina of Time that we first saw clearly that we could use cinematic camera work as a production technique.”
Iwata adds to the conversation that “the Nintendo 3DS version of Ocarina of Time is crammed with interesting things that weren’t in the Nintendo 64 version, but we’ll wait to talk about those [at] the release.”
Iwata and Miyamoto then go on to discuss it being 13 years since the original was released, thus making us feel very old indeed.
Ocarina of Time 3DS is slated for release this year.
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